Everything posted by Wormerine
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The Problem With Turn-Based: Not in POE
Wormerine replied to Stardusk78's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)So you are proposing that an RPG won't sell well, if it doesn't have multiplayer? PoE1 sold really well, and was singleplayer. So what was the problem with PoE2? Smaller crowdfunding profile? People not liking PoE2 that much? Critics not liking PoE2 that much? Setting that doesn't play on nostalgia? People who bought PoE1 didn't actually like it? Or didn't complete it, and didn't buy the sequel? The colour and humor of DoS is more markatable, then grim, serious and lore heavy focus of PoE?
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The Problem With Turn-Based: Not in POE
Wormerine replied to Stardusk78's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)There is a lot of assuming here. For example an interesting stat would be how many people who purchased div2 used multiplayer feature, and/or adventure creator. Even if your claim were to be true, copying the other successful title, doesn't automatically lead to success. Better to carve your own niche, rather that trying to get some moment which goes to the other, time consuming popular title.
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[BUG] Essence Interruptor, does not deal "best of shock/pierce" damage as described!
Wormerine replied to Enurale's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)According to @Boeroer the lot drop Bug was addressed. Dont know about this one. If I run intro such enemy soon i will let you know.
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Very specific performance-related question
Wormerine replied to xzar_monty's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yup. After recent patches it runs ok for me, but summons stop action for about a second when game loads the model.
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The Outer Worlds will be at E3
😂 “Below expectations” is the industry’s motto. Unless Epic is paying really, really well.
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how is TB mode after patc 5?
Wormerine replied to Ancelor's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Casting abilities take time, so characters acting between "character 1 initiated cast" and "character1 finished cast" can interupt it.
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Patch 5.0 introduced a stunningly annoying new bug, oh dear
Wormerine replied to xzar_monty's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)That bug has been present before - a character gets stuck trying to cast not their spell - I run into it before TB was introduced as it was my Barbarian run. I got no clue what triggered it, and was never able to reproduce it reliably.
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Swkotor 3
Any hope I ever had for seeing KOTOR3 (or good RPG in SW universe) died with release of OldRepublic and later complete aquisition by EA. I am beyond caring for any project under EA's umbrella, and with Disnays lack of interest in gaming market it doesn't seem likely to change anytime soon.
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how is TB mode after patc 5?
Wormerine replied to Ancelor's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I would always recommend to make your own mind. I loved it when it was first introduced. But after a bit of play some issues became apparent and it seems that addressing them would require a bit too much work.
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Are the yezuha barbarians?
Class description doesn’t assign many tropes traditionally associated with barbarians. It focuses more on their fighting technique. In addition Rekke might not be representative of entire culture, unless you want to suggest that they all have a soft spot for arson.
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Any reason im still using v4.1.2 not patch 5.0?
Wormerine replied to QuiteGoneJin's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Opt out of beta, into normal release. 5.0 wasn't released as beta, it's on the main branch.
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Patch Notes for 5.0.0
It’s been unlikely to happen when TB announced, and it will not happen now when development has been halted. Sorry. I personally would like to switch into RTwP, because some of the fights can just drag forever in TB. Alas, the system doesn’t support switching between one and another.
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[Bug 4.0] Arcane Archer not scaling as expected
Wormerine replied to TheWeaver's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)This in particular (as my current character is Arcane Archer with TB), though the whole community patch would be welcome. I have no idea how much overlap between both modes there is.
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[Bug 4.0] Arcane Archer not scaling as expected
Wormerine replied to TheWeaver's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Awesome. Thank you for your work guys. Will it also work for Turn Based mode or are you focusing purely on RTwP?
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If you didn't look it up, how are you supposed to know where to find evidence of Furrante's slaver involvement?
Private space is considered sacred among Príncipi sen Patrena. yeah, this is one of those quest moments that felt way too easy, like the should be some kind of hurdle on your way.
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how is TB mode after patc 5?
Wormerine replied to Ancelor's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I liked TB mode even in beta. I didn't play too much of 5.0, but I feel a bit disappointed by how little it has changed. It's been polished (some abilities rebalanced, tooltips work properly etc.) but underlying issues with the system haven't been addressed. I would say, it is good enough for a playthrough, if you prefer TB, over RTwP, or like me, don't want to deal with stutter during RTwP combat. Depending on how deep you engage with mechanics one might not even be bothered by issues TB combat has. I do consider it, to be inferior however, as it breaks some of the core principles of PoE system.
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How to find out which choices you made from an active playthrough?
Wormerine replied to AeonsLegend's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think he means the import choices.
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Xoti permanently dies during ship combat
Wormerine replied to Manveru123's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Please, add her to the party and check first. Resting only clears injuries accumulated by characters currently in your party, whenever you rest and year, or sleep in an inn.
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[Bug 4.0] Arcane Archer not scaling as expected
Wormerine replied to TheWeaver's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Would it be possible to give Arcane Archer a passive which adds Pen to keyword “imbue”?
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[Bug 4.0] Arcane Archer not scaling as expected
Wormerine replied to TheWeaver's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Yeah, I was about to post that it might not be as simple, as Imbued Spells are attached to the main attack, which has its own calculation. I would imagine there is an engine limitation which makes it tricky to do a thing like that properly.
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[Bug 4.0] Arcane Archer not scaling as expected
Wormerine replied to TheWeaver's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Arcane archers imbue spells, so their penetration scales the same as spells to keep,the, useful. Imbue: Missles/Fireball/Death.
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4.2 Spellshaping influences only one aspect of AoE
Wormerine replied to Wormerine's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Still present in 5.0
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Which combat style do you prefer in PoEII?
I think I would prefer TB, if it was done with it from the get go. As it is, system is originally designed with RTwP in mind and as such some mechanics simply work better in the original enviroment. In addition, many fights in Deadfire come down to swinging at enemies and waiting till they die. When I play a good, balanced, challenging encounter, I think I would prefer it in TB. The only real benefit of TB combat is that it is unaffected by performance issues (framerate dipping, and stutters whenever a creature is summonned) which I am experiencing regularly.
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[Bug 4.0] Arcane Archer not scaling as expected
Wormerine replied to TheWeaver's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I don't knowww. I can't believe it is intentional, as it makes imbuing spells fairly useless later in the game. Saaaad
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[Bug 4.0] Arcane Archer not scaling as expected
Wormerine replied to TheWeaver's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)😭 5.0 and spells from imbue effects still don’t gain pen with power level. Booooo.