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Wormerine

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Everything posted by Wormerine

  1. Turn-based Mode is as good as it’s gonna get. I am deep into my playthrough using it, and it is in good enough state to warrant a playthrough if you are not into RTwP. It’s underlying issues haven’t really been resolved - most of all, the game doesn’t properly translate action speed from RtwP meaning classes and characters who benefit from quick recovery don’t get this advantage in TB. Heavy hitting weapons are simply a flat out better choice, abilities which give more “initiative” are skippable, and some classes which rely on quick attacks (monks!) are pushovers. As for the pace, I think it becomes clear pretty quickly that the game wasn’t designed with TB mode in mind, but I think it is quite alright, until you get to DLCs - I am making my way through SSS and some of the fights can take a really really really long time. I mean make a coffee in a thermos and pack a launch kind of long.
  2. Hmm... I don't remember this bit in Endgame. I must have snoozed in the cinema.
  3. Considering the multiplayer focus of Divinities, even if BG3 were a thing I wouldn't hold my breath for it to be designed as a single player experience. Divinity right now is a bigger IP then BG, and they would want to attract Divinity audience. And those will expect coop gameplay and adventure editor.
  4. I am into that stuff. I would love Deadfire to have a more indepth and reactive world map in general. However, I don't think the game would benefit much of it. I don't even thing the exploit OP found to be a big deal. Money just isn't an important enough part of the game. So you have infinite money. Does it break the game? Not really, more items, just mean more of choice, and most of them are achieved via progresing the quests. Upgrades might be the biggest offender, as theoretically a player might jump from fine - to legendary... if one knows were to buy necessary crafting components. As someone who is on my 3rd playthrough.... I have no idea. Money in Deadfire is fairly irrelevant because it is not a game about making money. Intimidation exploit is an unfortunate oversight but it is not something that makes or breaks the game. I did try it out of curiosity and I just don't see why I would do it. Money gain isn't good enough to compete with selling bunch of Superb items. Infinite stash already breaks any chances of having a balanced economy. One might farm some gold, but for what purpose?
  5. Using 5.0? It was supposed to be patched, and I went through a big chunk of the game and many terrifies (including Neriscyrlas) without any issues.
  6. Well, that's apple to oranges. If including references to Baldur's Gate in the code were a misdirection, in the very worse case it might be an infringement on IP. It would be an odd case, as Larian never used this IP. What Bethesda did was a pure pligirism - copying someone elses work as their own. I must say it would be an odd prank, but at the same time I am willing to give Larian credit of the doubt that they wouldn't make such a rookie mistake, when putting up the page designed to tease, without revealing much. Unless the intent was the indirect reveal. Uuuuuu.
  7. That's curious. The only thing I noticed with characters changing their size is when you put an item on a new them, sometimes it defaults entire character into a human size, instead of adjusting the item model. That seems like something completely different though.
  8. Uhhh... Need to get back to it. I got myself a pad couple months ago and picked up DS1 and loved it. Picked up DS2 and so far I found very little enjoyment in it.
  9. Because when starting Turn-Based mode it said: retargeting is disabled. It didn't work properly in beta, and it got fixed. Now when casting spells you have to choose more carefully whom you will be targeting and where.
  10. A quest item yes. I got it the same way one gets a missive.
  11. My bet would still be in it being D:OS3. However, if it was Baldur’s Gate3, or another D&D adventure pencil me in as interested. While D:OS2 wasn’t my cup of tea, those guys clearly have a knack for RPGs, though I am more interested in singleplayer experiences, then their social experiments. Whatever they do, I will keep my eye on it.
  12. Microsoft makes a promise to release their games at launch on steam: https://www.pcgamer.com/microsoft-games-on-steam-announced/ Really happy about that as they purchased multiple studios I am interested in. There is also this bit: Let’s hope that means we might see Obsidian and inXile stuff on GOG. Either way good news.
  13. For me SSS arena and backstage are still the worst offenders. With some tweaks everything else works fine for me. Disabling lights in the hub of SSS made it fine, but the actual arena is still rough.
  14. Do we need seperate trinkets for each subclass? How about a trinket which would work like heart-chime amulet, granting different boon for different subclass (although my PC has both breaths and rymrgand’s chimes, and when I checked if he gets double bonus, the boon he had was... moon godlike?) what do you guys think about quaver trinkets? Like limited unique missiles for ranged weapons?
  15. I don’t know the backstory. At the time I was less interested in the behind the scenes. What I remember is the odd sense that they tried it go more open world, but didn’t put anything beside main story. Main story being busy introducing many many characters with some awkward time jumps and pretty weak character development. I remember really not liking the “mature” content of M2. Doing Scorsese style dialogue and such is not easy. It ain’t enough to throw bunch of f- words to get there. Oddly enough the soft approach of M1 felt to me more genuine and involving even with its really not subtle references. Also M2 felt like a console game. I liked M1 gunplay.
  16. Book should be given to you upon leaving Neketaka.
  17. Mafia bundle looks tempting. I adore Mafia 1, Mafia 2 was disappointing but I played it when it released, would like to give it another go. Mafia III I hear is pretty bad. Apparently music is missing from M1&2, which is baaad, but I saw mods for that. Maybe I will pick up Kingmaker with seasonpass. Hopefully, it will cover Enhanced Edition once it releases. Maybee the Thronebreaker. But at the same time, I am not really feeling it. I have time until 17th to make up my mind:-).
  18. Yup. I know, saw your previous post. Just looking forward to the next build.
  19. That additional PEN for imbued spells applying both to the spell and the shot itself is a bit crazy. Looking forward to the fix in the next build of CP.
  20. No, I don’t think so. When you get the book you will have an opening conversation about some things. After that Woedica will want to talk to you after certain quests. If you start in the middle of the play through, you will get long chain of Woedica commenting on every relevant choice you did up to this point.
  21. Picked up Void Bastads. I love the art style, and so far the game looks promising. Pretty tough.
  22. All the best in your future endeavous! We shall miss you here.
  23. When I started playing RPGs I would pretty much try to recreate myself (at least visually, albeit modify stats to be likable, smart and at least somewhat competent in combat). I used to play RPGs doing things I would do, rather then thinking about role-playing: creating a character and figuring out what they would do. There were only few games which made me behave in a way, I can't imagine I would: Fallout1&2 and Gothic. It actually made me not enjoy Obsidian's RPGs for quite a while - going from KOTOR1 when making good choices was easy, into KOTOR2 when my choice were turned against me was rough. Obsidian games felt to me unnecessary dark, and I thought they are simply bad at setting up stories. What I didn't understand is that creating a character with his personaity and goals was my job, not theirs. Probably a turning point for me were Witcher games. As I was familiar with the books and Geralt as a character, I tended to play as him. After first Pillars of Eternity was crowdfunded I was scepting if it will be any good, because in my mind Obsidian was more of a Bioware wannabe, and only one game of theirs I enjoyed up to this point was NWN2. Anyway, awaiting PoE release, I decided to give Obsidian's games a go and made my way through their catalog and saw their games in a new light. I found that their games work really good, if you attempt to roleplay. Who would have thought. That said, still I like for my "main" PC to have some similarity to me. I wouldn't pick a deranged, evil character for my first playthrough, for example. The biggest challenged for me is not not meta-game: make decision based on what items I want, or not wanting to skip fights. For example in first PoE I killed Llengrath purely because I didn't want to skip the fight, even though my character wouldn't do that.
  24. Well, they are not different then in PoE1. The difference is that they talk to PC more, which does feel a bit contrived I think. They are really quick to invite Watcher to their domain and "accidentaly" share cosmic details. I dunno, maybe they really like showing off to mortals and someone knowing their true nature makes for a rare opportunity to vent:-). As far as pettyness... I think it was quite present before. The backstory of White March is all about a god using sledgehammers to solve a problem and and other disagreeing with her. There was much much more 1 on 1 companion talk in PoE1. Which I do and don't miss. It wrecked a pacing really really badly. You meet a new companion: spend next 15 minutes talking to him/her. At the same time it made for some pretty good reading. PoE2 relience of companions reacting to things around them is good, I think, but Obsidian would need to figure out how to develop characters and further their arcs through it, rather then constantly reinforcing things we already know about the characters.
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