Everything posted by Wormerine
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Patch Notes for 4.1.2.0047
But you can spam spirit tornado... in RTwP. TB only makes more apparent some strong features already existing in RTwP. I recently found a reddit post about how convenient Black Jackets are becaus eof instant swapping. But this isn't a new feature from TB. True, I find it curious how I find myself using many other skills that I used to ignore in real-time.
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That moment when...(Beast of Winter ending spoilers)
Ah, undead dragons are so stupid.
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Preparing an attack or spell
That would be more intuitive, yes: essencially target the spell when it is it's time to go off. It was even suggested by some in real-time combat. However, as it is now you can even hit enemies who move out of range :-D.
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KnockDown Skills Currently Useless
I am pretty sure that knockdown doesn't give any penalties to movement or anything of that sort. I think giving a flanked status to a knocked down enemy would be logical, but upgraded knockdown (mulekick) does that, so what would mulekick do? While unintuitive I do use base knockdown quite a lot. Interupt is a very useful ability and with as a cheap ability it is super desirable. And yes, it does break engagement. I personally think it is fine gameplay wise, though the fact that one doesn't have any bonus to kicking a lying target is unintuitive.
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Who will buy Day 1 or Pre-Purchase?
Hopefully none.
- Fyonlegc Beams Do Not Work
- Fyonlegc Beams Do Not Work
- Evasive Fire out of balance
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Crushing Blow in Turn-Based Mode
Wormerine replied to Katarack21's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)oh, so it does give extra movement? I just assumed it would move you to the top of the que for the next round, considering how the system works.
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Resquest for hostile Companion Update
Wormerine replied to nouser's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)xD People commiting suicide on your sword because they didn't like something you did is realism? Reactivity: yes, realism: nope. It could be a simple fix (kill enough enemies of your allies faction and they become hostile) to some reactivity gaps, though preferably I would just have them leave with a note when you are not looking as they do on other occasions.
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Who will buy Day 1 or Pre-Purchase?
Ehh, without a new PC i might not. PCs are expensive.
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1st Exposure to Deadfire: Turn-Based
Pretty much every abilitity tied originally to recovery (time between swings) is currently useless in turn-based, as instead of increasing the frequency of attacks it is just movemyou up the que.
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Resquest for hostile Companion Update
Wormerine replied to nouser's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)There multiple instances in the story were characters can leave your party depending on your choices. There are still some missed opportunities (you can do a quest against Rauatai and keep Maia, but it’s fine to provoke them to attack you and then kill everyone without her saying anything). Would be nice to have instances like that fixed somehow. A character turning on your party is pretty rudimentary and silly as he/she has no chances of winning against a party of companions.
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A more nuanced TB survey
Yeah, turn-based might become my default way of playing Deadfire, if it won't be mechanically inferior to real-time, as it currently is, as framerate drops aren't a gameplay breaking issue in turnbased. Overall, the brief survey seemed to me to be more interested if the addition of turn-based worked in bringing attention to it (did you know about it/gave it a go) rather that acting as a technical feedback.
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[4.1.1.0034] Eder and Iselmyr having their ... dialogue after every. single. rest.
Wormerine replied to Zug's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Overall, I have been seeing some repeate in dialogues. Arc between Serafen and Xoti happened twice. There were some other instances of the same conversation playing twice.
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Whoever wrote Ydwin...
Ydwin is the most cool of the companions. Overall, due to uncomplicated nature sidekicks are much more likable. Companions are more like real people - more nuanced and somewhat facinating but I prefer to watch them from afar and not get involved. Except for Eder. I would hang out with Eder and try to pet all the animals we can find.
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☆ The Dream Thread ☆
I rarely remember my dreams but when I do they are the most mundane things: slogging through making breakfast, a boring day at work, doing chores. I suppose, that every day monotony is my biggest nightmare.
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Best thing about playing a Ranger is...
Wormerine replied to Wormerine's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)They acnowledge the presence of the animal quite frequently which I appreciate: helps in bringing the animal into the story and ties it to the main character. @Ophiuchus Looking at your pets name I make a guess that you too made an attept to name it to fit White that Wends background. ha! I constantly struggle to remember how my rangers name is pronaunced.
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Best thing about playing a Ranger is...
Wormerine replied to Wormerine's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Yeah, I did that with my first character, with second I killed him, because screw Huana when you are from Rauatai, but with the third one I want to keep him there. Well, I will give it couple tries. But for now: Gathering Storm!
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Best thing about playing a Ranger is...
...introducing my wolf to random creatures of Eora. Well done Obs. On a side note, anyone tried trapping the Dragon? For me it ends up in a fight and I am not able to protect the wards. At best I can kill two tentacles saving just one ward from getting destroyed but by then the dragon has so much concentration that I am not able to stunlock him before he waves the final ward to death. I dont want to crew over Huana by killing him, as the current playthrough is in support of "traditionalists", but I also don't want to let him go, so he won't kill the Guardian for me.
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All NPCs outside of turn-based combat still moving in real time
Yeah, it seems like it would make sense to have a "neutral character movement" at the end of each round.
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Whats the point of the main story? (spoilerss)
Wormerine replied to Madscientist's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Thats simple, we do the same thing again: We build bigger machines and sacrifice more people to create better gods. We build bigger machines and sacrifice gods to create a... bigger God? Hopefully with more nuance, than blidely focusing on one or two "ideals".
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Arkemyr's old robe not working?
Wormerine replied to Nirwanda's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Yeah, curious. Played through this quest just yesterday and everything worked just fine. If you encounter the issue post a save-game.
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[turn-based]Pulling two pods in Watershapers Guild
During the Naga invasion of Watershapers Guild the very first room seem to pull more enemies that intended. The first room also pulls all of the enemies from the room with wounded Mairu. Save: https://drive.google.com/file/d/1JVQ3Lgr7yhzOkpCT8mk087_QPhV0BGF-/view?usp=sharing
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Doing Bounty in Town - all guards attack me?
Yeah, annoying bug. Essentially every time I attempt city bounty guards stare for a while before getting agreasive.