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Wormerine

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Everything posted by Wormerine

  1. Good post and I agree with the majority of your points. As a side not RTwP combat and encounters has been heavily improved upon since initial release, so the game is much more satisfying to play in a traditional way. I feel that turn-based system brings out the best and the worst out of the combat design. The tougher fights are an absolute joy (certainly will do a later playthrough with some Berath challenges and Deadly Deadfire mod, if it works/will be updated for turn-based) and I can't wait to reach expansions, were I found the difficulty level to be the most satisfying. However, when fight is too easy, or doesn't have an interesting enemy conposition then it really turns into a slog.
  2. If strick turn system were ditched and units were to act in order and frequency dictated by Initiative, inteligence buff could be a bit more flexible expanding duration by aound of actions (how many units take their turns before it expires) rather than current "per turn" duration - and extra turn is a lot of milage, and some spells have been buffed to accout for "shorter" duration. I do believe the bigger issue is inteligence not adding much beyond defences.
  3. I do get quite a but if milage out of 1 turn spells - more than I expected. One turn doesn't sound like much, but as it lasts all the way until that unit takes his/her turn means there are quite a few action inbetween to take an advantage of the spell. I think with proper data, Obsidian should be able to see if it is enough or if they need to last longer.
  4. Everyone has his/her preferences. I personally really can’t stomach Takehu.
  5. Wait... Two Handed Style affects all twohanded ranged weapons? See. All weapon stills give buff to ranged weapons as well.
  6. I think this is what is exactly happening; the monster that "spots" you gets a turn, your team gets a turn, and then everyone else as usual. I was wondering why the battles in PotD seemed so much easier than the regular game mode. Yeah, at this rate I am being able to kill spellcasters before the combat proper really begins.
  7. Are you sure you don't have uniue armors you can upgrade? Half of the companions come with unique armors (Eder, Pallegina, Maia), and I on level 6 and already have most of my party equipped in upgratable armors. Your party seems solid enough, and at that level single class characters are effective. It's been a while since I fought kraken so he might got buffed lately - on my last PotD playthrough I didn't fight him, as my PC was fond of Galawain.
  8. Like any marriage it will be good for a year or two and after that it will fall apart and lead to a divorce or to a slow but steady destruction. Just kidding, business aquisitions are nothing like marriages. I hope it will work out for both parties!
  9. It’s easy to see what history she had: what breastplate did she have? Banished history: https://pillarsofeternity.gamepedia.com/Desgraza_Breastplate Loyal history: https://pillarsofeternity.gamepedia.com/Honor_Guard_Breastplate_(Pallegina)
  10. And we even missed this post a couple weeks ago. Ha! Never knew that “Slavic squat” was a thing. Personally, when reading the name I was hoping for something more like that.https://youtu.be/8EnZc7xjWwA
  11. Again, I have been using slicker as a mass intrupt and lock in place spell. Being knocked down eats up movement point but still allows to take an action. “Skip” turn would be quite powerful for such a low level ability. Stun and higher will prevent enemies from making an action.
  12. On regular basis it take about a full turn before enemies get to react. Almost always the very first turn consist of my party only, maybe with one enemy. My guess is that it is due to activation?: One enemy spots the party and combat includes him, and adds his friends only in the following turn. expected behaviour: Everyone gets to act from turn 1.
  13. interupt serves similar function as it did in RTwP - interupting casting of skills - with a well placed interupt you can prevent an enemy from casting a spell.
  14. Can't say I can see it anywere on Steam. I do hope some new players will come. The game deserves it.
  15. I think there is only one conclusion: we need an expansion which would explore instrumentation of Eora and it’s past and current advancement. What are th majors schools of music? What is the relationship between sacred and secular music? Is music education available to public (looking at the amount of “harpsichords” in low level taverns it seems so). Is music purely vocal (medieval and renesaince style) or is there a focus on an advanced instrumental works. Do major organised ensembles exist?
  16. I don’t think it is a problem but they do fulfill a different role. You can get a good mileage out of all of them, but not if you use them as in RTwP. In turn based you can use pushes and such effectively to move enemies into desired position. I did make a mistake of using Binding Web as a trap, but obviously, it failed. It does change spell use, but doesn’t necessary make them useless. There are priests wards which seem to work as traps, but to be honest I never used any of them so far. Now might be a time.
  17. AoE which last multuple turns seem to "tic" when they are cast and when character who cast them takes turn. You need to gather enemies in that area and wait for the turn of the caster to get the result.
  18. So far so good. My only worry is late game, when party becomes too OP for majority of base content. Playing turn-based, while not actually worrying about tactics can be tedious. I have installed mod which adjusts XP gain rate, and I hope for the most part it will be enough.
  19. To be honest I don't know were I would vote if I had a twitter account. I do think original Pillars is better, though requires some tweaking. However, Pen system did achieve it's goal with being clear, and scalable. Can we have a C option?
  20. Well, unless you plant a bomb in the instrument... Could be! Early pianos did have a shorter sound.

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