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Wormerine

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Everything posted by Wormerine

  1. Being able to disable trap without detecting it doesn’t seem like a bad idea - they are all built into the environment in a visible way, so if player can’t spot it, why not be able to disable it as well? As such perception check acts as a nice bonus but isn’t required to disable a trap while being very useful to have.
  2. Take-2 is sharing a wee bit of the Red Dead 2 sweet sweet good bars.
  3. I don't know how many times I have to repeat it: Microsoft acquisition has JUST happened. While it is likely that the corporation will inherit the rights to develop the IP further, the Outer Worlds is a pre aquisition project with Take 2's Private Division. Outer World's development is in hands of Obsidian and Private Division, not Microsoft. I think.
  4. Does it? Never hard of it before, or rather: probably heard about it and forgot it exists. Quick googled showed me it's a rather poorly received game and it's not even on sale anymore (?). As a side note: going an unpopular route is something I support - being one of the few RtwP pause games makes PoE only that much more valuable to have going. However, it will always be a tough sell if you can't say "it's like the other game you really like, but...!".
  5. Yeah, saw quite a few of those. One of the very few ads that I don't skip.
  6. RtwP is "old-fashioned" because there hasn't been a big game that would use that system in quite a while. Dragon Ages are probably what comes to mind, and they went for a more MMOish combat style even Origins, which is the closest to IE of old. Turn Based are much more widely accepted. And no, not because Divinity did well. Because XCOM made turn based gameplay cool again. Since then we have seen couple excellent tactical turn-based titles. RTwP? Not much comes to mind aside usual suspect, maybe except for Shadow Tactics, which was excellent but it quite a different genre and must have done well as Desperados are getting resurrected with ST team in charge.
  7. XD I am polish but I did study in USA, currently live in UK. Good catch. I am pretty sure though, that Valiant Republics would charge for their education though, and they seem like a country in which I would be willing to educate Vela, especially as my PC has similar ideals as them.
  8. Alternatively you can try this small mod. It works for gog, but I don’t see why it wouldn’t work for Steam:
  9. Not right now, but in PoE5 the entire stronghold system will revolve around dealing with teenage Vela. As a matter of fact people might complain about too much money to spend, but they should already start thinking about saving for Vela’s education.
  10. Oh, oh, OH! Are we talking here about souls merging into one (Hiravias’ Stelgar form consuming his twins, Galatian PoE1 ending) here or something new?
  11. Quite true:https://jesawyer.tumblr.com/post/173973262826/pillars-of-eternity-2-spoilers-as-i-understand Josh claimed to have written a detailed design document which explains how everything works/worked, however it is not knowledge that is known by characters in game. I could really use a rewritten ending for Deadfire. It raises too many questions and regularly makes players question lore’s integrity.
  12. Did he? Must have missed it when binging FS before Christmas. Ha! Hoping for some bugs to be fixed, so I can resume my Deadfire playthrough.
  13. Pretty much as the above. She does provide an interesting insight into “an aspect” of Eothas, but if she annoys to the point of making your play through unenjoyable, feel free swapping her for someone else. However, if you don’t have her with you regularly her personal quests can be annoying as it requires interactions with souls and can’t be completed on a whim. For all it’s worth: I quite disliked her as well, but she ended up being my favourite Deadfire companion, with what I see as a strongest personal quest, good tie to main storyline, a reason to join you. Hell, even her romance is something that fits her character.
  14. I mostly focused on creating a character who would ally with a faction I wanted to complete my 2nd game with. After playthrough through the game with mostly singleclass characters I decided to heavily rely on multiclassing characters. I also raised the difficulty to PotD. I created custom save mostly designed to explore different outcomes. I tend to rotate my characters to get the most out of quests and as on my 1st playthrough I didn’t have the “recommended companions” UI for quests I followed it closely this time around.
  15. Is it only me who finds it odd that Deadfire insists that our knowledge regarding identity of Gods is irrelevant, while Fyonlecg gets imprisoned and partially erased for discovering the very same thing? Overal, there is an odd shift regarding Gods importance between game 1 and 2. In PoE1 God's status was clearly established with shrines and churches in every major location and characters actively pursuing God's favours. In Deadfire everyone seems an atheist. Well, that's not entirely true, Huana have a lot of shrines dedicated to gods and reference them often, however it does seem more of a "tradition" than actual belief (aka. I know said god listens and react). I wonder if it is because of Dyrwood recent encounter with Eothas and overal miserable situation that made the religion so importnat for everyone. Still, somewhat surprised how not impressed everyone is by Eothas marching through the Achipelago.
  16. Before the wheel was created there was some kind of natural way the souls moved from in-between to beyond and then back to "here". The wheel created by Engwith redirected the souls so they feed Gods on their way through in-between. During the conversation with Berath she explains that it acts as an artifical damn and the "river" was redirected for too long to be able to return to its previous course. Braking the wheel doesn't mean that the world automatically comes back to the way it worked before the wheel - once the wheel is broken souls can't pass to beyond: can't get reincarnated, gods don't get fed. There is something which I have been curious about, but it is something that hasn't been explained fully as far as I know - there seem to be soul degradation in process - they split into pieces and eventually wear out into nothingness (Rymgrand's entrophy). It doesn't seem like new souls are being born. Does life in Eora run on a finite resource? Rymgrand's belief would suggest that. If yes the God's seem like a pretty big waste of souls, considering how many they require to live.
  17. What do you mean? Engwith mastered soul manipulation well enough to be able to infuse animate objects with souls (animats, Titans, engwithan saints) with their peak achievement being creation of gods. There is one Engwith who was granted an ability to be reborn with his memories intact, and that was Thaos. As I understand it was a pack with Woedica, rather than the result of Engwith engineering. It doesn’t seem they have control over their mortality. Engwith died as any other nation. They mastered some aspects of beyond, but in many ways current animancy is more advanced (remember Josh saying that). Is there any particular area you have in mind? I remember exploring a lot of Engwithian ruins but can’t remember a burial area per say. As far as engwithan undead - they were created on purpose. Description of Engwithan Saint states that they act as guardians of important engwithan sites (such as Pomo Kohara). Same with animats or titans. Throughout the adventure we get to interact with some ancient Engwith, but they tend to be tied and mentained by gods - like Thaos or Faces.
  18. Yeah, for me the areas of SSS are some of the worst. Kinda sucks that it happens on higher end machines as well.
  19. No, I can’t see many similarities between Fyonlecg and The Transcendent One.
  20. With a developed UI and choose your way screen when starting a new game? Nah, seems like too many resources are dumped into it to be an abandoned code which accidentally triggered. I just hope it’s someones pet project rather that upper management decision hoping to improve sales (could be both, though!).
  21. To make turn based combat work, the entire system needs an overhaul - from ability use and balance to how any hits it takes to down an enemy. PEN system might be even worse than it is if left unchanged, as it’s advantage (clarity) won’t be much of an advantage in a system wer you can analyse every swing. My biggest concern would be that fights in Turn-based mode would go for far far too long. Curious to see if it will be a viable way of playing if the system ever releases.
  22. By the third playthrough you will know. But yeah, the least they could do is enable us to view enemy skills in bestiary for the reference. Doing it in-game would be preferable but might require a serious UI rewrite.
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