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Showing results for tags 'Turn-based'.
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Version: v5.0.0.0040 LAX123ABCDEFGHI[TB] -steam I am playing in turn-based mode at maximum game speed with manual turn-ending. I have made two attempts at the Neriscyrlas fight in Beast of Winter. The same problem has occurred both times and has caused me to abandon and reload the fight. Both times were due to the game landing in a stuck state when a controllable character was affected by the Terrified affliction. When it is their turn, I am obviously unable to command them to perform any actions, but the End Turn button is simply greyed out with "Waiting..." and neither of my
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Hi all, I've looked everywhere I could think of and couldn't find any PotD solo turn based build so I've decided to ask for one here. I've already finished the game on PotD solo RTwP with a Devoted/Streetfighter and it was a lot of fun. However, this build obviously won't work on TB. I'm really interested in FINALLY trying the new turn based system but I only play solo PotD so here's that. A few points for this potential build: 1. I'm using Berath's Blessings so builds that are very weak at the beginning are still fine (I hope). 2. This build should be able to win
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The ranger's ability of Evasive Fire is something that can be easily abused in the turn-based mode. With 8 bond a Ranger can get off 9 shots in the opening round (1 from their Action point, and 8 from using Evasive Fire). I think a simple solution to this would be to make the shot gained from using Evasive Fire only occur on the first usage of the ability each round. This way you'll gain the benefit of 1 extra shot and the mobility aspect, but you can't just kill off a bunch of guys by spamming it
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Link to Edér Black Jacket Subclass Mod on Nexus Mods: https://www.nexusmods.com/pillarsofeternity2/mods/302/ Link to Pistol Modal Mod on Nexus Mods: https://www.nexusmods.com/pillarsofeternity2/mods/309 Link to Edér Black Jacket Subclass + Pistol Modal Mod on Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1662064117 (old, bundled version) New version 1.1 updated 13th March 2019, changelog in new post below and at Nexus Mod page First mod I have published, should work with Pillars of Eternity II: Deadfire version 4.1.2. If you have problems or find
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I have reached Fyonlegc and have engaged in the fight on PoTD in the new turn-based combat mode. The security beams do not match the visuals on stream. The security beams seem to trigger where they previously where shown, and are inconsistent where the graphic was displayed as character quite far from the security beam, or at least where I think the security beam, is going to hit, actually hits. Many turns also provide no chance to react to the security beams. I think this fight requires some balancing and changes for turn-based combat. For Reference: https://www.twitch.tv/videos/381
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I was very excited to play the turn mode, after some quick quests, I arrived at one of the first challenging fights, Gorecci Street. In the Questlog appeared to be at the same level as mine, 3. At this point i have 3 characters. I started the fight, I noticed the astronomous amount of enemies, 7. I ignored mathematics and went up, got good damage and some few cures, but after several frustrating attempts I realized that it would be impossible by the mere fact of enemies ranged did not miss any attack, always giving more than 30% of my total health damage. In the flood, u cant reach in time the
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Loving the turn-based combat. I put 16hrs into yesterday!! There seems to be promblems in the Brass Citidel area. Ive had the game crash on me severals times today. Cant get in over 5mins of play time in the area. Theirs also an issue that animations during conversations freeze and you cant choose dialog options, but the space bar will make the characters say random things without knowing what they are responding to. If someone could post a Dropbox link.. Along with easy instructions I can send the error report. Or tell me what files to attach below.. Thanks
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This is admittedly a very minor thing, but it can be misleading to annoying. While using the Turn-Based combat, just about every time I mouse over a target to check the chance to hit the character makes their comment about it not going to work. They'll say this even in cases where there's a 100% chance to hit and they'll be doing 130% damage. Not sure what the criteria is for them to say their comment, but it doesn't seem to make sense in a lot of the cases.
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Realms Beyond: Ashes of the Fallen just launched today. It's a party based CRPG with turn-based tactical combat on a hex grid and using the OGL ruleset (i.e., 3.5e D&D). They're also releasing the game with the editor / toolset so it will hopefully have many user created mods. It looks absolutely fantastic to me. I much prefer TB to RTwP. I only hope the story will be better than ToEE. The KS is raising funds in part to help hire a lead writer so that's a good sign
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Anyone backed/playing it? The game was made by a small studio from Belarus. They did a Kickstarter, spend quite some time in Early Access on Steam and now it's finally released. It's a tactics/strategy/rpg hybrid in the vein of games like the Heroes of Might and Magic series or Disciples. The main story has you battling and questing through a series of individual maps while commanding a small squad of various troops (divided in melee, ranged and casters). As your troops get more experienced, you can upgrade them in different ways (e.g. a noble can be developed towards a knight or a due
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Only a couple of days in and looks like a really passionate project by two guys - check it out:
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