-
Posts
5581 -
Joined
-
Last visited
-
Days Won
34
Content Type
Profiles
Forums
Blogs
Everything posted by Wormerine
-
tester program
Wormerine replied to tweeked206's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Public Testing will begin once the game releases. -
Guys, the bugs...THE BUGS
Wormerine replied to Verde's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Looking at the forums quite a few new bugs appear with every major update. I am not sure if some bugs can be retroactively fixed - like your Maia issue. Even if devs prevent it from appearing ever again save afflicted may not naturally recover. -
Keys on those “grey market” stores come from various sources and it would take a lot of effort to track each and every key. Polygon attempted it once: https://www.polygon.com/2015/2/9/8006693/the-truth-behind-those-mysteriously-cheap-gray-market-game-codes Probably the most extreme cases were keys bought via stolen credit card information. Ubi made a big fuss about it a while back. Another dirty trick is buying a key in an area with a lower pricing or during a deep sale and reselling it for a profit. Keys might be also spare ones - someone receiving a gifted copy, getting key from a bundle he owns/isn’t interested in. Or as in the case of Polygon article someone selling a key distributed for promotional purposes. Whatever, the keys come from, those “grey market” sellers are not authorised shops - they don’t get keys directly from developers. They act more like an e-bay - just a platform for transaction. How dodgy the source is may vary. If you wonder if buying from those sites is an acceptable thing to do - well, I don’t think there is any chance Obsidian will gain anything from those sales. Overall, I would recommend avoiding those, especially when new releases are concerned.
-
Xoti
Wormerine replied to daven's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
I found her quite annoying at first, but she ended up being my favourite companion in Deadfire. She just grew up in her own enviroment and it is difficult for her to accept other points of view or be subtle about what she believes. Certainly a character flaw but a believable one and it fits the character well. I wouldn't controbute her flaws to lack of inteligence, though. What I did find frustrating is that I didn't had a chance to talk to her, tell her about what we found about Gods in PoE1 and see her react - but it is part of the bigger problem - us being Watcher from the first game is for the most part irrelevant. -
I am yet to try any of those (probaby for my 3rd playthrough, but I am also sort of waiting maybe for the turn based mode if it will ever happen) so here is my view on them purely based on discriptions: Quite interested in using: -Galawain Looks cool on paper but expect it to be dull/frustrating in practice: -Berath -Abydon -Rymgrand -Hylea -Woedica Not interested in at all: -Eothas -Magran -Skaen -Ondra -Wael Not doing solo and cenrtainly not triple crown. Personally I see most of them as too irritating to commit full playthrough to (not a big fan of starting and abandoning a playthrough). What I would be interested in is a "random" option - alternate between a random Fire every once in a while (every hour maybe?) Well, except the Eothas one. Screw that one.
-
Managing penetration is one of the key elements to success in a fight - that means using right weapons for the situation, abilities which buff player pen and/or decrease enemy Armor. I must agree though that with addition of DLCs (which IMO are well balanced) Deadfire has some major difficulty spikes. I found DLCs on Veteran to be a perfect fit for me - I find PotD to be a bit too much of a slog - I can beat it so far, but I don’t find it hard enjoyable. Base game on PoTD on the other hand ranged from just right to easy.
-
"Defend the position"? What position is that exactly? Getting an extra subclass for each class was a rather fantastic surprise. I do believe that not warning about lack of reactivity for them might be a danger especially when new players come into the game now knowing those were added late after development of the base game was concluded. No one is arguing that reactivity for those subclasses shouldn't be added. It's just highly unlikely. Did anyone really expect that they will dig through the base game, track were each of the classes should/could have reactivity, modify quests, do the writing and rehire voice actors, on top of the design that went into creating those subclasses? I think that would be cool. I think that how it is now, it is bound do disappoint/piss off current and future players. But as Insane Commander stated I do prefer to have those subclasses than not have them. People complained why we don't have access to some unique subclasses. Those subclasses are added, and people complain there isn't reactivity to them (I do think it would be nice to at least cover the obvious spots - Temple of Woedica is a pretty glaring issue). If they patch in one or two, then people will complain that there aren't more. <shrug> That's why we can't have nice things. Though if Turn Based mode is really being developed, then who knows. Maybe extra reactivity will be added as well.
-
Master ships
Wormerine replied to msyoung's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
I think they are just generic ships to make the map feel less empty and give you something to raid if ya want. -
Ship combat is in this awkward spot we’re enough work has been put into it to make it its own system with some interesting ideas, but not enough work to make it rewarding. Though my experience is rather the opposite - enemies get to rarely do anything essentially stunlocked by unmissable damage done very by yours truly. Essencially stop before every shot and move when your enemy is shooting. Ammo doesn’t change chances to hit. Enemy shot from a broad side is easier to hit, while ship from bow/stern are more difficult to hit, but hits do raking damage (2x).
-
With refund policy in place for Epic Store I finally felt secure enough to dip into another store front and give Hades a try. Not something I was thrilled much, as I liked Supergiants games for being unique and interesting and they got more and more unusual with every release. Hades did seem to me like a couple-years-late-to-a-party-project. For the most part I didn't change my mind - Rogue Light games is something I lost interest quite a while ago, and unless you do something very interesting gameplay wise (Invisible Inc!) I ususally skip them by now. Hades does seem like something that should follow up Bastion. Gameplay is fairly similar. Right now the game is light on content, in length, enemy variety, skill/gameplay variety, but the game already feels polished and is quite enjoyable to play. For a first early access build it's very promising. However, what took me by surprise and what makes me look forward to more of the title is Supergiant's signiture, which I didn't expect to see here - yes, visuals, music and voiceacting is excellent as usual, but the story is really well done as well! In a procedurally generated rogue-light game! Don't want to spoil much, but the game has already a decent number of characters with whom you get to interact on a regular basis - both in a home area were you go after each death, and in dungeon. The game even had a little bit to say once I reached the end of current dungeon: Hey, tomorrow is first big update. Hoping for something meaty.
-
My 2nd PotD playthrough sort of stopped due to a bug which made it impossible for me to continue progress Beast of Winter. I started working on other DLCs meantime, but I get such bad framerate in SSS arena that it discourages fighting my way through it for the 2nd time (and I don't have cipher to cheese my way through it by mindcontrolling half of the enemies). Still have some megabosses to tackle.
-
I doubt there is much opposition - it would just take work. Considering the stash is shared there is fairly little need for access to "unused party members". I think it would be nice to have as if you do want to transfer a weapon equipped by non-active party member it is slighly inconvenient to do. Still, I would describe it as a niche quality of life feature.