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Everything posted by Wormerine
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Endless Paths are sort of meant to be tackled continuesly throughout the game. Early on will find it difficult if you go too far, and it is a good sign to leave it, level up and return later on. If you wait, until you will be able to complete all (or most) of the dungeon the early levels will be extremely boring by that point. What I do, is try to get as deep as I can soon after getting access to it, and poping back every few levels throughout the game, when I want to break away from the main story.
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"You, as a backer, give money and receive the game as reward" That's incorrect. What you describe is a pre-order. As a backer, you offer money for the project, which the party organizing the crowdfunding has presented to you. Sure, ideally, you want to see the pitched project become reality and receive the final product - most common motivation for backers is to get their hands on said product. However, being a backer doesn't guarantee that you will get that product, or that it will be in the form that was originally pitched. Depending on the project you might get your money back, you might get some kind of product, you might forget that the project exists, until someone reminds you of it (cough, Mandate, cough). Does Microsoft need money to be able to fund PoE3? No. If Microsoft doesn't care to produce PoE3, even though they can afford it, do I trust them that they will care, if consumers pour their money into the game even before the project was created? No. Do I trust Microsoft to keep creative integrity of the project, and put player experience first, before making business decisions, like adding undesirable features, limiting platform on which game will be released, or taking resources away from the niche title if it suits them? No. Microsoft is Obsidian's owner and publisher. Their job is to fund and advertise games and profit from their sales. They bought Obsidian, most likely have a power to dictate (or choose not dictate) what Obsidian, can/will do, decide what platforms they will release on, and how their business model will look like, and the OP suggests that consumers should take the responsibility of funding a game for them? Now, I do hope that the Obsidian's aquisition happened with mutual understanding and that games Obsidian wants to make are games Microsoft wants them to make. I do wish for PoE3 to have place someplace in that understanding. But Obsidian's position has changed, because it is not Obsidian who is calling shots anymore - or in the best case scenario, has a boss which allows them to do as they please, but still has power to change their course if they wish to do so. Trusting folks at Obsidian is just a part of potential crowdfunding - you have to trust Microsoft as well. Would you crowdfund Disney to produce a movie you like? Or EA? By crowdfunding you don't get rights to the title, nor have real influence on its direction. All you can do is hope that the party you gave your money to will held up its end of the bargain, and that they will be interested in listening to your feedback. And it will be a sad day, indeed, if publishers will start extorting money from consumers, even before the production of the game started. Didn't that happen with Shenmue III already? "Give us money so Sony will be kind to allow me to work on a game for them?" We will see how this one will turn out.
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Sorry, Obsidian isn’t an independent studio anymore. While I am happy to support developers I trust, I am not willing to create risk free environment for a major corporation. And that is exactly what a crowdfunded PoE3 would be - a fan funded project from which Microsoft can only benefit. If PoE3 would be funded via crowdfuding I would see it as a major abuse of their fans and wouldn’t support them in it. If Microsoft will invest into “niche” title I am interested in, I will support it by purchasing it (as long as it is released on an acceptable platform). They can afford to take risks and have a varied library of games.
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Considering that Deadfire clearly leads into PoE3, it would be sucky if the game to be not released in the near future. I would hope that folks at Obs are interested in continuing the series, even if they might change a wee bit. Even though Deadfire was released a year ago, the last content drop was just few months ago, and there is still a team working on Deadfire. If one of the secret projects is PoE3, it is in very early stages, and we might not hear details about it for a while - probably even longer if they won’t use crowdfunding (which considering they are owned by a corporation, i don’t think it would be appropriate to do so).
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Here is one: https://www.rockpapershotgun.com/2019/03/15/valve-to-remove-off-topic-review-bombs-from-steam-user-scores/ I didn’t dig into the subject too much as I have been too busy to game lately and I am not sure if the feature was implemented already or not. From what I understand, steam is to track suspicious comments (speculation: filtering for certain words?, flags?, sudden spike in negative traffic?), then, in an un-like-Valve move, those suspicious reviews are to be inspected by real human and be tagged as “off topic” or not. i remember reading, that users should able to decide if they want this content to be filtered out (not see it among the reviews and not contributing to the overall score) or not.
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Liking it. Pretty much as it was before, so no adjusting, but with slicker presentation and some extra functionality.
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If you use steam the cloud saving should automatically transfer saves for you. Just to be save you might want to copy saves from the game folder (C:\Users\{your username}\Saved Games\Pillars of Eternity Deadfire) and have them ready to copy into the same folder if for some reason cloud won't automatically import.
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However, no official announcement has been made. Discord is quite a different environment, then an official forum - I don’t think anyone would treat those discord responses as binding. Moreover, those are posts of individuals, not Obsidian as a whole. Obs will make official announcement, once the patch is ready, while for now we have to rely on discord users to learn the gossips. Not that it isn’t nice every time devs pop up around here.
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No romance!
Wormerine replied to Wormerine's topic in The Outer Worlds: General Discussion (NO SPOILERS)
And that is sort of the problem I have been having with romance RPGs for a while. There is certainly a place for pulpy fiction, and “everyone wants to bang me” power fantasy. Alpha Maybe OuterWorlds would work with shallow but fun romance options (difficult to judge due to how little of it we have seen). But as in general narratives grow more complex and nuanced, while characters’ relationship capabilities remain in James-Bond fantasy territory then something feels off. RPGs isn’t a real life simulation - romance doesn’t need to be part of every RPG, if it isn’t a needed part of the experience. Attaching shallow romance to companions just doesn’t cut the mustard anymore for me. Why not have an RPG which would explore relationships. Still, I would rather see one complex relationship, over multiple choose-your-fetish choice. Just as adding new weapons for combat, without a mechanical difference isn’t enough, adding many romances without narrative/character depth might sound good from PR standpoint, but isn’t worthwhile investment IMO. -
Not quite. You suggest that game got worse after the updates - it didn't. I can understand frustration, when things that worked well for you don't work anymore - to some extend I experienced it myself, when reloading my first character to play DLCs. It is not something I found bad enough, though, to ruin my run or character concept (not being able to wipe out every encounter by spamming Amplified Wave is something I see as an improvement). However, your criticism focused on Obsidian patching the game after launch and not them not ensuring the balance is accaptable before the release? Criticising the practice of "release now, fix later" is something I understand, however, advocating for game to remain unfixed, when glaring issues persist, is not. I am skewed in favour of Obsidian in this particular case as I am a backer, and I am more interested in following the game's developement and seeing it get as good as it can, I was not angry about issues in 1.0 - I was just interested in seeing those getting fixed. Still, even if I was a day 1 purchaser, I would complain that the games difficulty ranged from brainless to easy and that game doesn't engage player with its mechanics. I have some theories as to why Obsidian would plan their developement in the way they did, but I might be wrong so I will keep those to myself. I generally avoid playing most games until they reach GOTY state. Deadfire is getting there, with final patches being worked on. I wish they would find a more transparent way of releasing those titles. In some ways I feel that Deadfire 1.0 was an Early Access titles with lots of testing and patching conciously left to be done after launch, though it's difficult to explain a story-driven game releasing as Early Access.
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OP if you found game on launch I suggest switching to story mode. The balance on release was unacceptable. Playing on veteran I didn't have to pay attention to anything and my cipher was an unstoppable monster (pretty much every class was). If you're like looking for "no-challenge" experience, then other difficulties have you covered.
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Yup, those are two games: Pillars of Eternity and it’s expansions White March Parts 1 & 2. Pillars of Eternity 2: Deadfire and it’s 3 DLCs: Beast of Winter, Seeker, Slayer, Survivor and Forgotten Sanctum. For both games the expansions/DLC are ingame addons (expand existing campaign, don’t offer stand alone campaign). Two games are connected via optional save import feature, which will transfer choices from PoE1 (not the character!) into your PoE2 campaign.
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While I haven't played it myself, it is my understanding that both the expansions for The Witcher 3 are designed in such a way that it does not matter how far along you are in the main game before you play them, so that something like White March doesn't happen.That’s not exactly true. While Blood and Wine is a sort of stand alone epilogue, which works best after the main game, Heart of Stone fits into main game story and has some pre-end game foreshadowing. The only difference is that Witcher lets you free roam after you completed the game (and therefore you can reload the end-game save), while PoEs don’t - meaning you can play White March after completing the main game you just need to reload pre-end game save, which is automatically made about an hour before the conclusion of the title (and more like 10-15 minutes if you rush through dialogue). That proves nothing except for the delusions of exclusivity.I don’t even know what is that supposed to mean :D
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Obsidian is not developing the port, however they do need to finalise the game for the port to happen (send the final code of the game to the party responsible for the port so they can finish and release it). There was no official announcement as to when console port could be released, so it could take a while, depending on how much work there is still to do with DF.
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They can say "we are working", many player feels forsaken. They are not responding. All true statements, and a stalemate which could be resolved only if there was a patch ready to be released. If there is no such patch, then there isn't much more to do, then for Deadfire team to focus on their work, and for us to occupy outselves with something else for a while.
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That said what makes an RPG good is not something that can be showcased in a demo. I wish they would dive more into individual mechanics but there is still time for that. What they showed looks like an engine in which a good RPG could be created. Visual fidelity isnt something I am concerned about, and I did like that it gave me an old RPG feel - put too much extra polish and creating complicated quests within this world becomes more and more expensive.
