Everything posted by Wormerine
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Turn-Based Combat Feedback
Wormerine replied to Glassarm's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Oh, what would be neat is an ability to set player and enemy speed movement separately.
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TURN BASED combat in Deadfire?!
Wormerine replied to Silvaren's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That is something to be said about stat/roll based combat and a turn based system giving player time and space to analyze the situation and choose the best tools for the job. It's like D&D was designed to be turn-based or something!
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Turn-Based Combat Feedback
Wormerine replied to Glassarm's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Didn't get far as of yet, but so far it's bloody brilliant. Well implimented and fun so far! I started on Veteran (just to be safe) but might restart with the key fights of opening isle won't be too challenging. It feels good. Turn based works wonderfully with roll based design of PoE combat and they really did think this through. With certain abilities being free I am looking at many abilities that I used to ignore otherwise. I am still trying to figure out how exactly some of the mechanics work. Initiative? Ability duration? That's true, all turn-based games I can think allow players to change weapons equipped within limited slots without any cost. However, I don't think that means that pricey weapon switching shouldn't be a thing. I think Obs wants weapons switching to be a decision, rather than a tedious micromanagement. Overall, encounter design worked that way for real-time with pause (do I want to switch my weapon or: switch my target, buff myself, or debuff an enemy?) so it makes sense it got translated to turn based. EDIT: Dual wielding too good? Purely speculation.
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Know what be kind of cool but will never happen?
Wormerine replied to asnjas's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Even better - permanent arena, where you create and level up characters and who can die during combat. I don't think I would like multiplayer with real-time system. Turn based sounds much better. Still, good netcode is expensive. I am also not sure if balance is there to make multiplayer enjoyable. But sure, if PoE3 were to had some of the Microsoft budget, while still remaining, well, PoE a small multiplayer component would be welcome.
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Different Load Screens?
Wormerine replied to TT1's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Seems like they created couple renders for the backer beta locations, but abandoned the concept for the full release.
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Stealth doesn't slow down movement
I started a new playthrough with a turn-based mode on. I noticed that when stealthed the team moves with the same speed, as when unstealthed. Intestingly enough: give move order when unstealthed > while moving turn stealth on = characters slow down to what used to be stealth movemements speed. but stationary and in stealth > give movemement order = characters move in full speed.
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TURN BASED combat in Deadfire?!
Wormerine replied to Silvaren's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)We will see. I am sure there will be issues. But the gameplay shown yesterday on CohhCarnage's streamed looked excellent. Technically it seems to be implimented really well, and coming from D&D the system is a good fit for turn based. Balancing it to make it fun is a challenge but it seems like they did put their hearts into it.
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4.1 Release time? (turn based patch)
Wormerine replied to Crothu's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I would expect the patch to drop around the time expansions usually do - as mentioned before 10 am PST is a fair estimate.
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Events at Sea
Wormerine replied to rjshae's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I believe type of random events you get depends on what kind of crew you have - I personally got “Orlan game” twice but encountered a lot of “Make a sacrifice to Ondra” events.
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Events at Sea
Wormerine replied to rjshae's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Overall, dare i say it, I would welcome random events both on land and sea.
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Question to devs: content complete?
Wormerine replied to juanval's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Shush. I already killed my hopes for a proper, major post campain expansion exploring the aftermath of Eothas actions and Deadfire's state after factions conflict. Do not rekindle those hopes.
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TURN BASED combat in Deadfire?!
Wormerine replied to Silvaren's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Sorry for being off topic. But its great to meet someone who play homm Who doesn't plau homm? Which reminds me I bought HoM&M3 on gog a while back, and still didn't play it.
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TURN BASED combat in Deadfire?!
Wormerine replied to Silvaren's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Josh picked and pitched the project. There was a point where they decided to make a RTwP game over a turn-based game. And they pitched an RPG in stype of Infinity Engine games. He is also pitching a Medieval RPG with turn based combat, and so far it hasn't been greenlit.
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Recruiting Rekke
Wormerine replied to Kenny67456's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Or in this playthrough it wasn't only Rekke's mysterious companion that got erased but Wael/Hand Occult. (reference: https://forums.obsidian.net/topic/108024-forgotten-sanctum-rekke-ambient-comment/ )
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TURN BASED combat in Deadfire?!
Wormerine replied to Silvaren's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If that were true that's some weird decision making, Tim also likes turn based and was a lead on PoE. Meaning that it's odd that they design the game using the system, which they like less? Not quite. Josh is open about his preferences and thoughts but as he stated, he doesn't design games for himself. He also prefers classless system. PoE1 was funded as a spiritual successor and that comes with expectations - classes, RTwP, 6 attributes.
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Recruiting Rekke
Wormerine replied to Kenny67456's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)bug bug bug bug
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TURN BASED combat in Deadfire?!
Wormerine replied to Silvaren's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Josh stated multiple times (article above including) that he prefers turn-based. And article reflects my feeling that realtime doesn't encourage to engage with Deadfires system. I am really curious to see how it will work.
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TURN BASED combat in Deadfire?!
Wormerine replied to Silvaren's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Ok! Time for a third turn based playthrough. Looking forward to it and I hope that it's good!
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What would you like for an hypotetical PoE3?
Wormerine replied to juanval's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)PC only, So no Demon’s Souls nor Bloodborne. No Dark Souls3 either, until i get a decent PC. Oh well, DS2 will have to do.
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What would you like for an hypotetical PoE3?
Wormerine replied to juanval's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)O gosh, Beat Dark Souls for the first time maybe like two months ago? I expected an unfair, frustrating excercise in masochism, and what I got was a game with probably the best action/RPG system I can think of, great atmosphere and most of all, phenomenal level design. I really wasn't expecting the last one, but exploring its world was a real joy. DLC has some really phenomenal boss fights. Started Dark Souls 2 about a week ago. I didn't get far, didn't even reach the first boss, but wow, first impressions are pretty bad. Movement and combat overall feels sloppier, completely lacks any atmosphear and it delights it setting up riddiculus ambushes and calling it a challenge. It just feels dull. I would probably refund it, if I didn't buy it months ago on sale with DS1. Oh well, I hope it will get at least a bit better as it goes on.
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Pillars of Eternity 3 Companions
Unless we have another attempt at Stronghold mechanic and some NPC will be interactive, recruitable characters for it, I see little benefit for having "passive?" companions. I would prefer to see less returning faces (companion wise). One of my biggest beef with Deadfire is that returning companions feel flatted out - At the end of PoE1 companions seemed to head in quite various directions depending on their ending. For example keeping or suppressing Iselmyr seemed to indicate that Aloth will become quite a different person depending on choices, plus add to that whenever he decided to destroy or lead Leaden Key. Same with Eder, Pallegina, Durance. I don't think it is feasible to make returning cast justice as full companions. If they need to appear I would rather see them as a small cameo, but which shows how they developed. And to be honest, I must say I don't really care that much about cast of Deadfire. Maia, Takehu and Serafen have little to offer outside representing a faction. Xoti could be an interesting return, but I would rather see her as an optional tough fight if she got the dark ending in PoE21. In all, I would prefer to see new protagonist for PoE3. We can continue the storyline without the Watcher of Caed Nua/Casita/Herald of Berath/Duskspeaker.
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I have no idea how to beat [Forgotten Sanctum spoilers]
Wall of Many Colours is a pretty good way of disabling it for lengthy portions of time. Plus summons to add extra targets.
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Question about Arkemyr and FS
Wormerine replied to Aranduin's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)To be honest I don't know exactly how much, if any reactivity there is. All I know is this post from a different thread: Most of the Arkemyr reactivity comes from the imps. With bonus reactivity for people actually wearing his robes when first meeting them.
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tester program
Public Testing will begin once the game releases.
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Forgotten sanctum xaurip room
Wormerine replied to kiki78's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I didn’t encounter the bug. I did kill them and reloaded as I felt bad about it. I don’t think there was anything interesting in that room.