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Wormerine

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Everything posted by Wormerine

  1. And that's why Steam reluctance to curate their platform and relaying on users and algorithms to do everything for them doesn't work. It's a platform filled with misleading, broken or irrelevant content.
  2. There is more to it. They will be finilizing code for the port (not much changes after that, if any) so they need to make it as good as possible.
  3. Due to complaints about misses in turn-based mode the range of graze has been extended. It is still possible to miss, but it is rare. Tooltip above enemie's for some reason shows chance to graze, which results in most attacks being 80%-100%, which is unhelpful.
  4. I don't think anyone mentioned anything. I froze my playthrough waiting for finished version of Turn-Based combat and some bug fixez.
  5. I must say, I am shocked that Bloodlines 2 already made it into bestsellers on steam. On one hand, it is because we are yet to see if there is anything to be excited about - all we got is CGI trailer and game is at least a year off, so whenever it will be good or not, or how it will play is anyone guess. But I am mostly surprised as I didn't expect that the game had some many fans. I knew it had a cult following but I always considered it to be a bit of a niche title.
  6. PoE DLC is all obsidian. Paradix wasn't a traditional publisher there. A more paradox style dlc system was in Tyranny.
  7. Meaning people not wanting to buy on Epic? I am using it, it works. I just like keeping my library in one place. I might be more willing to buy games from Epic once it stops feeling so basic. If I get a new PC by the time OW drops I will likely buy it, but as it is now, I might just wait.
  8. Complaining aside. Wow, Epic you offer good games. And the next free givaway is The Witness. That is 3rd game on my list "to play" which I didn't own by now, while others were either I already owned and were great, or games I heard a lot of good about, but are not my thing.
  9. There are quite a few independent Indies who chose Epic offer, and it was quite certainly up to them. Publishers who own their own platform, and will make more money selling it through their own platform, still choose Epic as a secondary account. It’s possible that they want Epic to become de facto popular shop due to lower cut and with Fortnight they do already have a big audience to sell their games to (though I don’t know if Fortnight usual audience is willing to buy full priced games).
  10. This is a long shot. Like loooong shot. Ideally I would like to see a response from the developers. Since it's inception Epic Store has been securing some excellent titles: Supergiant's Hades, Metro: Exodus, Ashen, Phoenix Point and now Outer Worlds. Customer's perception has been negative: A big bad corporation is carving it's way into the PC Diginal Distribution Market, but it can't be bothered to create a good platform to sell games so they bribe publishers to force poor developers to release their games on this horrible store...errr, or in case of Snapshot developers sell out their souls, backstab their backers and... deliver free DLCs and develop game after launch I guess? Anyway, the point is: we don't like it. So what is it that the other side likes so much? Money is an easy answer. According to Snapshot, Epic exclusivity deal guarantees them certain amount of sales - Epic will pay them for a certain amount of copies sold, even if they won't sell that much. I see an appeal in that - with a niche title on a way out, now you have a guaranteed source of income, you have secured the nearest future for you company, and the the team can rest easy knowing that the wages will come, and they can plan for the future and develop content in piece. But Outer Worlds? Considering the impact the announcement made, the goodwill earned, I have trouble imagining that: 1) Private Divison/Obsidian - were worried if the game will sell well, and prefered to take a safer route, even if it will drive away a portion of their customers. 2) Epic offered enough sales or straight up money to make ditching Steam, by far the most popular Digital Distribution Platform, worth it. Of course, it would be silly to assume that Epic offered exactly the same deal to Phoenix Point, Outer World or Division2. But why all those companies are so willing to join Epic? "Just money" doesn't seem like enough to me. The only thing which comes to my mind is that Steam has grown so overcorwded and flooded with absolute trash, that I won't buy anything of it, unless I know what it is and that I want it. Jim Sterling made a Jimquisition on the subject recently and he made one point which stuck with me - being among the selection of games that Epic offers makes you looks good. I have been checking various titles they offer, but of which I never heard of, because the other ones are really really good. While Epic Store front is a pretty mess, if it gets improved and keeps being curated it might become a more reliable source of games then steam, and with more capital and less integrity then GOG it could become Steams serious competitor, once it breaks people into installing it. But while this visibility might be appealing to smaller studios, bigger titles are bound to make a splash on steam either way. And I doubt they do it out of goodness of their hearts, hoping to usher a better future. So what is it? Is there more behind scenes Steam shenanigans which makes companies choose Epic, even if they own their own platform? Is Epic planning something? Do we not need to worry, for your sake, or our own? Is something beautiful coming, something that will save us all?
  11. If it was exlusive, period? That would annoy me much more. I would probably buy it anyway. Via humble store. I am already using Epic, and I don't hate it. It just doesnt' have anything of value to offer except for stolen games. It is a barebone platform which so far buys its revelance by paying off devs and publishers. Not very exciting.
  12. There is certainly some questionable bias, not to mentioned "CHINESEE SPY" comments. That said, as far as I know, Steam never activaly paid 3rd party developers to release their games purely on steam. Their position and host of useful tools they offered made them no. 1 choice for a long time. My personal disappointment in Epic Store is that so far they make the industry worse, at least from consumers perspective (I will return to this point later). They don't offer any unique benefit, like GoG always did - it is simply an inferior platform. However, they buy their relevance by paying off devs and publishers to lock their games behind Epic Store. That's a shame, because to compete Steam simply needs to lock games behind their platform (which they don't really have to for now as they have plenty of naturally occuring exclusives) instead of improving their service. Now returning to my previous point: while consumers do not like this practice and Epic Store in general, I am curious about what industry's opinion is, as both journalists and game devs/publishers seem to be quite relaxed and suppotive of the Epic Store. While the simplest explanation could be that indie devs and publishers enjoy a risk free injection of cash, I do feel like there is more to it then that.
  13. There never is a positive reaction. "This sucks, but meh" is the best you can find. It's an exchange of PR for money.
  14. Yup, that solved the conundrum: I will buy it day 1, one year after release:-D.
  15. What I am curious is if it is how all new Obsidian releases will be handled. Windows store exclusive isn’t a shocker considering the acquisition, and will Epic act as alternative? With more generous sale split and probably a quarantee of certain amount of sold copies (that is the deal with Snapshot at least) it does make sense to make it an “alternative”. But come on guys. I get publishers and dev wanting to break out of steams control but GOG needs some love
  16. Hahaha! Straight from Snapshot forums to this. As a backer of Phoenix Point I will get Epic key and Gog after a year. With Outer Worlds I will be waiting for release on other platforms (preferably GOG but steam will do). I am not upset. I can wait. I need new PC anyway. That gives me more time to build one.
  17. It does make sense, though I feel there is little exploration of that in game. I wish they would implement some content what would explore distrust VTC might feel toward her and her determination to regain their confidence.
  18. But PoE1 dilemma wasn't about supporting Valians, it was whenever to follow order if she believes it is not the best move for the republics. In Deadfire her path is pretty straightforward.
  19. You can absolutely give it a full playthrough in a current state. As far as I know only bounties which you do in the city with guards and civilians are completely bugged in turn based - guards become hostile for not reason. There is a lot of polishing to do, and perhaps redesign of some mechanics but it’s difficult to say how far they will go. They were gathering feedback until the end of February, now we are waiting for a patch. With no console release date it’s difficult to say how much time they have before finalising the code.
  20. Also expansions act as any other quests, so you are not locked into doing them in one go once you start. You should be able to do BoW before Ashen Maw and there is a fight there early on which should give you an idea whenever you should soldier forward or go back, SSS won't trigger until after Ashen Maw (I think) and Forgotten Sanctum is late game content. I mean you can go there, but they will smash your face.
  21. It works really really well. As Josh says in the video, it does highlight certain skills, which tended to underappreciate in RtwP combat. It is also easier to pay attention to all the rolls and numbers. I mean it does have issues - the biggest one is that initiative isn't nearly as useful as low recovery - making some maluses irrelevant, some skills quite useless. I have been enjoying it qutie a lot, and I paused my playthrough midway through waiting for them to finalise the system before I jump into DLC. If you want to see what people have to say, there is special subforum for it: https://forums.obsidian.net/forum/136-beta-feedback-for-turn-based-mode/
  22. Somewhat, the system is different - it might change but as it is right now: every character gets to move per turn in order depending on initiative, from fastest to the slowest. Every character in one turn can move (distance depends on stride), take unlimited amount of free actions and take an action. Abilities have been divided into: free actions, main actions (actions that consume your main action points) and casts - they consume an action but are casted later in turn. I like the system a lot but it has quite a few issues which hopefully will be improved upon. Unfortunately you can’t switch between the two - you decide how you want to play when starting new game. It something Obsidian started they have nothing against conceptually, just it would take a lot of work to implement. I wouldn’t hold my breath waiting for it to be implemented, but you never know. Have a gander at official news. You should get a more complete idea on what they added: https://eternity.obsidian.net/news Oh, no, it’s lots of fun. Every DLC comes with new items. As far as cosmetics only mods can help you here. There has been some addition (you can change eye colour of your character, and hats don’t make you bold) and there is free DLC with beards, but for the most part it is as it was before. I did play on Turn-based. However, there are some finer mechanical bugs which are reported to happen on both combat systems. Those can be missed but are annoying if you go for certain builds and when playing turn based it is really easy to notice when something doesn’t work as it should. Plus bounties in cities make NPCs hostile in Turn based.
  23. Well. That will be the story: to help the principi. Thanks to all for your fast answers. I started the game on may and I have played 195 hours and I'm at the middle of the second DLC. What a incredible game. You clocked 195 hours on one playthrough? How??? I have 291 hours and it includes 50 hours of beta, one full playthrough with DLC, one almost full playthrough without DLCs, and a good chunk of third playthrough.
  24. That would be amazing. No way I am going to attempt it either way. Who knows, maybe somebody will find out the best builds/ai settings to do it automatically. It is not like you have much option with Magran's challenge. ok, I might be tempted to look for an optimal build and do it just for the patch, but that would be kinda cheating, no? Undeserved Sawyer patch. But yeah, that's an achievement I can get behind.
  25. Well, there is still hope that it will end up being an Epic Exclusive.
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