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Wormerine

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Everything posted by Wormerine

  1. A spinoff dating sim prequel exploring our favourite characters' first teenage crushes.
  2. If you consider returning to the game, I would still wait a bit - the recent patch introduced the biggest addition so far: a turn-based mode for those who prefer TB over Real-Time with Pause. This seemed to introduce a host of issue no matter which combat style you use. Turn-Based is still in beta and we are all waiting to the next patch which will introduce some much needed polish to turn-based combat and squish all the nasty bugs. As far as the base game is concerned there isn't anything new story wise. There was a lot of work done to polish the gameplay - balance and difficulty are better, some new helpful UI, like you can see what companions are recommended for each quest so you won't miss out on some core interactions. Dispositions and reputations work better. There is "Deck of Many Ships" the final of the many free DLCs, which add unique merchant ship which sells some unique items. Each class received a new subclass, but be wary - those don't have dedicated reactivity. If you come back making another complain that the Steel Garotte paladin didnt' get reactivity during the trial in Woedica's Sanctum I will find you, drag you out in the middle of the night, bring you to a forgotten temple and choke you myself. For those who beat the game and want to replay it and spice things up are Margran Fires, which you can access by clicking on the Magran Head icon at the bottom of the main menu - those are modifiers to vary things up. Also multiple Mega-bosses were added, which will test your battle skills, sadly no story attached to them. The biggest additions to the game are three DLCs - Beast of Winter, Seeker, Slayer Survivor and The Forgotten Sanctum. All of them are in-game expansions (a very major sidequests so to speak) and IMO all of them are worth playing. Each of them focuses around one of the sidekicks to flesh them out: Beast of Winter - introduces new sidekick, Vatnir, and has a lot of reactivity with Yidwyn. It's a very nice, balanced DLC - a story drived adventure with some exploration of important lore, dive into culture of a tribe from White that Wends some memorable battles. My personal favourite of the pack. SSS - a combat focused DLC, though more enjoyable then I expected. It is essencially an arena, but don't take it as criticism - it has it's own storyline and it is probably the most robust arena I have seen in an RPG. Just be ready to do a lot of fighting and at this point those probably will be the hardest encounters you fought. Sidekicks who gets a lot of reactivity here is Konstanten. Forgotten Sanctum - the oddest of those. It is a dungeon, though more in Deadfire style than PoE1 - think Deadlight Fortress. It's is a really fun area, with bizzare ideas, grim sense of humor, some Wael goodness and some really really interesting lore teases.
  3. That would be amazing. No way I am going to attempt it either way.
  4. Yeah, this is the point I am now: the choice has been made and I cannot join other factions except Princpi, but, at that point, can I ignore Principi faction and go to Ukaizo alone without being involved with Principi? I don't want to help Principi If you reported back with the quest and they said that they will be waiting for you by the Ondra's Mortar then no - you will trigger endgame as an ally of Principi.
  5. There seems to be a gab between press/publishers/developers and customers perception of Epic Store. While it could be explained as a financial gain (paying of game creators) I feel there is more to it. Do they feel the rule of valve, as a negative influence on their business and welcome serious competition in spite how imperfect it is? Is there more to how Epic and Steam deal with game publishers which makes them supportive toward the former? So far the gaming press I have seen is pretty lax about Epic behaviour. The worst article I saw was: "not the best way of gathering new customers". By press I don't mean youtubers who, while many of them I respect, feed on controversy and drama.
  6. I always like Obsidian's new protagonist sequels, and I think that it allows for more freedom with each sequel. One can also find a way to continue the lineage in some way like Fallout1&2. But it is really difficult to gouge Outer Worlds without first playing it - different worlds, game designes and stories lend themselves better to various designes. It would be odd to play Mass Effect 2 or Witcher 2 or 3 with different protagonist, but on the other hand I felt Deus Ex: Manking Divided lost more by having Adam return as he had no were to go character wise. I also feel the more RPG there is in RPG the more difficult it is to make it a straight up sequel, without feeling off - be it ignoring reactivity or resetting skill progression. EDIT: I suppose it all depends whenever story focus is on characters or the world. I am more interested in Fallout and PoE universe, rather than individual characters, while something like ME or Witcher are pretty generic and uninteresting if the characters are removed from it.
  7. it might be a while. I could swear that amazon listed Deadfire console release around may, but now it is listed as 31 December 2019. I doubt it is an actual release day, but it might suggest that it might take a while before they finalize the code. Lets hope that bugs will get properly crushed! I put my playthrugh on hold waiting for turn-based patch. Also for some reason after turn based update Deadfire started to crash my system on regular basis when closing the game so there is that:-).
  8. If you reported back to Principi and they said they will be waiting for you to go to Ukaizo then the choice has already been made - you need to reload the save from before reporting back, after taking over the ship.
  9. Perhaps. Didn’t play it after playing Deadfire. It was certainly way better than PoE1.
  10. One can hope but it's a wee bit early for a PoE3 teaser, ekera?
  11. PP move to Epic is a bit sucky. But with some clarification and promises it seems like a move which will benefit all parties involved in the end. 1) Pre-Epic_exclusive_announcement backers will receive a key for Epic Store on launch, and another key for a platform of they choosing after the exclusivity deal will expire (the second half was added soon after the backlash started. 2) Those early backers will receive a year of free DLC - according to Julian they plan to release 3 paid DLC on top of free updates. Those will transfer to the secondary platform after a year has passed. 3) Game will still be DRM free. One needs Epic Store to download and update the game, but once it is done one doesn't need to open the application and it can even be removed. According to Gallop achievements and cloud saves are to be added to the Epic Store by the time PP releases. 4) Snapshot got a cash injections, giving them stability and allowing them to work on Phoenix Point post launch - something which they kept in "if it does well" category till this point. It's inconvienent, but other than that it sounds like a pretty good deal.
  12. It is a common request however, accurate maps of Eora aren't accessible due to Order of the Occult Hand activity.
  13. Ha! Actually, now when you mention it White March is my favourite piece of content in the whole PoE frenchise so far. Pacing is excellent, combat is satisfying by being challenging but not frustrating. It provides just enough freedom while still providing strong narrative with revelation that is foreshadowed throughout the adventure. I think the balance of dark themes, adventure and humor is perfect - something that wasn't achieved in neither of base games. Durgans battery is an excellent dungeon, and Ondra's sanctum was brilliant. Deadfire topped it in term of gameplay complexity, but I thought it is still the most interesting location in the series. I wouldn't call a fight every few feet excellent pacing I remember WM being dense but never boring. While some areas were packed with combat areas for the most part they were different from each other (some parts of Durgan Battery had a bit too many similar mobs, especially the lowest level). Outside areas like (Longwatch Falls, Russetwood, Whitestone Hollow) are the best outside areas in the series, with bunch of unique encounters, some story content. I liked that apprach more over filler content of PoE1 and one fight per map content of Deadfire.
  14. There is no direct reference. Boeroer listed some influences of cultures from Asia which already made it into Eora. Obs did say that while they do take inspiration from real cultures they avoid taking too much from one culture to avoid direct comparisons.
  15. Ha! Actually, now when you mention it White March is my favourite piece of content in the whole PoE frenchise so far. Pacing is excellent, combat is satisfying by being challenging but not frustrating. It provides just enough freedom while still providing strong narrative with revelation that is foreshadowed throughout the adventure. I think the balance of dark themes, adventure and humor is perfect - something that wasn't achieved in neither of base games. Durgans battery is an excellent dungeon, and Ondra's sanctum was brilliant. Deadfire topped it in term of gameplay complexity, but I thought it is still the most interesting location in the series.
  16. I enjoy playing through Deadfire more - if you were to sit me down and choose me which one to play I would pick Deadfire. I like overall system design better, it's better paced, allows more freedom in how you progress. However, I was more satisfied upon the completion of a PoE playthrough due to a stronger overall narrative.
  17. Still better than Dragon Age: Origins, with flexible character placement.
  18. Nah, you return to your own body. When you leave beyond you go to your original body, which Steward and Eder dragged into a ship and chased Eothas to sustain you. Though, if you didn’t have Eder you might have missed that piece of context.
  19. Guards turn hostile in turn-based combat even If no action was taken. It was reported multiple times, So i doubt Obsidian is unaware of the issue.
  20. Pathfinding worse than BG2? I don't think so. However, breaking engagement can be punishing, and that didn't exist in BG2. Pathfinding was certainly a player had to deal with in PoE1.
  21. Okay, lets say that was the case, the question remains; how are people I just started talking to able to know my name?That is the case, though it is not impossible that some choices weren't important correctly or werent accounted for at all. I personally encountered many issues with the save import though it was at launch. Overall, I am not a fan of PoE1 reactivity in Deadfire as it's downplaying influence you had in PoE1. Returning companions end up the same in spite of how different they could end up in PoE. Understandable, but not satisfying for returning players. Having my Pallegina not be Kind Wayfarer and being pardoned and recognised as Vtc official within minutes of encountering her in Deadfire was disappointing. Avoid doing reactivity, rather then doing it in such limited capacity, I say!
  22. OW2 is quite likely considering a very positive reception so far. If it does well, tis would be silly not to develop it further. We know there are two unannouned projects being worked on right now. I would be surprised if one of them wasn't Eora related - while there is a lot of doomsaying due to Deadfire's poor sales (allegedly), I would be shocked if PoE IP was ditched all together. It might change a bit or a lot, but as one of two Obsidian's own established IPs it would seem strange to me to not continue it in some shape or form. Third project - New IP? Game using Microsoft owned IP?
  23. I would say Veteran plus only less XP portion of this mod, if you don't want to overlevel content too much: https://www.nexusmods.com/pillarsofeternity2/mods/43?tab=files Don't be discouraged by the opening isle (espessially Gorecci street) as it is as hard as the game will get. EDIT: Oh, and scale everything up-only.
  24. You import choices, not the character. What race/class you were in PoE1 is simply not taken into account. It is assumed that you continue to be, who you were in PoE1. if continuity is important for you (as it was for me) you can recreate the character.
  25. That's the point:https://pillarsofeternity.gamepedia.com/Scourge_of_Bezzello Eh...never felt the need to use crossbows or arbalests. But I hear you, maybe others might. Oh, I don't remember if it's any good but it's a crossbow and viola d'amore in one. Worth the trouble, I say.
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