Everything posted by Wormerine
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reccomended companions on each dlc quests?
Wormerine replied to nouser's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Hardly - sidekicks had little to no content in the base game - giving them more content was an easy choice because: 1) they badly needed some depth 2) Fans wanted to learn more about them 3) You could write arcs from them, which didn't conflict with the base game content. As such, already developed companions do get interactions when appropriate, supporting their already established believes/personalities, while fairly blank slates, such as sidekicks, get some much needed background.
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reccomended companions on each dlc quests?
Wormerine replied to nouser's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Correct. Just like the other quests, companions with more special content are listen in the quest log. Big picture wise: Ydwin and Vatnir for BoW Konstanten for SSS Fassina for FS. In addition some of the main cast get more to say depending on the quest within each expansion - I remember Takehu and Rekke being recomended for one area of BoW, while Eder and Xoti for the other. Aloth was recomended for FS as well. In shot just keep an eye on the journal.
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The Problem With Turn-Based: Not in POE
Wormerine replied to Stardusk78's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Thank you for taking effort to reply to each one of them. However, I meant them to be rhetorical questions, and they were meant to be an argument: meaning, there are many elements which could contribute to Deadfire selling worse then PoE1, or in case of our argument: worse then DoS2. I cast the net wide, as I prefer not to claim why DoS2 sold better, as my “analysis” would be very subjective, and as a backer of Deadfire, I don’t see my personal perception as very valuable in this discussion. I do, however, intend to put to question claim, that if PoE2 had coop, it would sell much better. Part of it is subjective (coop mode doesn’t present much value to me personally, especially as DoS2 coop mode is left untouched in my gog library) but genuinely don’t believe that a big chunk of DoS2 would automatically transfer to PoE2, nor that PoE would work well as a coop game. Things I don’t like about DoS2 are things that make it work as a social, coop adventure. To make PoE2 work as a coop game would take substantial changes to writing, world, game design, tone and overall focus of the game. One might want to invade DoS2 market space, but as I expressed in the past, while there certainly is an overlap, I don’t believe that those two games fight for quite the same audience. Sure, both are top-down RPGs, but it’s like claiming that every first person shooter appeals to the same crowd. i do agree that PoE3 (if it happens) might need to innovate and dazzle in some way - there is clearly an audience for a game of this type, but for some reasons Deadfire didn’t resonate very well outside the very involved core audience (and even core audience tends to have pretty major complaints). All I can say for certain, is that the reception hasn’t been kind. PoE1, in spite of its shortcomings, was praised with enthusiasm, while PoE2 seems to be praised for objective reasons, but with a lukewarm attitude. If Obsidian is interested in continuing the IP, something has to be changed, but I don’t believe that changing genre (and I do consider a sandbox coop RPG to be a different beast then story driven single player RPG) is the right answer. edit: typos
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Something I didn't understand about the ending
I am sure there could be a pretty cool combat sequence, where you project yourself and the team into Eothas and battle him from within. ah, if only Obsidian were an old-Bioware-style crowdpleaser... or had more budget :-).
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Rations...?
Wormerine replied to Aotrs Commander's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Wages are paid daily. If at the moment of pay (in the morning) you are currently at land crew will find food for themselves and will not consume food. If you are at sea crew will consume food. It might be possible that if you are in Neketaka, you even don't pay wages (though I am not sure - if that's the case, then I never noticed that), but as it is the major city, the crew might be on shore leave there.
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The Problem With Turn-Based: Not in POE
Wormerine replied to Stardusk78's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)So you are proposing that an RPG won't sell well, if it doesn't have multiplayer? PoE1 sold really well, and was singleplayer. So what was the problem with PoE2? Smaller crowdfunding profile? People not liking PoE2 that much? Critics not liking PoE2 that much? Setting that doesn't play on nostalgia? People who bought PoE1 didn't actually like it? Or didn't complete it, and didn't buy the sequel? The colour and humor of DoS is more markatable, then grim, serious and lore heavy focus of PoE?
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The Problem With Turn-Based: Not in POE
Wormerine replied to Stardusk78's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)There is a lot of assuming here. For example an interesting stat would be how many people who purchased div2 used multiplayer feature, and/or adventure creator. Even if your claim were to be true, copying the other successful title, doesn't automatically lead to success. Better to carve your own niche, rather that trying to get some moment which goes to the other, time consuming popular title.
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[BUG] Essence Interruptor, does not deal "best of shock/pierce" damage as described!
Wormerine replied to Enurale's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)According to @Boeroer the lot drop Bug was addressed. Dont know about this one. If I run intro such enemy soon i will let you know.
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Very specific performance-related question
Wormerine replied to xzar_monty's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yup. After recent patches it runs ok for me, but summons stop action for about a second when game loads the model.
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The Outer Worlds will be at E3
😂 “Below expectations” is the industry’s motto. Unless Epic is paying really, really well.
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how is TB mode after patc 5?
Wormerine replied to Ancelor's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Casting abilities take time, so characters acting between "character 1 initiated cast" and "character1 finished cast" can interupt it.
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Patch 5.0 introduced a stunningly annoying new bug, oh dear
Wormerine replied to xzar_monty's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)That bug has been present before - a character gets stuck trying to cast not their spell - I run into it before TB was introduced as it was my Barbarian run. I got no clue what triggered it, and was never able to reproduce it reliably.
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Swkotor 3
Any hope I ever had for seeing KOTOR3 (or good RPG in SW universe) died with release of OldRepublic and later complete aquisition by EA. I am beyond caring for any project under EA's umbrella, and with Disnays lack of interest in gaming market it doesn't seem likely to change anytime soon.
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how is TB mode after patc 5?
Wormerine replied to Ancelor's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I would always recommend to make your own mind. I loved it when it was first introduced. But after a bit of play some issues became apparent and it seems that addressing them would require a bit too much work.
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Are the yezuha barbarians?
Class description doesn’t assign many tropes traditionally associated with barbarians. It focuses more on their fighting technique. In addition Rekke might not be representative of entire culture, unless you want to suggest that they all have a soft spot for arson.
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Any reason im still using v4.1.2 not patch 5.0?
Wormerine replied to QuiteGoneJin's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Opt out of beta, into normal release. 5.0 wasn't released as beta, it's on the main branch.
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Patch Notes for 5.0.0
It’s been unlikely to happen when TB announced, and it will not happen now when development has been halted. Sorry. I personally would like to switch into RTwP, because some of the fights can just drag forever in TB. Alas, the system doesn’t support switching between one and another.
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[Bug 4.0] Arcane Archer not scaling as expected
Wormerine replied to TheWeaver's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)This in particular (as my current character is Arcane Archer with TB), though the whole community patch would be welcome. I have no idea how much overlap between both modes there is.
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[Bug 4.0] Arcane Archer not scaling as expected
Wormerine replied to TheWeaver's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Awesome. Thank you for your work guys. Will it also work for Turn Based mode or are you focusing purely on RTwP?
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If you didn't look it up, how are you supposed to know where to find evidence of Furrante's slaver involvement?
Private space is considered sacred among Príncipi sen Patrena. yeah, this is one of those quest moments that felt way too easy, like the should be some kind of hurdle on your way.
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how is TB mode after patc 5?
Wormerine replied to Ancelor's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I liked TB mode even in beta. I didn't play too much of 5.0, but I feel a bit disappointed by how little it has changed. It's been polished (some abilities rebalanced, tooltips work properly etc.) but underlying issues with the system haven't been addressed. I would say, it is good enough for a playthrough, if you prefer TB, over RTwP, or like me, don't want to deal with stutter during RTwP combat. Depending on how deep you engage with mechanics one might not even be bothered by issues TB combat has. I do consider it, to be inferior however, as it breaks some of the core principles of PoE system.
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How to find out which choices you made from an active playthrough?
Wormerine replied to AeonsLegend's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think he means the import choices.
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Xoti permanently dies during ship combat
Wormerine replied to Manveru123's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Please, add her to the party and check first. Resting only clears injuries accumulated by characters currently in your party, whenever you rest and year, or sleep in an inn.
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[Bug 4.0] Arcane Archer not scaling as expected
Wormerine replied to TheWeaver's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Would it be possible to give Arcane Archer a passive which adds Pen to keyword “imbue”?
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[Bug 4.0] Arcane Archer not scaling as expected
Wormerine replied to TheWeaver's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Yeah, I was about to post that it might not be as simple, as Imbued Spells are attached to the main attack, which has its own calculation. I would imagine there is an engine limitation which makes it tricky to do a thing like that properly.