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Wormerine

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Everything posted by Wormerine

  1. Not quite. You suggest that game got worse after the updates - it didn't. I can understand frustration, when things that worked well for you don't work anymore - to some extend I experienced it myself, when reloading my first character to play DLCs. It is not something I found bad enough, though, to ruin my run or character concept (not being able to wipe out every encounter by spamming Amplified Wave is something I see as an improvement). However, your criticism focused on Obsidian patching the game after launch and not them not ensuring the balance is accaptable before the release? Criticising the practice of "release now, fix later" is something I understand, however, advocating for game to remain unfixed, when glaring issues persist, is not. I am skewed in favour of Obsidian in this particular case as I am a backer, and I am more interested in following the game's developement and seeing it get as good as it can, I was not angry about issues in 1.0 - I was just interested in seeing those getting fixed. Still, even if I was a day 1 purchaser, I would complain that the games difficulty ranged from brainless to easy and that game doesn't engage player with its mechanics. I have some theories as to why Obsidian would plan their developement in the way they did, but I might be wrong so I will keep those to myself. I generally avoid playing most games until they reach GOTY state. Deadfire is getting there, with final patches being worked on. I wish they would find a more transparent way of releasing those titles. In some ways I feel that Deadfire 1.0 was an Early Access titles with lots of testing and patching conciously left to be done after launch, though it's difficult to explain a story-driven game releasing as Early Access.
  2. OP if you found game on launch I suggest switching to story mode. The balance on release was unacceptable. Playing on veteran I didn't have to pay attention to anything and my cipher was an unstoppable monster (pretty much every class was). If you're like looking for "no-challenge" experience, then other difficulties have you covered.
  3. Sonic didn't want to get hugged by Epic. https://youtu.be/lWTRASvleyY
  4. Yup, those are two games: Pillars of Eternity and it’s expansions White March Parts 1 & 2. Pillars of Eternity 2: Deadfire and it’s 3 DLCs: Beast of Winter, Seeker, Slayer, Survivor and Forgotten Sanctum. For both games the expansions/DLC are ingame addons (expand existing campaign, don’t offer stand alone campaign). Two games are connected via optional save import feature, which will transfer choices from PoE1 (not the character!) into your PoE2 campaign.
  5. While I haven't played it myself, it is my understanding that both the expansions for The Witcher 3 are designed in such a way that it does not matter how far along you are in the main game before you play them, so that something like White March doesn't happen.That’s not exactly true. While Blood and Wine is a sort of stand alone epilogue, which works best after the main game, Heart of Stone fits into main game story and has some pre-end game foreshadowing. The only difference is that Witcher lets you free roam after you completed the game (and therefore you can reload the end-game save), while PoEs don’t - meaning you can play White March after completing the main game you just need to reload pre-end game save, which is automatically made about an hour before the conclusion of the title (and more like 10-15 minutes if you rush through dialogue). That proves nothing except for the delusions of exclusivity.I don’t even know what is that supposed to mean :D
  6. Obsidian is not developing the port, however they do need to finalise the game for the port to happen (send the final code of the game to the party responsible for the port so they can finish and release it). There was no official announcement as to when console port could be released, so it could take a while, depending on how much work there is still to do with DF.
  7. They can say "we are working", many player feels forsaken. They are not responding. All true statements, and a stalemate which could be resolved only if there was a patch ready to be released. If there is no such patch, then there isn't much more to do, then for Deadfire team to focus on their work, and for us to occupy outselves with something else for a while.
  8. My guess would be that they work on finilizing the turn based mode and, hopefully, fixing existing bugs. Would be nice to have ETA, but the silence would suggest that they are not ready to announce it just yet.
  9. Like most of the games out there, beside some few notable ones which come out once every few games. I didn’t play a good new action RPG in years so I would welcome one.
  10. That said what makes an RPG good is not something that can be showcased in a demo. I wish they would dive more into individual mechanics but there is still time for that. What they showed looks like an engine in which a good RPG could be created. Visual fidelity isnt something I am concerned about, and I did like that it gave me an old RPG feel - put too much extra polish and creating complicated quests within this world becomes more and more expensive.
  11. Yes, but unfortunately my guess would be that GOGs no DRM policy scares off every major release. There are too few major releases missing there, and those that come out are greatly delayed (wooo Hitman Blood Money and Absolution were just added to gog library... while being quite obsolete with release of two excellent seasons of DRM heavy new Hitman-thingy). GOG did some interesting things by currently being the only source of Diablo1 and Warcraft 1&2, but well, those types of exclusives will only get them that far. I know were I go for old games and indies but all new shiny releases are not to be found on GOG, and probably either never be, or after they lost their relevance to wider public. My biggest worry with Epic snatching exclusives, is that if they continue to grab promising Indie Games, it will hurt gog even more, and they already seem to be having problems.
  12. That said curated steam was great for smaller studios, as long as you managed to get unto the platform. Whenever Epic will reproduce the appeal of younger steam appears to be seen, but I did notice myself eyeing other game on Epic, while I would completely ignore them on steam due to overexpose and complete lack of guaranteed quality. Ideally for Epic they would become the elite platform - the place were the good games go, and if you are not on Epic you want to be there. One thing I must commed Epic is their choice of titles. From all the sea of average they tend to pick the few titles I am interested in.
  13. Just read this interview about Super Meat Boy Forever, and there is an interesting bit later on about Epic Store. Partially interesting, because it confirms what I posted about while ago: there is more appeal of Epic store to developers than just cash. (Yay me smart). https://www.rockpapershotgun.com/2019/04/05/team-meat-on-the-return-of-super-meat-boy/ Excerpt:
  14. Sergio Leone ruined the Western genre for me. The very first Western I saw was "For a few dollars more", it blew my mind and since then my reaction to any non-Leone Western was "Seriously, what's with this cheesy schlock?" Good, Bad and the Ugly lands easily among my top 10 favourite and things Sergio focuses on are more compelling to me than frontier myths of original westerns. However, I feel that familiarity with what Sergio was parodying only elevates his works. Knowing that he also pretty much plagiarized Kurosawa works slightly lessens the impact.
  15. Well, yeah. Man Who Shot Liberty Valance is easily the best Ford/Wayne western... but then it might be my European sensibility talking. I know Sergio Leone would agree.
  16. I can’t say which version I grew up with, and can’t double check it as it back in my parents house, but the two volumes of Grimm’s stories I read are R rated horror stories. No wonder I have issues.
  17. Looks like exactly what I am hoping for. The quest they did show was hilarious. The only thing I would say is how awkward the aggro was - NPC oblivious to what is happening just couple feet away from them. That’s always a tricky thing to do.
  18. In many respects, my sense was that White March was intended as a nostalgia trip down Icewind Dale lane, which had a quite a bit of filler combat. I didn't have an issue with that, even though the XP system is (mostly) no longer oriented toward rewarding battle. Never was a big fan of Icewind Dales. Still, one of the thing I remember about WM is how tighter it was over base game. I replayed it twice and I can remember individual encounters, I think the only area which I found to be a grind was the final 3rd level of Durgan's Battery in WM1 - with repeaded spirit encounters. Other than that I remember it being quite varied.
  19. It's been a while but I don't remember a difficulty spike between rest of BoW content the boss fights. Oh, don't take me wrong boss fights in BoW are tougher then rest of the content but that's how it should be (base game had an issue with no difficulty spikes). If those boss fights stop you from finishing the campain, wait till you try the other two :-D.
  20. Yeah, I did get it on my initial playthrough, without looking up walktrhough. Something must pushed me to grabbing it (I try to roleplay so I won't rummage through someone belongings unless I am looking for something. Whenever it was a specific clue or if I was simply looking for ways to incriminate him (Aelys was looking to accuse him of aiding slaves) I can't remember.
  21. Well, as long as review embargo will be set before the release day.
  22. My guess would be ambition of the project compared to the budget. Still Obsidian has reputation for launching games with... well, issues. There are some crowdfunded games which release in excellent state but those tend to be smaller, focused titles. I thought as far as bugs were concerned Deadfire launched in impressively good state, but it had couple major bugs which really really hurt first impressions (import save, disposition and therefore interactions with companions) and game didn't seem to get a decent balance check until month after release. I had an impression that they didn't even make a serious attempt to balance the game, until the game was release and data started to flow in. Which I could understand if it was release as Early Access, not 1.0. As a backer I don't mind seeing project improve, but I wouldn't be happy if I bought it on day 1.
  23. That's interesting, it's starting to sound better already. Most of the complaints seem like flat out lies or just misunderstandings. Or because they have already dedicated themselves to Steam, and have become a fanboy like the console days of yonder. It's not horrible. Reports about poor Epic security are concerning - I got my GOG account hacked before they beefed up security and it took me over two weeks to get it back. It's biggest problem is that it doesn't have end user any perks. Buying exclusives should work in making people use the platform but we need a reason to keep using it. I am using Epic for Hades and free games they are giving away. I will use it for a year for Phoenix Point. Why wouldn't I move to GOG with Phoenix Point once I get my second backer key? Give me a reason Epic or byeeee.
  24. Unfortunately, there is no way to download and update the game without installing the Epic Store on your machine. In addition, from what I read it is up to piblisher/developer if the game is DRM free or not. However, the games I played so far (and in future Phoenix Point) does not require Epic Store to run. You do need Epic Store to download, instal and update the game, but you don't need to run games through it and if you uninstal the Epic Store those games will still stay installed on your PC. For a major release like Metro: Exodus or Outer Worlds it probably won't be the case as publishers love DRM (don't own Metro:E so can't confirm or deny it, but it is supposed to have denuovo).

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