-
Posts
5791 -
Joined
-
Last visited
-
Days Won
38
Content Type
Profiles
Forums
Blogs
Everything posted by Wormerine
-
Multi-round spell AOEs not working correctly
Wormerine replied to FleetFeet's topic in Beta Feedback for Turn-Based Mode
Seems like a worthy bug report. -
Again, I have been using slicker as a mass intrupt and lock in place spell. Being knocked down eats up movement point but still allows to take an action. “Skip” turn would be quite powerful for such a low level ability. Stun and higher will prevent enemies from making an action.
-
On regular basis it take about a full turn before enemies get to react. Almost always the very first turn consist of my party only, maybe with one enemy. My guess is that it is due to activation?: One enemy spots the party and combat includes him, and adds his friends only in the following turn. expected behaviour: Everyone gets to act from turn 1.
-
interupt serves similar function as it did in RTwP - interupting casting of skills - with a well placed interupt you can prevent an enemy from casting a spell.
-
I think there is only one conclusion: we need an expansion which would explore instrumentation of Eora and it’s past and current advancement. What are th majors schools of music? What is the relationship between sacred and secular music? Is music education available to public (looking at the amount of “harpsichords” in low level taverns it seems so). Is music purely vocal (medieval and renesaince style) or is there a focus on an advanced instrumental works. Do major organised ensembles exist?
-
Multi-round spell AOEs not working correctly
Wormerine replied to FleetFeet's topic in Beta Feedback for Turn-Based Mode
I don’t think it is a problem but they do fulfill a different role. You can get a good mileage out of all of them, but not if you use them as in RTwP. In turn based you can use pushes and such effectively to move enemies into desired position. I did make a mistake of using Binding Web as a trap, but obviously, it failed. It does change spell use, but doesn’t necessary make them useless. There are priests wards which seem to work as traps, but to be honest I never used any of them so far. Now might be a time. -
Multi-round spell AOEs not working correctly
Wormerine replied to FleetFeet's topic in Beta Feedback for Turn-Based Mode
AoE which last multuple turns seem to "tic" when they are cast and when character who cast them takes turn. You need to gather enemies in that area and wait for the turn of the caster to get the result. -
Well, he seemed to be doing fine right before he blew up and it certainly sounded like a harpsichord. Reference to a saloon and a square piano trope is clear enough but as explained above harpsichord ain’t a piano. I am willing to overlook that harpsichord is an odd instrument to have in a tavern but it is not unimaginable for Principi to raid some noble’s ship and steal a sophisticated instrument like harpsichord. However, notion of “pounding the keys” on a harpsichord makes as much sense as swapping magazines in a blunderbuss. But now when you mention it, it doesn’t even look like a harpsichord - as those have the characteristic “rectangular” grand piano look. It could be a clavichord, which seems to be a “square piano” version of harpsichord but if that is a case, it is unlikely anyone could actually hear it in a busy tavern:
-
Spells cost two standard actions
Wormerine replied to Kriber22's topic in Beta Feedback for Turn-Based Mode
Theory: maybe casting spell eats up the action point if casting overlaps with the turn? Treat it as unreliable report but if I remember well every time I lost my aciton point was when the spell was cast and immediately this character’ turn occurred. When spell was cast earlier character had to wait for his turn everyhting worked as expected. It would be nice to hear from devs if such behaviour is intended (if casting overlaps with characters turn in the following round it eats up extra action point) or if it is a bug treating casting as an action of the new turn, even though the cost was already paid. -
Thoughts on Weapon Reloading
Wormerine replied to alex404's topic in Beta Feedback for Turn-Based Mode
There seem to be some -initiative from reloading, but overall, how initiative works is pretty poorly conveyed. -
My feedback (after finishing 1/4 of the game)
Wormerine replied to vlplbl's topic in Beta Feedback for Turn-Based Mode
You can rebind it. -
Spells cost two standard actions
Wormerine replied to Kriber22's topic in Beta Feedback for Turn-Based Mode
I have noticed it as well. It seems that if casting slips into next round it eats up action from that round. Not sure yet, if it is what causing it, or if it is spell/casting time specific. -
Crew wages
Wormerine replied to savior99's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Only NPC actively on your ship. I believe wages increase as hireling level up. Can’t vouch for it, though.