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Everything posted by Wormerine
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Quite true:https://jesawyer.tumblr.com/post/173973262826/pillars-of-eternity-2-spoilers-as-i-understand Josh claimed to have written a detailed design document which explains how everything works/worked, however it is not knowledge that is known by characters in game. I could really use a rewritten ending for Deadfire. It raises too many questions and regularly makes players question lore’s integrity.
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Pretty much as the above. She does provide an interesting insight into “an aspect” of Eothas, but if she annoys to the point of making your play through unenjoyable, feel free swapping her for someone else. However, if you don’t have her with you regularly her personal quests can be annoying as it requires interactions with souls and can’t be completed on a whim. For all it’s worth: I quite disliked her as well, but she ended up being my favourite Deadfire companion, with what I see as a strongest personal quest, good tie to main storyline, a reason to join you. Hell, even her romance is something that fits her character.
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I mostly focused on creating a character who would ally with a faction I wanted to complete my 2nd game with. After playthrough through the game with mostly singleclass characters I decided to heavily rely on multiclassing characters. I also raised the difficulty to PotD. I created custom save mostly designed to explore different outcomes. I tend to rotate my characters to get the most out of quests and as on my 1st playthrough I didn’t have the “recommended companions” UI for quests I followed it closely this time around.
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Is it only me who finds it odd that Deadfire insists that our knowledge regarding identity of Gods is irrelevant, while Fyonlecg gets imprisoned and partially erased for discovering the very same thing? Overal, there is an odd shift regarding Gods importance between game 1 and 2. In PoE1 God's status was clearly established with shrines and churches in every major location and characters actively pursuing God's favours. In Deadfire everyone seems an atheist. Well, that's not entirely true, Huana have a lot of shrines dedicated to gods and reference them often, however it does seem more of a "tradition" than actual belief (aka. I know said god listens and react). I wonder if it is because of Dyrwood recent encounter with Eothas and overal miserable situation that made the religion so importnat for everyone. Still, somewhat surprised how not impressed everyone is by Eothas marching through the Achipelago.
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Before the wheel was created there was some kind of natural way the souls moved from in-between to beyond and then back to "here". The wheel created by Engwith redirected the souls so they feed Gods on their way through in-between. During the conversation with Berath she explains that it acts as an artifical damn and the "river" was redirected for too long to be able to return to its previous course. Braking the wheel doesn't mean that the world automatically comes back to the way it worked before the wheel - once the wheel is broken souls can't pass to beyond: can't get reincarnated, gods don't get fed. There is something which I have been curious about, but it is something that hasn't been explained fully as far as I know - there seem to be soul degradation in process - they split into pieces and eventually wear out into nothingness (Rymgrand's entrophy). It doesn't seem like new souls are being born. Does life in Eora run on a finite resource? Rymgrand's belief would suggest that. If yes the God's seem like a pretty big waste of souls, considering how many they require to live.
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Engwithan tombs
Wormerine replied to hollerer's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
What do you mean? Engwith mastered soul manipulation well enough to be able to infuse animate objects with souls (animats, Titans, engwithan saints) with their peak achievement being creation of gods. There is one Engwith who was granted an ability to be reborn with his memories intact, and that was Thaos. As I understand it was a pack with Woedica, rather than the result of Engwith engineering. It doesn’t seem they have control over their mortality. Engwith died as any other nation. They mastered some aspects of beyond, but in many ways current animancy is more advanced (remember Josh saying that). Is there any particular area you have in mind? I remember exploring a lot of Engwithian ruins but can’t remember a burial area per say. As far as engwithan undead - they were created on purpose. Description of Engwithan Saint states that they act as guardians of important engwithan sites (such as Pomo Kohara). Same with animats or titans. Throughout the adventure we get to interact with some ancient Engwith, but they tend to be tied and mentained by gods - like Thaos or Faces. -
With a developed UI and choose your way screen when starting a new game? Nah, seems like too many resources are dumped into it to be an abandoned code which accidentally triggered. I just hope it’s someones pet project rather that upper management decision hoping to improve sales (could be both, though!).
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To make turn based combat work, the entire system needs an overhaul - from ability use and balance to how any hits it takes to down an enemy. PEN system might be even worse than it is if left unchanged, as it’s advantage (clarity) won’t be much of an advantage in a system wer you can analyse every swing. My biggest concern would be that fights in Turn-based mode would go for far far too long. Curious to see if it will be a viable way of playing if the system ever releases.
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Deadfire looked smooth at launch, but it had couple bugs which really impacted the game in a bad way - saves didn’t import properly, dispositions and reputations were gained way to fast resulting in all partymembers hitting on PC pretty much as soon as they joined, the balance was ridiculously out of place. Oddly enough all those issues were addressed really quickly. I found the disposition issue to be especially damaging as it messed with companion system, giving a very poor first impression. While some issues are unavoidable, what confuses me the most is that those big issues didn’t seem hard to fix, and I have no idea how those issues flew under Obsidian’s radar, unless they got unintentionally broke right before release.
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I must say I am pleasantly surprised by how much praise Deadfire has been gathering recently. I wonder if a strong reveal of Outer Worlds drew eyeballs toward Obsidian's earlier title. My impression on Deadfire's release was that it came out undetected. Reviewers like it alright, but not much attention afterwards.
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New information
Wormerine replied to RoiCohen's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Game has been in works for a while now. 2019 doesn't seem like impossible release, though I wouldn't complain if it stipped to 2020. That said, if possible, Obsidian might want to cash in on the gap in the market. However, better to release a presantable game rather than rush it. -
Level cap increase?
Wormerine replied to Bleak's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I don't think I understand. DLCs add plenty of gameplay, including new items, new type of item, they expanded ranger's tree and now added new subclasses for each class. In addition DLC include new enemies, new encounter design and include the hardest content in the game apart of the megabosses which were added for every one for three. Adding unending (or expanded) leveling up system only damages gameplay, as one of the main issues of the game is (or at least was, didn't play the base game in a while, maybe it's much better one) that there is too much mid level content and you tend to outlevel most of the stuff there, providing poor gameplay experience. Adding unending power creep would only hurt gameplay, not improve it. Unless you are one of those people who like Diablo and such, were you do boring stuff to get better stuff, to be able repeat boring stuff but on higher level. This is not Diablo, and it never aimed to be Diablo. I hope it will never aim to be Diablo. If there is something the game could use, please suggest it. I can't think of anything, really. There seem to be a desire for endless leveling up, without an idea what current levels actually lack. -
I am not sure if "urgency" is what I would call it, but forward momentum. BG2 suffered from this as well, with the opening act having so many fun aide activities that I would completely forget why I was gathering money in the first place. I do genuily believe that Deadfire issues could have been completely fixed with a longer and more impactful ending. Everything up to this point is pretty good and main story is impressively interwoven with non Eorhas content. But then it just end leaving us confused, unsatisfied and with more questions and answers.
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Did they though? I remember specifically BG2 having disappointingly easy crit path in the 2nd half and really pathetic final boss. The first half of BG2 is gold though. I also never found BG2 frustrating even if it was to easy, as the game used little imput from the players - put two figurines by each other and see who stands at the end. Some spells were needed here and there for more major fights. Gameplay (read: “combat”) in PT was crap anyway so it didn’t really matter - the easier the better. PoE rely more on skill use, so when you win fights without using those, the impression is less “boy, I am so good by putting all strength into my fighter!” And more: “I am clearly overpowered for that encounter”.
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I really dislike comparing a modern title to an 18 years old one. Baldur’s Gate was an inspired and influential title and it’s influence can be traced to this day. It has its shortcomings - some are by choice, some are straight up issues - but overall quality and originality outweighs them. It is still a game which holds up and one I wouldn’t shy from recommending. However, for impovements we don’t even need to dive into Deadfire. I did a straight playthrough PoE1, BG1, BG2 and PoE2, and I only gained respect for design of PoEs. There is a sophistication to PoE on mechanical and artistic level, which simply isn’t in Baldur’s Gate. A big part of it is that people, like Josh, worked on RPGs all the way since BG2 days and they refined and expanded on ideas, techniques introduced there. Technology is also better. But it’s not the competition. Games don’t need to be “better” or “worse” and I do think that both IPs aim to be quite different things, in spite of the surface similarities. And while BioWare used to be my thing in my teen years, nowadays I am more of a fallout (and therefore PoE) person. A straight, black&white colourful adventure just doesn’t do it anymore. The same way as my preference shifted from Kotor1 to Kotor2, even though Kotor1 is a better (at least finished) title.
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New information
Wormerine replied to RoiCohen's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Sometime 2019