Skip to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Wormerine

Members
  • Joined

  • Last visited

Everything posted by Wormerine

  1. On regular basis it take about a full turn before enemies get to react. Almost always the very first turn consist of my party only, maybe with one enemy. My guess is that it is due to activation?: One enemy spots the party and combat includes him, and adds his friends only in the following turn. expected behaviour: Everyone gets to act from turn 1.
  2. interupt serves similar function as it did in RTwP - interupting casting of skills - with a well placed interupt you can prevent an enemy from casting a spell.
  3. Can't say I can see it anywere on Steam. I do hope some new players will come. The game deserves it.
  4. I think there is only one conclusion: we need an expansion which would explore instrumentation of Eora and it’s past and current advancement. What are th majors schools of music? What is the relationship between sacred and secular music? Is music education available to public (looking at the amount of “harpsichords” in low level taverns it seems so). Is music purely vocal (medieval and renesaince style) or is there a focus on an advanced instrumental works. Do major organised ensembles exist?
  5. I don’t think it is a problem but they do fulfill a different role. You can get a good mileage out of all of them, but not if you use them as in RTwP. In turn based you can use pushes and such effectively to move enemies into desired position. I did make a mistake of using Binding Web as a trap, but obviously, it failed. It does change spell use, but doesn’t necessary make them useless. There are priests wards which seem to work as traps, but to be honest I never used any of them so far. Now might be a time.
  6. AoE which last multuple turns seem to "tic" when they are cast and when character who cast them takes turn. You need to gather enemies in that area and wait for the turn of the caster to get the result.
  7. So far so good. My only worry is late game, when party becomes too OP for majority of base content. Playing turn-based, while not actually worrying about tactics can be tedious. I have installed mod which adjusts XP gain rate, and I hope for the most part it will be enough.
  8. To be honest I don't know were I would vote if I had a twitter account. I do think original Pillars is better, though requires some tweaking. However, Pen system did achieve it's goal with being clear, and scalable. Can we have a C option?
  9. Well, unless you plant a bomb in the instrument... Could be! Early pianos did have a shorter sound.
  10. Well, he seemed to be doing fine right before he blew up and it certainly sounded like a harpsichord. Reference to a saloon and a square piano trope is clear enough but as explained above harpsichord ain’t a piano. I am willing to overlook that harpsichord is an odd instrument to have in a tavern but it is not unimaginable for Principi to raid some noble’s ship and steal a sophisticated instrument like harpsichord. However, notion of “pounding the keys” on a harpsichord makes as much sense as swapping magazines in a blunderbuss. But now when you mention it, it doesn’t even look like a harpsichord - as those have the characteristic “rectangular” grand piano look. It could be a clavichord, which seems to be a “square piano” version of harpsichord but if that is a case, it is unlikely anyone could actually hear it in a busy tavern:
  11. Theory: maybe casting spell eats up the action point if casting overlaps with the turn? Treat it as unreliable report but if I remember well every time I lost my aciton point was when the spell was cast and immediately this character’ turn occurred. When spell was cast earlier character had to wait for his turn everyhting worked as expected. It would be nice to hear from devs if such behaviour is intended (if casting overlaps with characters turn in the following round it eats up extra action point) or if it is a bug treating casting as an action of the new turn, even though the cost was already paid.
  12. There seem to be some -initiative from reloading, but overall, how initiative works is pretty poorly conveyed.
  13. Recovery buffs from RTwP translate into initiative buff. Every attack done when dualwielding (unless you dual wield range and melee) is a full-attack: so attack with both weapons and -35% damage penalty.
  14. I have noticed it as well. It seems that if casting slips into next round it eats up action from that round. Not sure yet, if it is what causing it, or if it is spell/casting time specific.
  15. Only NPC actively on your ship. I believe wages increase as hireling level up. Can’t vouch for it, though.
  16. Which according to starting turn-based discription it shouldn't be the case.
  17. Some people lobby for a "minor action" to limit free ability use and such. If such thing was added a reload might be a neat "minor action" something not necessary for bows... possibly for crosbows as well? You can reload crossbow faster than old timey gun, right?
  18. Keep in mind that she comes from a super religious backgrund. Even commonly used expletives (Jesus Christ!) might be considered highly inappropriate in some circles. She did use "Hel" a lot, which does have similar annotations as ours use of "Hell" - being both used as a swear word, and potential curse if one would take it seriously: "Go to hell!" is a rather serious offence, if one believes a land of fire and torture exists. So yeah, for Xoti to commonly use "Hel" is something to point out. She used it a lot, at least when I recruited her.
  19. "Lauder we get, the harder he pounds those keys" On a hapsichord? What is that supposed to mean?! Hapsichord doesn't allow for a change of dynamics, as the mechanism puckes strings with the same strength no matter how you press the keys. Pound them too hard and all you do is damage the instrument: Ability to change dynamics on a keyboard instrument didn't happen until invention of the Fortepiano around 1700s for which Mozart and Beethoven wrote, and from which modern piano has evolved from. Shameful display. Immersion breaking RPG 0/10.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.