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Everything posted by Wormerine
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The Outer Worlds will be at E3
Wormerine replied to Infinitron's topic in The Outer Worlds: General Discussion (NO SPOILERS)
“Below expectations” is the industry’s motto. Unless Epic is paying really, really well. -
Any hope I ever had for seeing KOTOR3 (or good RPG in SW universe) died with release of OldRepublic and later complete aquisition by EA. I am beyond caring for any project under EA's umbrella, and with Disnays lack of interest in gaming market it doesn't seem likely to change anytime soon.
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Are the yezuha barbarians?
Wormerine replied to nouser's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Class description doesn’t assign many tropes traditionally associated with barbarians. It focuses more on their fighting technique. In addition Rekke might not be representative of entire culture, unless you want to suggest that they all have a soft spot for arson. -
Patch Notes for 5.0.0
Wormerine replied to Cdiaz's topic in Pillars of Eternity II: Deadfire Announcements & News
It’s been unlikely to happen when TB announced, and it will not happen now when development has been halted. Sorry. I personally would like to switch into RTwP, because some of the fights can just drag forever in TB. Alas, the system doesn’t support switching between one and another. -
I liked TB mode even in beta. I didn't play too much of 5.0, but I feel a bit disappointed by how little it has changed. It's been polished (some abilities rebalanced, tooltips work properly etc.) but underlying issues with the system haven't been addressed. I would say, it is good enough for a playthrough, if you prefer TB, over RTwP, or like me, don't want to deal with stutter during RTwP combat. Depending on how deep you engage with mechanics one might not even be bothered by issues TB combat has. I do consider it, to be inferior however, as it breaks some of the core principles of PoE system.
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I think I would prefer TB, if it was done with it from the get go. As it is, system is originally designed with RTwP in mind and as such some mechanics simply work better in the original enviroment. In addition, many fights in Deadfire come down to swinging at enemies and waiting till they die. When I play a good, balanced, challenging encounter, I think I would prefer it in TB. The only real benefit of TB combat is that it is unaffected by performance issues (framerate dipping, and stutters whenever a creature is summonned) which I am experiencing regularly.
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I really wanna that patch. There is little hope I will be ever good enough for it. Story content! The dilemma I have to face now, is whenever I should abandon my current play through and start another, or soldier forward. I do like my character so I might stick with it, and do new play through later on, this time, finally with some challenges. I was hoping for revised finale, though I am looking forward to what you guys cooked up. It seems like a smart idea to incorporate exploration into faction-less path. It remedy at least a bit people from complaining about little story content, while ignoring majority of quality content the game.