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Wormerine

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Everything posted by Wormerine

  1. Pathfinding worse than BG2? I don't think so. However, breaking engagement can be punishing, and that didn't exist in BG2. Pathfinding was certainly a player had to deal with in PoE1.
  2. Okay, lets say that was the case, the question remains; how are people I just started talking to able to know my name?That is the case, though it is not impossible that some choices weren't important correctly or werent accounted for at all. I personally encountered many issues with the save import though it was at launch. Overall, I am not a fan of PoE1 reactivity in Deadfire as it's downplaying influence you had in PoE1. Returning companions end up the same in spite of how different they could end up in PoE. Understandable, but not satisfying for returning players. Having my Pallegina not be Kind Wayfarer and being pardoned and recognised as Vtc official within minutes of encountering her in Deadfire was disappointing. Avoid doing reactivity, rather then doing it in such limited capacity, I say!
  3. OW2 is quite likely considering a very positive reception so far. If it does well, tis would be silly not to develop it further. We know there are two unannouned projects being worked on right now. I would be surprised if one of them wasn't Eora related - while there is a lot of doomsaying due to Deadfire's poor sales (allegedly), I would be shocked if PoE IP was ditched all together. It might change a bit or a lot, but as one of two Obsidian's own established IPs it would seem strange to me to not continue it in some shape or form. Third project - New IP? Game using Microsoft owned IP?
  4. I would say Veteran plus only less XP portion of this mod, if you don't want to overlevel content too much: https://www.nexusmods.com/pillarsofeternity2/mods/43?tab=files Don't be discouraged by the opening isle (espessially Gorecci street) as it is as hard as the game will get. EDIT: Oh, and scale everything up-only.
  5. You import choices, not the character. What race/class you were in PoE1 is simply not taken into account. It is assumed that you continue to be, who you were in PoE1. if continuity is important for you (as it was for me) you can recreate the character.
  6. That's the point:https://pillarsofeternity.gamepedia.com/Scourge_of_Bezzello Eh...never felt the need to use crossbows or arbalests. But I hear you, maybe others might. Oh, I don't remember if it's any good but it's a crossbow and viola d'amore in one. Worth the trouble, I say.
  7. Deadfire falls in this awkward spot between heavily controlled bioware style RPG and a more mechanically consistant Fallout. They added plenty of mechanics, like pickpocketing, better stealth, day and night cycles with scheduling however, all of those are relevant only when the game says they are. Pickpocketing is there, but I am yet to find it useful beyond some very specific quests. Only few NPC and one building changes during day&night. Some NPC do have unique cone of vision (see forgotten Sanctum) and yet, it was not done to other blind NPC if it wasn't part of quest design. That tendency to not go all the way is what makes Deadfire such an odd and disjointed game.
  8. That's the point: https://pillarsofeternity.gamepedia.com/Scourge_of_Bezzello
  9. If it bleed you can kill it. I remember it was a tough fight, even on a veteran. I don't think there was any particular trick to it.
  10. I had hopes once upon a time for major expansion, but I am pretty sure Deadfire’s is getting wrapped up and team is moving on. PoE3 is the best we can hope for, whatever form it would take. Being Obsidians own IP I would be surprised if they would abandon it all together - more likely they will change the form is some way or another. With two projects in the works confirmed it is not Impossble that one of them is Eora related. We will see.
  11. It is a bit vague. At the same time the wave interaction indicates that you should investigate Tikiwara and Black Isle and tentacles on the Black Isle are a bit of a giveaway. I don’t think it is an issue, except this is the only quest which is not explicitly tracked since the very beginning.
  12. Here it is - https://support.obsidian.net/article/39-how-do-i-start-the-forgotten-sanctum-dlc Interesting. I am curious when she will show up in my current playthrough. What I was refering was something that was written on this forum, though I can't be bothered to look for it and see if I remember correctly . From this link it seems that Llengrath should nudge you toward to quest if you don't find it yourself.
  13. Speaking of humble, the monthly deal is a keeper. Tried the demo for Mutant just the other day and it looks really fine, I had my eyes for a deep sale on Absolver as it seemed interesting, and the third game I never heard of and it looks like its right up my alley.
  14. How about a toggle in th options? That’s why all my hit chances are all so high...
  15. Probably an oversight. My guess is that the check is tied to “water” key word, but not “frost” key word. Good catch.
  16. If I remember well, one of the devs said that Lengrath landing isn’t tied to the beginning of FS. She appears very late in the game, so if you loaded your pre-endgame save you will probably get her before heading to FS.
  17. It would be more helpful if you were to indicate which scripted interaction in Deadfire you are referring to.
  18. It's supposed to release in 2019, it has been in the works for a while now, what has been shown so far looks pretty solid. August is only 5 months away, so some more publicity would be expected before release, but if the steam page was leaked that means they might be preparing for marketing push, with official date announcment and steam page to wishlist.
  19. The wave cutscene is the indication that the DLC has started. Nothing adds added to the journal until you go to the Black Isle (which now should have tentacles) and enter the Hall of the Unseen and decent the newly opened dungeon in the centre of the puzzle map. Just wanted to say that Forgotten Sanctum has jus triggered for me, I am at level 13, didn’t do Ashen Maw and just got the wave cutscene (I did complete Hall of the Unseen). The isle has tentacles and the dungeon below can be accessed. I have not completed Berkana’s sidequest.
  20. I encountered this issue with Devotions for the Faithful spell, though I don't have similar spells currently in my disposal to see if the issue appears with other abilities who function similarly. When spell shaping this particular spell I saw something odd happening. Default: Bigger AoE: Smaller AoE: DotF has two AoE effect: friendly buff and foe debuff. While the friendly AoE gets shaped, the foe AoE stays the same. See enlarged AoE doesn't hit enemies: while smaller AoE has the same reached as the default spell: Here is pre Eothas fanatic boarding sequence for testing: https://drive.google.com/file/d/1f66jwec7cUqp5XU42-cFZF7uFCk6-7x3/view?usp=sharing
  21. Ah, that explains a lot. Still, little sympathies from me, as I see an ability to beat game solo as a sign of how imperfect the system is - if a team base game is beatable with a solo character than something is seriously off. But yeah, you will find solo wizards much more difficult to use as a lot of changes assume you will have a party to protect them during combat. I am sure there are some builds you can do that are effective but going in blind and playing game in an “I know what I am doing, extra challenge mod” can be frustrating. Deadfire is a different game, so don’t assume that your knowledge from PoE1 will directly translate into the sequel. Before long you will be drowning in Grimoires. There are also bunch you can buy.
  22. It was changed, because the system was changed. In addition Obs envisioned grimoires as something players would swap in between - something that apparently didn't happen much in PoE1. As in Deadfire Wizards "memorize" a decent amount of spells when leveling up, there is no need to edit your grimoire as the "core" spells of your character are always available. In Deadfire grimoires are a supplement of your wizard's grimore, rather then his whole spell Bible. I found it to work pretty well. I do liked learning and writing spells thematically, but I don't see the old system as any way superior. I think it would be nice to be able to craft a custom grimoire late game, though to be honest I never felt a need for one. Now, if you "REFUSE" to adjust to many new systems you will have a bad time, but it's hardly something one can held against the system. Item/ability discriptions are quite unprecise/vague, that is true. not to mention how misleadingly calculated some things are (like various penalties, which I still don't quite understand)
  23. There is proof to support that theory. Yes, Kith worshiped various god's before Engwith created "real" gods. It's not new, it's what Thaos said in the first place. "If God didn't exist, we would have to invent him". Engwith discovered that the God indeed didn't exist so they created them. More importantly, adding "actual god's" into Eora would undermine the unique concept of PoE and go against the universe in the first place - it would take away the uncertainty of its inhabitants, which other fantasy settings (like D&D) lack as it is known who the gods are, what they want from you, what awaits you after death. Deadfire and DLCs try to undermine even what we know already suggesting that we can't trust all that we read. No, if PoE3 happen I wouldn't expect the twist that it is a conventional setting after all. Especially that your concept would simply turn Gods and Engwith into straight up villains, who usurp godly power for their glory only.
  24. The game allows you to skip immediately to boarding. I think there might be a mod which makes you take no damage when using this option.

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