Everything posted by Wormerine
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Difficulty choices question
Wormerine replied to SweetMagooMagoodle's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Quite a long time ago. I started my 2nd playthrough after one of the early major PotD rebalances, and there have been several released after that.
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Difficulty choices question
Wormerine replied to SweetMagooMagoodle's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)At level 8 you will not encounter XP creep yet. However, the base game has been rebalanced couple times since I last played it so it is quite possible that it is at much better state. I found DLCs on veteran just right, and I am a bit scared how I will handle them with my PotD 2nd character, even though I found base game to be quite unchallenging. However, I still think Deadfire is a bit more consistant that PoE1 was, though before the addition of Megabosses it didn't have proper late game challenges like Adra Dragon.
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Please give us an optional third person camera.
man, like, i dont expect everyone to know - or care - about the history of the genre but... wizardry was kind of a big deal, to the point where it spawned *every* jrpg. it must have worked well on some level to have all those kids. Hell yeah. The only Wizardry game I played was the last one: Wizardry8, and it was an absolutely fantastic title. It ain’t matter if its FF, TP, bird eye or isometric. If a game is good, it’s good. All have their advantages and disadvantages. Disadvantages can become advantages if systems are designed with them in mind. I do agree that FP turn based game isn’t the most intuitive fit but is it that way because it simply isn’t, but because there aren’t many games that do that?
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What would you like for an hypotetical PoE3?
Wormerine replied to juanval's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I prefer new protagonists for my RPG (fallouts1&2 did it so well). I wouldn’t mind playing as a new protagonist, while continuing the Watcher story, or rather exploring the aftermath of Eothas’ actions - one could still get reactivity based on previous games. I didn’t think that bringing the Watcher to Deadfire worked - for the majority of the game we are Herald of Berath anyway, and I really didn’t feel like watchers skills were essncial until DLCs. A new character who’s on his way to Deadfire to make his fortune falls as a victim to Eothas attack and the ship he/she has been traveling on crashes near Port Maje. Berath offers one of the victims chance to return to life in exchange of chasing Eothas. Then we get the same story, possibly Eder and Aloth have a reason to be there, revealing the new guy fine details about their adventures and revelations.
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Have you noticed this with traps? Cursor bug, I presume.
Wormerine replied to xzar_monty's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)From a roleplaying reason - sure. Your party didnt detect it, and therefore doesn't know that it is there. However, traps are already designed in a way, that the player can't spot them and avoid them, even if the party cannot. So there is a break in "immersion" or: there is already discrepancy between what characters know, and what the player knows. Traps could only appear visually on the map, if they were detected. As such, I can see a benefit of allowing the player to disable those traps as well rewarding player interaction with the level (aka. spotting the trap "manually"). Counter argument that as RPG traps should be detectable and disableable by player if charcters can't see them is valid, and I won't argue with that, but if that is the design then traps should also be concealed from the player if not detected.
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(Forgotten Sanctum) Can we, or can we not join the Circle of Archmagi ?
Wormerine replied to Atherelm's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Llengrath in PoE1 was pretty much the toughest fight for in the game, added with WM part 2. Killing her was more out of desire for “completion” that necessity. If you want to know the conflict it’s:
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The DLC talk - Favorites, dislikes, comparisons to White March etc (spoilers)
Wormerine replied to Starwars's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I don’t know - if you put side to side WM and Deadfire’s DLC I prefer White March - a longer story arc and essentially a smaller, self contained campaign makes for a more satisfying adventure. But DLCs integrate really well with Deadfire and I think it was a right choice. Of course, I would happily pay for a standalone adventure. Beast of Winter has been my favourite with a dive into a new culture and exploration of some important lore. It’s has also a benefit of being a first one and it caught be off guard by how enjoyable it was. I did enjoy SSS a lot - more than I anticipated. I don’t mind a nice arena in an RPG and it was really well designed one, with interesting encounters, good story and even some unique encounters per-playthrough. As mentioned above - this area runs significantly worse than anything else in the game, which makes it especially painful considering it’s a combat heavy content. Forgotten Sanctum impressed me the least - maybe it’s because it didn’t surprise me in any major way - it provides a nice mix of storytelling and encounters, but doesnt excel in one or the other like previous DLCs did. Still, a highly enjoyable dungeon. Really nothing to complain except that there is nothing more to look forward to.
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Need to fix an AI problem
Well, the autoattack is done with a weapon a character is holding. If the weapon he is holding is a melee weapon he will run up to enemy and mack them in a face. Give him ranged weapon if you want him to keep a distance. I don't use AI much at all, but I don't think it's possible to two AI behaviours to one character. He is either aggressive (seeks targets out) or cautious (fights back).if you created two presets you will use one at a time. There is not such thing as "spellbook autoattack" though character can be scripted to use his abilities (in this case cast spells). You can fine tune when you want the abilities to be used by editing each ability in AI editor. I imagine it is possible to program a character to cast spells non stop before using melee attacks but it will take some tinkering.
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Favorite part of game
-Neketaka and a pretty awesome “freelancing” feel of getting into town, grabbing some assignments and heading out to adventure, coming back, getting some cash, spending it, getting new jobs. I wish map were more reactive and system as the farther you get into the game, the emptier and less exciting it becomes, not other way around. -companion system - hear me out. I am not 100% sure if the attempt at the relationship system really paid of and the openness of the game makes it really tough for coherent character arcs to come through. However, every once in while, companions will critique/praise my character for things that fit and are the result of my role playing or they will have a very cool interjection during a conversation with NPC and are recognised by said NPC and when it happens it is really really cool. If PoE3 does happen I hope they will aim to polish, expand and improve the system. -multitude of ways to resolve some of the quests, varied and meaningful conversation options.
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Have you noticed this with traps? Cursor bug, I presume.
Wormerine replied to xzar_monty's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Being able to disable trap without detecting it doesn’t seem like a bad idea - they are all built into the environment in a visible way, so if player can’t spot it, why not be able to disable it as well? As such perception check acts as a nice bonus but isn’t required to disable a trap while being very useful to have.
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New information
Take-2 is sharing a wee bit of the Red Dead 2 sweet sweet good bars.
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Is there a possibility that The outer worlds is available for linux operating systems, will it be available for linux?
Wormerine replied to EMILIO ALARCON CEREZO's topic in The Outer Worlds: General Discussion (NO SPOILERS)I don't know how many times I have to repeat it: Microsoft acquisition has JUST happened. While it is likely that the corporation will inherit the rights to develop the IP further, the Outer Worlds is a pre aquisition project with Take 2's Private Division. Outer World's development is in hands of Obsidian and Private Division, not Microsoft. I think.
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TURN BASED combat in Deadfire?!
Wormerine replied to Silvaren's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Does it? Never hard of it before, or rather: probably heard about it and forgot it exists. Quick googled showed me it's a rather poorly received game and it's not even on sale anymore (?). As a side note: going an unpopular route is something I support - being one of the few RtwP pause games makes PoE only that much more valuable to have going. However, it will always be a tough sell if you can't say "it's like the other game you really like, but...!".
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Any plans for releasing new achievements?
Wormerine replied to baldurs_gate_2's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)No! My 100% achievement completion gone for ever.
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New information
Yeah, saw quite a few of those. One of the very few ads that I don't skip.
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TURN BASED combat in Deadfire?!
Wormerine replied to Silvaren's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)RtwP is "old-fashioned" because there hasn't been a big game that would use that system in quite a while. Dragon Ages are probably what comes to mind, and they went for a more MMOish combat style even Origins, which is the closest to IE of old. Turn Based are much more widely accepted. And no, not because Divinity did well. Because XCOM made turn based gameplay cool again. Since then we have seen couple excellent tactical turn-based titles. RTwP? Not much comes to mind aside usual suspect, maybe except for Shadow Tactics, which was excellent but it quite a different genre and must have done well as Desperados are getting resurrected with ST team in charge.
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Why is Vela constantly in my Captain's Quarters?
Wormerine replied to asetofnewlungs's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)XD I am polish but I did study in USA, currently live in UK. Good catch. I am pretty sure though, that Valiant Republics would charge for their education though, and they seem like a country in which I would be willing to educate Vela, especially as my PC has similar ideals as them.
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Connect Steam Account - What does it entail?
Wormerine replied to Oter2k's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Alternatively you can try this small mod. It works for gog, but I don’t see why it wouldn’t work for Steam:
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Why is Vela constantly in my Captain's Quarters?
Wormerine replied to asetofnewlungs's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Not right now, but in PoE5 the entire stronghold system will revolve around dealing with teenage Vela. As a matter of fact people might complain about too much money to spend, but they should already start thinking about saving for Vela’s education.
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Why is Vela constantly in my Captain's Quarters?
Wormerine replied to asetofnewlungs's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)She misses you, Dad.
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(Forgotten Sanctum) Can we, or can we not join the Circle of Archmagi ?
Wormerine replied to Atherelm's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Nope. You can still become besties.
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SPOILERS About the end
Wormerine replied to Nssheepster's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Oh, oh, OH! Are we talking here about souls merging into one (Hiravias’ Stelgar form consuming his twins, Galatian PoE1 ending) here or something new?
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SPOILERS About the end
Wormerine replied to Nssheepster's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Quite true:https://jesawyer.tumblr.com/post/173973262826/pillars-of-eternity-2-spoilers-as-i-understand Josh claimed to have written a detailed design document which explains how everything works/worked, however it is not knowledge that is known by characters in game. I could really use a rewritten ending for Deadfire. It raises too many questions and regularly makes players question lore’s integrity.
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Fyonlecg and Jon Irenicus
Wormerine replied to brunachos's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Did he? Must have missed it when binging FS before Christmas. Ha! Hoping for some bugs to be fixed, so I can resume my Deadfire playthrough.
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How intrinsic to the story is Xoti and her quest?
Wormerine replied to drithius's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Pretty much as the above. She does provide an interesting insight into “an aspect” of Eothas, but if she annoys to the point of making your play through unenjoyable, feel free swapping her for someone else. However, if you don’t have her with you regularly her personal quests can be annoying as it requires interactions with souls and can’t be completed on a whim. For all it’s worth: I quite disliked her as well, but she ended up being my favourite Deadfire companion, with what I see as a strongest personal quest, good tie to main storyline, a reason to join you. Hell, even her romance is something that fits her character.