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kaiki

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About kaiki

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    (3) Conjurer

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  1. Hello, I have really fallen in love with the Vailian accents and language in Deadfire. Now that the world of Eora has become fleshed out with many different accents and languages, in future games could the voice options for the PC reflect that diversity? It's disappointing to choose a character from Old Vailia and not be able to have him sound like the other Old Vailians in game.
  2. I am enjoying the flirtations between Eder and Xoti. I always love a good romance or love story in my games. So please keep them in your future games :D
  3. That's good to know I keep seeing NPCs saying "I didn't know Huana had Watchers" and I've been wondering if they were referring to me. It seemed very odd.
  4. I carried my godlike pirate over from PoE 1. He had a Deadfire culture before PoE 2 was announced so I was excited about how that would play out. From what I can tell the game acts that having the Deadfire culture means you're a Huana. As, even natives of the Deadfire, but who's ancestry came from Old Vailia, or wherever are still considered culturally whatever their ancestors were. It's clear that as the Deadfire's lore got fleshed out it turned into that the Deadfire was mostly Islander Aumaua. This is obvious as Naasitaq was considered part of the Deadfire, but now it's mostly refereed to as its own region (crew mates from Naasitaq have that listed as their culture rather then Deadfire). This has made RPing my character confusing as in my mind he was born from human parents but were from the Deadfire. I suppose if I want to RP him as a human pirate-type I should be from Old Vailia, as that's the cultural background of the pirate faction? I'd love feedback and ideas from yall :D
  5. It was a joke. Until we get an official denial, this seems a good rumor as any to spread :3
  6. Then the thread is in agreement. There has been gross misuse of the term nostalgia when gaming media has talked about PoE ^.^
  7. Thank you Those were the types of things I was thinking when I first posted. How unfair it seemed that, at least it seemed this way, the gaming world was writing PoE off as "BG rehash for the people blinded by rose-tinted glasses". So thank you for putting in your two cents and I hope you got your goat back
  8. Hello, I had read a recent review for PoE and it's a recurring point in any mentioning of PoE, that the game uses nostalgia for the IE games. While I don't think the point is false I did wonder how much is nostalgia vs the genre of game that PoE was made is a fun genre. By that I mean could you argue that Starcraft 2 has the nostalgia factor for people that loved the original Starcraft? It's a philosophical point, I suppose, if the IE-style games had continues to be made, even just sporadically, PoE may be regarded as the best new addition to the genre. Rather then "if you pine for the olden days of yore when Baldur's Gate roamed the land, play PoE." Again, I do acknowledge that there is a nostalgia factor for some customers, but have criticisms been too reductionist in that regard? PoE is a great game that stands on its own. And, the point I wish would be brought up more, the genre of IE-style games is a solid fun genre that more developers and publishers should revive. I hope a few more games in this style get put out, not just by Obsidian, then a clearer picture of how much PoE's success leaned on nostalgia vs the game and genre of PoE being great entertainment. Yalls thoughts? PS I also apologize if this is kinda rambly & incomprehensible. Just a thought that's been percolating in my brain.
  9. I'm fine with how DR works as is. It makes sense to me that small weapons do poorly against heavy armor (or whatever the DR represents on the particular enemy). While at the same time, characters that are built to use single handed weapons can do very good damage. As for balance, if small light weapons did more damage then rogues would be able to do even more damage (when they are already top at single target damage). Making things worse, rather then better. Just my thoughts.
  10. Rogues do well with single handed. Having one weapon increases your accuracy. Which then increases your crit chance. Rogues can be build around doing massive crit damage so it's a very nice fit. Using that strategy on my current run with rogue pc, loving it.
  11. Pretty sure the idea for unarmed monk fighters with powerful unarmed attacks comes a single source, Shaolin. All the other monks that fought, that I can think of off the top of my head, wore armor and used weapons. I've always found it strange that RPGs, ie dnd, took the concept of a Shaolin monk and mashed that into a western setting when Europe had its own fighting monks in history. I've found that the PoE monk is less jarring then if they wore no armor at all and ran around like they had on full plate. I hope in upcoming sequels they keep the monks as is and don't turn them into Shaolin monks.
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