Everything posted by Wormerine
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how is TB mode after patc 5?
Wormerine replied to Ancelor's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Casting abilities take time, so characters acting between "character 1 initiated cast" and "character1 finished cast" can interupt it.
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Patch 5.0 introduced a stunningly annoying new bug, oh dear
Wormerine replied to xzar_monty's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)That bug has been present before - a character gets stuck trying to cast not their spell - I run into it before TB was introduced as it was my Barbarian run. I got no clue what triggered it, and was never able to reproduce it reliably.
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Swkotor 3
Any hope I ever had for seeing KOTOR3 (or good RPG in SW universe) died with release of OldRepublic and later complete aquisition by EA. I am beyond caring for any project under EA's umbrella, and with Disnays lack of interest in gaming market it doesn't seem likely to change anytime soon.
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how is TB mode after patc 5?
Wormerine replied to Ancelor's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I would always recommend to make your own mind. I loved it when it was first introduced. But after a bit of play some issues became apparent and it seems that addressing them would require a bit too much work.
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Are the yezuha barbarians?
Class description doesnโt assign many tropes traditionally associated with barbarians. It focuses more on their fighting technique. In addition Rekke might not be representative of entire culture, unless you want to suggest that they all have a soft spot for arson.
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Any reason im still using v4.1.2 not patch 5.0?
Wormerine replied to QuiteGoneJin's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Opt out of beta, into normal release. 5.0 wasn't released as beta, it's on the main branch.
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Patch Notes for 5.0.0
Itโs been unlikely to happen when TB announced, and it will not happen now when development has been halted. Sorry. I personally would like to switch into RTwP, because some of the fights can just drag forever in TB. Alas, the system doesnโt support switching between one and another.
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[Bug 4.0] Arcane Archer not scaling as expected
Wormerine replied to TheWeaver's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)This in particular (as my current character is Arcane Archer with TB), though the whole community patch would be welcome. I have no idea how much overlap between both modes there is.
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[Bug 4.0] Arcane Archer not scaling as expected
Wormerine replied to TheWeaver's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Awesome. Thank you for your work guys. Will it also work for Turn Based mode or are you focusing purely on RTwP?
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If you didn't look it up, how are you supposed to know where to find evidence of Furrante's slaver involvement?
Private space is considered sacred among Prรญncipi sen Patrena. yeah, this is one of those quest moments that felt way too easy, like the should be some kind of hurdle on your way.
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how is TB mode after patc 5?
Wormerine replied to Ancelor's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I liked TB mode even in beta. I didn't play too much of 5.0, but I feel a bit disappointed by how little it has changed. It's been polished (some abilities rebalanced, tooltips work properly etc.) but underlying issues with the system haven't been addressed. I would say, it is good enough for a playthrough, if you prefer TB, over RTwP, or like me, don't want to deal with stutter during RTwP combat. Depending on how deep you engage with mechanics one might not even be bothered by issues TB combat has. I do consider it, to be inferior however, as it breaks some of the core principles of PoE system.
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How to find out which choices you made from an active playthrough?
Wormerine replied to AeonsLegend's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think he means the import choices.
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Xoti permanently dies during ship combat
Wormerine replied to Manveru123's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Please, add her to the party and check first. Resting only clears injuries accumulated by characters currently in your party, whenever you rest and year, or sleep in an inn.
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[Bug 4.0] Arcane Archer not scaling as expected
Wormerine replied to TheWeaver's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Would it be possible to give Arcane Archer a passive which adds Pen to keyword โimbueโ?
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[Bug 4.0] Arcane Archer not scaling as expected
Wormerine replied to TheWeaver's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Yeah, I was about to post that it might not be as simple, as Imbued Spells are attached to the main attack, which has its own calculation. I would imagine there is an engine limitation which makes it tricky to do a thing like that properly.
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[Bug 4.0] Arcane Archer not scaling as expected
Wormerine replied to TheWeaver's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Arcane archers imbue spells, so their penetration scales the same as spells to keep,the, useful. Imbue: Missles/Fireball/Death.
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4.2 Spellshaping influences only one aspect of AoE
Wormerine replied to Wormerine's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Still present in 5.0
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Which combat style do you prefer in PoEII?
I think I would prefer TB, if it was done with it from the get go. As it is, system is originally designed with RTwP in mind and as such some mechanics simply work better in the original enviroment. In addition, many fights in Deadfire come down to swinging at enemies and waiting till they die. When I play a good, balanced, challenging encounter, I think I would prefer it in TB. The only real benefit of TB combat is that it is unaffected by performance issues (framerate dipping, and stutters whenever a creature is summonned) which I am experiencing regularly.
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[Bug 4.0] Arcane Archer not scaling as expected
Wormerine replied to TheWeaver's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I don't knowww. I can't believe it is intentional, as it makes imbuing spells fairly useless later in the game. Saaaad
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[Bug 4.0] Arcane Archer not scaling as expected
Wormerine replied to TheWeaver's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)๐ญ 5.0 and spells from imbue effects still donโt gain pen with power level. Booooo.
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Update #61 - Patch Update 5.0 - The Return of the Ultimate
I really wanna that patch. There is little hope I will be ever good enough for it. Story content! The dilemma I have to face now, is whenever I should abandon my current play through and start another, or soldier forward. I do like my character so I might stick with it, and do new play through later on, this time, finally with some challenges. I was hoping for revised finale, though I am looking forward to what you guys cooked up. It seems like a smart idea to incorporate exploration into faction-less path. It remedy at least a bit people from complaining about little story content, while ignoring majority of quality content the game.
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Wow, such FAQ
Specifically? Formula itself.
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Wow, such FAQ
I like it, Really well written. But I still don't understand how debuffs are calculated ๐
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Which did you enjoy more, Poe or Poe2?
Wormerine replied to rjshae's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah, I have no idea how one might get 260 of mostly gameplay on one playthrough. My total PoE1 count (and it's fairly reliable as I never leave the game running in the background and I always playd it with access to the internet so every single hour is accounted for) is 284hours, which consists of two full playthroughs (base game + expansions) one on veteran, other on PotD, reading everything, aside of the backer content. Deadfire is on 291h but it includes about 50h of beta, one full playthrough plus DLC, 75% of a playthrough without DLCs and 50% of turn based playthrough (and no DLCs). Deadfire might be more compact experience, which is interesting, as in my mind it is a much more expansive game. It is probably the lack of books - I spend a lot of PoE1 time reading, Not to mention 10 min+ wall-texts of companion introduction.
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Favorite and least favorite companions + sidekicks
Wormerine replied to Heijoushin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah, lots of people dislike her. She ended as my personal favourite of PoE2 companions. "That was about as useless as a bump on a pickle". Manm to confusion of people around, that line made it into my everyday vocabulary. Or maybe that's because I attempt to say it with really bad southern accent. Considering, how flattened out companions felt when transfered from PoE1 to PoE2, I would rather have PoE2 companions have a small cameo, but with interactivity intact, than be flattened out into something which can cover for multiple endings. I for one would love to fight the evil psycho Xoti ๐ Who says monks can't be passionate? PoE doesn't always adhere to traditions.