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Everything posted by Wormerine
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Ship fires...
Wormerine replied to DiabloStorm's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
It would be more helpful if you were to indicate which scripted interaction in Deadfire you are referring to. -
August release date leaked?
Wormerine replied to Thaudal's topic in The Outer Worlds: General Discussion (NO SPOILERS)
It's supposed to release in 2019, it has been in the works for a while now, what has been shown so far looks pretty solid. August is only 5 months away, so some more publicity would be expected before release, but if the steam page was leaked that means they might be preparing for marketing push, with official date announcment and steam page to wishlist. -
The wave cutscene is the indication that the DLC has started. Nothing adds added to the journal until you go to the Black Isle (which now should have tentacles) and enter the Hall of the Unseen and decent the newly opened dungeon in the centre of the puzzle map. Just wanted to say that Forgotten Sanctum has jus triggered for me, I am at level 13, didn’t do Ashen Maw and just got the wave cutscene (I did complete Hall of the Unseen). The isle has tentacles and the dungeon below can be accessed. I have not completed Berkana’s sidequest.
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I encountered this issue with Devotions for the Faithful spell, though I don't have similar spells currently in my disposal to see if the issue appears with other abilities who function similarly. When spell shaping this particular spell I saw something odd happening. Default: Bigger AoE: Smaller AoE: DotF has two AoE effect: friendly buff and foe debuff. While the friendly AoE gets shaped, the foe AoE stays the same. See enlarged AoE doesn't hit enemies: while smaller AoE has the same reached as the default spell: Here is pre Eothas fanatic boarding sequence for testing: https://drive.google.com/file/d/1f66jwec7cUqp5XU42-cFZF7uFCk6-7x3/view?usp=sharing
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Ah, that explains a lot. Still, little sympathies from me, as I see an ability to beat game solo as a sign of how imperfect the system is - if a team base game is beatable with a solo character than something is seriously off. But yeah, you will find solo wizards much more difficult to use as a lot of changes assume you will have a party to protect them during combat. I am sure there are some builds you can do that are effective but going in blind and playing game in an “I know what I am doing, extra challenge mod” can be frustrating. Deadfire is a different game, so don’t assume that your knowledge from PoE1 will directly translate into the sequel. Before long you will be drowning in Grimoires. There are also bunch you can buy.
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It was changed, because the system was changed. In addition Obs envisioned grimoires as something players would swap in between - something that apparently didn't happen much in PoE1. As in Deadfire Wizards "memorize" a decent amount of spells when leveling up, there is no need to edit your grimoire as the "core" spells of your character are always available. In Deadfire grimoires are a supplement of your wizard's grimore, rather then his whole spell Bible. I found it to work pretty well. I do liked learning and writing spells thematically, but I don't see the old system as any way superior. I think it would be nice to be able to craft a custom grimoire late game, though to be honest I never felt a need for one. Now, if you "REFUSE" to adjust to many new systems you will have a bad time, but it's hardly something one can held against the system. Item/ability discriptions are quite unprecise/vague, that is true. not to mention how misleadingly calculated some things are (like various penalties, which I still don't quite understand)
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There is proof to support that theory. Yes, Kith worshiped various god's before Engwith created "real" gods. It's not new, it's what Thaos said in the first place. "If God didn't exist, we would have to invent him". Engwith discovered that the God indeed didn't exist so they created them. More importantly, adding "actual god's" into Eora would undermine the unique concept of PoE and go against the universe in the first place - it would take away the uncertainty of its inhabitants, which other fantasy settings (like D&D) lack as it is known who the gods are, what they want from you, what awaits you after death. Deadfire and DLCs try to undermine even what we know already suggesting that we can't trust all that we read. No, if PoE3 happen I wouldn't expect the twist that it is a conventional setting after all. Especially that your concept would simply turn Gods and Engwith into straight up villains, who usurp godly power for their glory only.
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Navel Battles
Wormerine replied to MangyBasterd's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
The game allows you to skip immediately to boarding. I think there might be a mod which makes you take no damage when using this option. -
Trying to figure out the details can be frustrating as there are few reliable sources of information. Engwithan's created the Wheel in Ukaizo, which allows Gods to be sustained but it didn't create them. It is safe to assume that Gods were created before Engwith manipulated the Wheel to feed them. I believe that the machine which brought ruin to Ukaizo was the one which caused the unnatural Storms. As we learned from Poko Kohara when adra is overflowed with essence it escaped causing aggressive storms. While the Wheel isn't responsible for storms, another machine (which Watcher turns off) used this concentration of essence to protect the machines (and bring the ruin to Ukaizo once the work was completed). I am curious at what point did Gods walk on Eora as titans? Some of their bodies can be found in Ukaizo? Were they walking on Earth after being created, consuming souls by some other means (ala Eothas), and when they decided to give up bodies they moved to the Beyond and needed to modify the Wheel to be sustained, therefore Ukaizo and the machine and God's bodies hidden with it? We don't know exactly what it takes to create the Gods - the closes glipse we got (and the most reliable) is Thaos' memory were a large amound of Engwith were sacrificed to create Woedica. We have seen powerful individuals become an aspect of a God (Faces of the Hunt) and it is possible that certain individual soul was used as a blueprint for a God. This book would suggest that Skaen had a mortal precursor, however those series of books also provide history which is false/didn't happen yet. https://pillarsofeternity.gamepedia.com/The_History_of_Eora,_Volume_X:_The_Man_Who_Would_Be_Skaen
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The other way of looking at this, is EA corporate runs high risk hail marry strategies that chase trends, and it is they who put their own employees at risk. So in a round about way, you are rooting for a capital entity to eat dirt so healthier publishers that better sustain their employees are the institutions that persist. Of course the games industry runs in cycles like anything else so at the end of the cycle their is really nothing you can do about it anyways. Honestly I see sentiments like yours often on more reactionary game forums and usually it's always a way to assert one's moral superiority over an OPs schadenfreude. While I'm not saying that's what you're doing, I am saying that it's also not great to conflate a person's intent as being something else. Consumers don't like being taken advantage of and in a world where so much of the power is held among sell out journos, it's not surprising when someone salivates at the demise of "soulless interactive experience brokerage farms." The thought of wage slaves ultimately taking the fall is not necessarily on the persons mind, because that's a second order result, and certainly not the one they are hoping first in the moment. Anyways, I literally cannot remember the last time EA made something that I was actually interested in. Obviously they are doing high volumes of business but I chalk that up mostly to hopeful hype, every IP being a mini-monopoly on an experience, and a large treasure trove of advertising funds that keeps naive (mostly young) consumers feeding from the trough. All odds are in EA's favour. I would be happy about Anthem's failure if that meant EA will sober up and start to care about their products and buying customers. I doubt Anthem's poor reception will change EA's mind, and developers who worked on the project will be one to take the fall, if EA decides that Bioware's reputation isn't something they can exploit anymore. I do hope the current AAA trend will crash, and that comporations will go back to business of making and selling individual games. But so far, there is no change in sight, corporation's growth is slowing down, but they still make more money then ever before and instead of investing into the future. They seem to be focused on squeezing as much money as they can by making even worse products and screwing over more emplyees. At the same time, I would like to avoid claiming that Anthem is all on EA - I don't know much oversight there is, and maybe folks at Bioware did want to make looter-shooter. Doing more or less the same game over and over must be tough for people working there, and I wouldn't blame them if they wanted to give something else a shot. There is a narrative floating around about EA forcing Bioware to develop a game outside their specialization, though I haven't seen a proof for that, outside speculations. Apex seems like a prime corporate product, and yet it is said to be a Respawn's own project. Of course, Respawn knows quite a bit about making multiplayer games, while Bioware's is yet to succeed outside single player RPG and Action/RPG hybrid.
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I see no reason to be happy about Anthem's poor reception nor will I find satisfaction in seeing people loose jobs, even is it's been years since I enjoyed/was interested in a Bioware title. Considering EA's history, a "restructuring" is not out of bounds. As Bioware's games made quite an impact on me, I will be sad to see the company go, even if it hasn't been what it used since a massive post Mass Effect2 growth. I am still waiting for my Jade Empire2, though probably at this point it would be at best an open world mess with microtransactions.
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The romances in Deadfire are horrible...Obs should avoid writing them at all costs haha. Now, when disposition and reputation gain systems are fixed, I think they are alright, actually. They are not great - I don't think the game would loose anything if they weren't there, but they don't annoy me or hurt the game the way they did when everyone would try to date the Watcher the minute they joined the party.
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Can the gods reproduce?
Wormerine replied to nouser's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
To some extend we can see it happen with God's "aspects" - though it those cases a remarkable souls (inhabited by mortals) get further empowered - I am thinking here mostly about the Faces of the Hunt, though they didn't no really get born as a result of God's actions, but in some way were reborn as an apect of them. In Eora all beings come to life thanks to souls - creating a new good would be a case of finding souls to fuel him or her. It is possible that even more souls could be redirected to power up another God (at least before the end of Deadfire) or that Gods could sacrifice a bit of their portion to fuel another godly being to life. However, considering how much they like hoarding the souls, I find it unlikely they would do something like that if it wouldn't directly benefit them. -
If Gamespot is to be believed there is another project in the works. I started another speculative thread about it a while back: https://forums.obsidian.net/topic/107090-new-new-obsidian-game-what-is-it/ That something is cooking is expected but no hints so far, as far as I am aware, regarding who is working on it, or what it might be.
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I don't think that's true. I think you could gained up to three flaws but you would be able to pick an extra positive trait to counterbalance the debuff. However, don't quote me on that. As to OP: we pretty much know nothing about the system OuterWorlds will use. Bits and pieces of it (like attribute system/flaws) has been menitoned during interviews but the devs haven't dived indepth into it just yet.
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Patch Notes for 4.1.2.0047
Wormerine replied to Cdiaz's topic in Pillars of Eternity II: Deadfire Announcements & News
But you can spam spirit tornado... in RTwP. TB only makes more apparent some strong features already existing in RTwP. I recently found a reddit post about how convenient Black Jackets are becaus eof instant swapping. But this isn't a new feature from TB. True, I find it curious how I find myself using many other skills that I used to ignore in real-time. -
Preparing an attack or spell
Wormerine replied to Wizard1200's topic in Beta Feedback for Turn-Based Mode
That would be more intuitive, yes: essencially target the spell when it is it's time to go off. It was even suggested by some in real-time combat. However, as it is now you can even hit enemies who move out of range :-D. -
KnockDown Skills Currently Useless
Wormerine replied to Gmeiser's topic in Beta Feedback for Turn-Based Mode
I am pretty sure that knockdown doesn't give any penalties to movement or anything of that sort. I think giving a flanked status to a knocked down enemy would be logical, but upgraded knockdown (mulekick) does that, so what would mulekick do? While unintuitive I do use base knockdown quite a lot. Interupt is a very useful ability and with as a cheap ability it is super desirable. And yes, it does break engagement. I personally think it is fine gameplay wise, though the fact that one doesn't have any bonus to kicking a lying target is unintuitive. -
Fyonlegc Beams Do Not Work
Wormerine replied to akaillogical's topic in Beta Feedback for Turn-Based Mode
XD I am not from Obsidian support. Just another user. But don't worry, someone will see your post if they haven't already.