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Wormerine

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Everything posted by Wormerine

  1. Ydwin is the most cool of the companions. Overall, due to uncomplicated nature sidekicks are much more likable. Companions are more like real people - more nuanced and somewhat facinating but I prefer to watch them from afar and not get involved. Except for Eder. I would hang out with Eder and try to pet all the animals we can find.
  2. I rarely remember my dreams but when I do they are the most mundane things: slogging through making breakfast, a boring day at work, doing chores. I suppose, that every day monotony is my biggest nightmare.
  3. They acnowledge the presence of the animal quite frequently which I appreciate: helps in bringing the animal into the story and ties it to the main character. @Ophiuchus Looking at your pets name I make a guess that you too made an attept to name it to fit White that Wends background. ha! I constantly struggle to remember how my rangers name is pronaunced.
  4. Yeah, I did that with my first character, with second I killed him, because screw Huana when you are from Rauatai, but with the third one I want to keep him there. Well, I will give it couple tries. But for now: Gathering Storm!
  5. ...introducing my wolf to random creatures of Eora. Well done Obs. On a side note, anyone tried trapping the Dragon? For me it ends up in a fight and I am not able to protect the wards. At best I can kill two tentacles saving just one ward from getting destroyed but by then the dragon has so much concentration that I am not able to stunlock him before he waves the final ward to death. I dont want to crew over Huana by killing him, as the current playthrough is in support of "traditionalists", but I also don't want to let him go, so he won't kill the Guardian for me.
  6. Yeah, it seems like it would make sense to have a "neutral character movement" at the end of each round.
  7. Thats simple, we do the same thing again: We build bigger machines and sacrifice more people to create better gods. We build bigger machines and sacrifice gods to create a... bigger God? Hopefully with more nuance, than blidely focusing on one or two "ideals".
  8. Yeah, curious. Played through this quest just yesterday and everything worked just fine. If you encounter the issue post a save-game.
  9. During the Naga invasion of Watershapers Guild the very first room seem to pull more enemies that intended. The first room also pulls all of the enemies from the room with wounded Mairu. Save: https://drive.google.com/file/d/1JVQ3Lgr7yhzOkpCT8mk087_QPhV0BGF-/view?usp=sharing
  10. Yeah, annoying bug. Essentially every time I attempt city bounty guards stare for a while before getting agreasive.
  11. Noticed stuff like that happening but didn't manage to pinpoint the problem.
  12. Problem is peoples are morons too and shouldn't be trusted to lead anything either.
  13. This - after everyone complained, they did another POTD pass - most of the game got way better (esp with scaling on), but there's a bunch of broken ass fights on the first island that are just incredibly dumb unfortunately Stuff that I found so far that is completely out of whack with the recommended level on POTD: - grocery street - street fight after luminous bathhouse messenger bag - the skeletons at the digsite from this post - some of the mobs and the boss (if you fight him) of the Berath temple dungeon thing in Nekataka. There were some skeletons there that were 3 red skulls and remained 3 red skulls after I got 2 more levels. Most of it is really well done with scaling on and remains very challenging. To be honest, the difficulty level offered in the opening isle, is something I would expect from PotD. I don't think it's too difficult - it's what the name and discription suggests: for people who played through Deadfire, know what's coming and will abuse the systems to push through impossible odds.
  14. Considering how powerful some spells are, that might be a cool idea: having to be in position to cast them.
  15. I do feel that a lot of challange of Baldur's Gate comes from obfuscation of the mechanics. It's quite easy if one reads the manual and understoods how game works. BG has a lot of "immediate death" scenarios which I don't believe is a good design, which are not hard to defend against, the player just needs to know that they are coming. However, BG has a more consistant challange curve, while Deadfire (and PoE1) definitely suffer from powercreep. Expansions and bosses brought it back to the level I found satisfying. though there is a major gap between core and later added content. It is a valid complaign if Veteran is too easy: it is described as for players experienced with this kind of game, so it is a fair assuption that it should provide an enjoyable challenge for someone who plays those kind of games. One just needs to see how difficulty drops after first couple hour of play to see there is an issue. Early stages of each difficulty delivers on the promise (both for Veteran and Path of the Damned) but later gets easier and easier.
  16. I did happen to me in real-time with pause during a fight in SSS arena (issue limited to that area?). Aloth was casting "Arcana Dumpener" which got transfered to my barbarian, which got stuck trying to cast it until she was killed.
  17. Correct. Confused is the lowerst tier of inteligence afflictions. Tier 1: Confused: -5 intellect and all of their abilities are friend and foe Tier 2: Charmed: -5 Intellect. They turn on their allies but uses only basic attack. Tier 3: Dominated: as above but uses abilities as normal.
  18. I think you just need to complete all rights of a certain set, including SSS optional fights - those you unlock by collecting items to sacrifice to the pool.
  19. According to Amazon: May 31st https://www.amazon.co.uk/Pillars-Eternity-II-Deadfire-PS4/dp/B079TVK8DZ
  20. Eh... not really. Sort of. I realise this is an ambitious project for a relatively small team, and even smaller one nowadays. And I do know that putting new systems, like the entire turn-based mode, can break many seemingly unrelated things. Still, maybe don't bite more than you can chew? The amount of problems that have been popping up recently is disheartening, as the game was reaching a polished state. I just hope that people who want to buy Deadfire because of turn-based mode will wait till this stuff is fixed, because this is bad first impression of a game that is... what, 8 months old?
  21. Noticed that the upgraded knockdown (mulekick) adds flanked status. Completely removing movement points or cutting them in half would be a useful feature though. You know what's good? Fighter stance which knockdown enemies on engagement ending Thier turn.
  22. That's the one! I must have had a major brain fart as I don't think this expression exists in polish:D I was thinking about English expression but couldn't quite nail it, so I assumed I am translating it from Polish. There was something like that in Witcher novels though... (The sword of destiny has two edges. One of them is yuu). Eh. Et tu, Brain?

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