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Wormerine

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Everything posted by Wormerine

  1. I would expect the patch to drop around the time expansions usually do - as mentioned before 10 am PST is a fair estimate.
  2. I believe type of random events you get depends on what kind of crew you have - I personally got “Orlan game” twice but encountered a lot of “Make a sacrifice to Ondra” events.
  3. Overall, dare i say it, I would welcome random events both on land and sea.
  4. Shush. I already killed my hopes for a proper, major post campain expansion exploring the aftermath of Eothas actions and Deadfire's state after factions conflict. Do not rekindle those hopes.
  5. Sorry for being off topic. But its great to meet someone who play homm Who doesn't plau homm? Which reminds me I bought HoM&M3 on gog a while back, and still didn't play it.
  6. Josh picked and pitched the project. There was a point where they decided to make a RTwP game over a turn-based game. And they pitched an RPG in stype of Infinity Engine games. He is also pitching a Medieval RPG with turn based combat, and so far it hasn't been greenlit.
  7. Or in this playthrough it wasn't only Rekke's mysterious companion that got erased but Wael/Hand Occult. (reference: https://forums.obsidian.net/topic/108024-forgotten-sanctum-rekke-ambient-comment/ )
  8. If that were true that's some weird decision making, Tim also likes turn based and was a lead on PoE. Meaning that it's odd that they design the game using the system, which they like less? Not quite. Josh is open about his preferences and thoughts but as he stated, he doesn't design games for himself. He also prefers classless system. PoE1 was funded as a spiritual successor and that comes with expectations - classes, RTwP, 6 attributes.
  9. Josh stated multiple times (article above including) that he prefers turn-based. And article reflects my feeling that realtime doesn't encourage to engage with Deadfires system. I am really curious to see how it will work.
  10. Ok! Time for a third turn based playthrough. Looking forward to it and I hope that it's good!
  11. PC only, So no Demon’s Souls nor Bloodborne. No Dark Souls3 either, until i get a decent PC. Oh well, DS2 will have to do.
  12. O gosh, Beat Dark Souls for the first time maybe like two months ago? I expected an unfair, frustrating excercise in masochism, and what I got was a game with probably the best action/RPG system I can think of, great atmosphere and most of all, phenomenal level design. I really wasn't expecting the last one, but exploring its world was a real joy. DLC has some really phenomenal boss fights. Started Dark Souls 2 about a week ago. I didn't get far, didn't even reach the first boss, but wow, first impressions are pretty bad. Movement and combat overall feels sloppier, completely lacks any atmosphear and it delights it setting up riddiculus ambushes and calling it a challenge. It just feels dull. I would probably refund it, if I didn't buy it months ago on sale with DS1. Oh well, I hope it will get at least a bit better as it goes on.
  13. Unless we have another attempt at Stronghold mechanic and some NPC will be interactive, recruitable characters for it, I see little benefit for having "passive?" companions. I would prefer to see less returning faces (companion wise). One of my biggest beef with Deadfire is that returning companions feel flatted out - At the end of PoE1 companions seemed to head in quite various directions depending on their ending. For example keeping or suppressing Iselmyr seemed to indicate that Aloth will become quite a different person depending on choices, plus add to that whenever he decided to destroy or lead Leaden Key. Same with Eder, Pallegina, Durance. I don't think it is feasible to make returning cast justice as full companions. If they need to appear I would rather see them as a small cameo, but which shows how they developed. And to be honest, I must say I don't really care that much about cast of Deadfire. Maia, Takehu and Serafen have little to offer outside representing a faction. Xoti could be an interesting return, but I would rather see her as an optional tough fight if she got the dark ending in PoE21. In all, I would prefer to see new protagonist for PoE3. We can continue the storyline without the Watcher of Caed Nua/Casita/Herald of Berath/Duskspeaker.
  14. Wall of Many Colours is a pretty good way of disabling it for lengthy portions of time. Plus summons to add extra targets.
  15. To be honest I don't know exactly how much, if any reactivity there is. All I know is this post from a different thread: Most of the Arkemyr reactivity comes from the imps. With bonus reactivity for people actually wearing his robes when first meeting them.
  16. Public Testing will begin once the game releases.
  17. I didn’t encounter the bug. I did kill them and reloaded as I felt bad about it. I don’t think there was anything interesting in that room.
  18. Looking at the forums quite a few new bugs appear with every major update. I am not sure if some bugs can be retroactively fixed - like your Maia issue. Even if devs prevent it from appearing ever again save afflicted may not naturally recover.
  19. Keys on those “grey market” stores come from various sources and it would take a lot of effort to track each and every key. Polygon attempted it once: https://www.polygon.com/2015/2/9/8006693/the-truth-behind-those-mysteriously-cheap-gray-market-game-codes Probably the most extreme cases were keys bought via stolen credit card information. Ubi made a big fuss about it a while back. Another dirty trick is buying a key in an area with a lower pricing or during a deep sale and reselling it for a profit. Keys might be also spare ones - someone receiving a gifted copy, getting key from a bundle he owns/isn’t interested in. Or as in the case of Polygon article someone selling a key distributed for promotional purposes. Whatever, the keys come from, those “grey market” sellers are not authorised shops - they don’t get keys directly from developers. They act more like an e-bay - just a platform for transaction. How dodgy the source is may vary. If you wonder if buying from those sites is an acceptable thing to do - well, I don’t think there is any chance Obsidian will gain anything from those sales. Overall, I would recommend avoiding those, especially when new releases are concerned.
  20. I found her quite annoying at first, but she ended up being my favourite companion in Deadfire. She just grew up in her own enviroment and it is difficult for her to accept other points of view or be subtle about what she believes. Certainly a character flaw but a believable one and it fits the character well. I wouldn't controbute her flaws to lack of inteligence, though. What I did find frustrating is that I didn't had a chance to talk to her, tell her about what we found about Gods in PoE1 and see her react - but it is part of the bigger problem - us being Watcher from the first game is for the most part irrelevant.
  21. Oh? He gives you a quest? I did aquire the sword but without interacting with him.
  22. From what I understand almost nothing changes. There might be recognition of the deed from one of the characters but that's about it.
  23. I am yet to try any of those (probaby for my 3rd playthrough, but I am also sort of waiting maybe for the turn based mode if it will ever happen) so here is my view on them purely based on discriptions: Quite interested in using: -Galawain Looks cool on paper but expect it to be dull/frustrating in practice: -Berath -Abydon -Rymgrand -Hylea -Woedica Not interested in at all: -Eothas -Magran -Skaen -Ondra -Wael Not doing solo and cenrtainly not triple crown. Personally I see most of them as too irritating to commit full playthrough to (not a big fan of starting and abandoning a playthrough). What I would be interested in is a "random" option - alternate between a random Fire every once in a while (every hour maybe?) Well, except the Eothas one. Screw that one.
  24. It depends what world they go for, how inventory works etc. Scavenging for food fits post apocalyptic setting, might fit SF, but so far I didn’t see and indication that survival in hostile enviroment is the focus of the game. We haven’t seen much though.

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