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Everything posted by Wormerine
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Correct. Just like the other quests, companions with more special content are listen in the quest log. Big picture wise: Ydwin and Vatnir for BoW Konstanten for SSS Fassina for FS. In addition some of the main cast get more to say depending on the quest within each expansion - I remember Takehu and Rekke being recomended for one area of BoW, while Eder and Xoti for the other. Aloth was recomended for FS as well. In shot just keep an eye on the journal.
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Thank you for taking effort to reply to each one of them. However, I meant them to be rhetorical questions, and they were meant to be an argument: meaning, there are many elements which could contribute to Deadfire selling worse then PoE1, or in case of our argument: worse then DoS2. I cast the net wide, as I prefer not to claim why DoS2 sold better, as my “analysis” would be very subjective, and as a backer of Deadfire, I don’t see my personal perception as very valuable in this discussion. I do, however, intend to put to question claim, that if PoE2 had coop, it would sell much better. Part of it is subjective (coop mode doesn’t present much value to me personally, especially as DoS2 coop mode is left untouched in my gog library) but genuinely don’t believe that a big chunk of DoS2 would automatically transfer to PoE2, nor that PoE would work well as a coop game. Things I don’t like about DoS2 are things that make it work as a social, coop adventure. To make PoE2 work as a coop game would take substantial changes to writing, world, game design, tone and overall focus of the game. One might want to invade DoS2 market space, but as I expressed in the past, while there certainly is an overlap, I don’t believe that those two games fight for quite the same audience. Sure, both are top-down RPGs, but it’s like claiming that every first person shooter appeals to the same crowd. i do agree that PoE3 (if it happens) might need to innovate and dazzle in some way - there is clearly an audience for a game of this type, but for some reasons Deadfire didn’t resonate very well outside the very involved core audience (and even core audience tends to have pretty major complaints). All I can say for certain, is that the reception hasn’t been kind. PoE1, in spite of its shortcomings, was praised with enthusiasm, while PoE2 seems to be praised for objective reasons, but with a lukewarm attitude. If Obsidian is interested in continuing the IP, something has to be changed, but I don’t believe that changing genre (and I do consider a sandbox coop RPG to be a different beast then story driven single player RPG) is the right answer. edit: typos
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Rations...?
Wormerine replied to Aotrs Commander's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Wages are paid daily. If at the moment of pay (in the morning) you are currently at land crew will find food for themselves and will not consume food. If you are at sea crew will consume food. It might be possible that if you are in Neketaka, you even don't pay wages (though I am not sure - if that's the case, then I never noticed that), but as it is the major city, the crew might be on shore leave there. -
So you are proposing that an RPG won't sell well, if it doesn't have multiplayer? PoE1 sold really well, and was singleplayer. So what was the problem with PoE2? Smaller crowdfunding profile? People not liking PoE2 that much? Critics not liking PoE2 that much? Setting that doesn't play on nostalgia? People who bought PoE1 didn't actually like it? Or didn't complete it, and didn't buy the sequel? The colour and humor of DoS is more markatable, then grim, serious and lore heavy focus of PoE?
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There is a lot of assuming here. For example an interesting stat would be how many people who purchased div2 used multiplayer feature, and/or adventure creator. Even if your claim were to be true, copying the other successful title, doesn't automatically lead to success. Better to carve your own niche, rather that trying to get some moment which goes to the other, time consuming popular title.
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The Outer Worlds will be at E3
Wormerine replied to Infinitron's topic in The Outer Worlds: General Discussion (NO SPOILERS)
“Below expectations” is the industry’s motto. Unless Epic is paying really, really well. -
Any hope I ever had for seeing KOTOR3 (or good RPG in SW universe) died with release of OldRepublic and later complete aquisition by EA. I am beyond caring for any project under EA's umbrella, and with Disnays lack of interest in gaming market it doesn't seem likely to change anytime soon.
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Are the yezuha barbarians?
Wormerine replied to nouser's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Class description doesn’t assign many tropes traditionally associated with barbarians. It focuses more on their fighting technique. In addition Rekke might not be representative of entire culture, unless you want to suggest that they all have a soft spot for arson. -
Patch Notes for 5.0.0
Wormerine replied to Cdiaz's topic in Pillars of Eternity II: Deadfire Announcements & News
It’s been unlikely to happen when TB announced, and it will not happen now when development has been halted. Sorry. I personally would like to switch into RTwP, because some of the fights can just drag forever in TB. Alas, the system doesn’t support switching between one and another. -
I liked TB mode even in beta. I didn't play too much of 5.0, but I feel a bit disappointed by how little it has changed. It's been polished (some abilities rebalanced, tooltips work properly etc.) but underlying issues with the system haven't been addressed. I would say, it is good enough for a playthrough, if you prefer TB, over RTwP, or like me, don't want to deal with stutter during RTwP combat. Depending on how deep you engage with mechanics one might not even be bothered by issues TB combat has. I do consider it, to be inferior however, as it breaks some of the core principles of PoE system.