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Wormerine

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Everything posted by Wormerine

  1. Sided with aprincipi, even reach Uakizo and yet still no achievement.
  2. It worked before 1.2. Just tried it with both high explosive person and no explosive person. Both worked just fine.
  3. There is no logical reason not to show too high level areas when scaling up only. It’s not ideological limitation, but a technical one. The difficulty indicator is static and responds to your level only. To have it work with scaling it would require to add functionality to it to recognise what level is being scaled or disable indicators showing “below your level”. Hopefully, it will be patched in the future.
  4. There is a stock of fine firearms in Brass Citadell. Dunnage has some neat stuff as well.
  5. In the NW corner of the Deadfire map there is a Fampyr infested isle, with a scripted shrine event with a pretty high survival check. if you succedd (you can come back there later in the game an redo it if need be - it doesn't disappear) you find Waterlogged Journal with the following content: I can't figure out 1st location, but second one if fairly obvious: Arkemyr Manor. I went to see the old chap and to my suprise he had a special conversation option: I found the book before (obviously) and here is its content: However, no other ideas. Scanning through locations trying to figure out first one, mentioned in the Journal. Any ideas?
  6. I am not sure if you can sell it, but no, there is no fleet mechanic. You will want to move your crew to the ship you are currently using.
  7. Intended penalty moving through power levels slower (it take longer to access higher level abilitites) and not being able to reach final two power levels.
  8. From Josh's tumblr: https://jesawyer.tumblr.com/post/174020383326/dunno-if-its-just-gossip-or-not-but-heard-you-are
  9. There was experiment in beta and they moved healing and ability damage (be it every ability not using weapon attack as default) to resolve. I liked it personally, it seemed like most people hated it. Con and res certainly seem like the least appealing attributes, or at least ones which weaknesses can be fairly easily made up for.
  10. I bought a galleon and I like it. It might be more worth it to upgrade your equpement rather than buy barren ship - you need to outfit it as well. Bigger ship is also more expensive to run. Try ship2ship combat with your current ship and see if you need an upgrade. With better understanding of ship combat you will also be also to better pick a ship best to your liking.
  11. The level up screen where you can see all skills available to your class with their required power level. It would be nice to be able to take a look at your skills at any time - I picked a lot of redundant buffs because of not remembering what skill exactly can another party member can pick later down the line.
  12. Ugh. News to me. What does this mean for PoE 3??? I hope it doesn't end up with only 2 games. It will be like Baldur's Gate 3 all over again! It’s been long known that he won’t be helming PoE3. Even early into Deadfire development when asked about additional lore, he said that he doesnt define more that he needs to for current title to give as much blank space as possible for future POE designers. It has been also known for a while that he won’t be working on DLCs. From what I understand he won’t be leading any projects right now, but he will be advising on various Obsidian projects.
  13. Ah my mistake. I took the argument that game isn’t complete without DLC for defence of OP, which was upset that Obsidian released “incomplete game”. Unfortunately I don’t think the critical path will be extended - the description of DLCs suggest even more distractions added to the main game. However, some teases of wizard’s interests in the main game suggest that they might shed some light on metaphysics of the world.
  14. That is not good to hear. That's a shame actually. That's my main point of criticism of quest design in Pillars 1. It's discouraging to hear, that is still a problem in Pillars 2.As I said in my thread I do not mind having limited options to solve a moral dilemma. If it is an actual moral dilemma. My problem is when the options are only limited to artificially create a moral dilemma in the first place. And when obvious logical choices to react to a situation are simply not there. Many quest have impressive ways of approaching them (both story and gameplay wise) but every once in a while there is one that I feel like an obvious solution/option is missing.
  15. I'm not. It's basically frame a piece of filth and let him die to help a noble worker save his people or save an innocent man. Definitely one of the better morally ambiguous quests. Though admittedly it took me five seconds to make up my mind which was the correct option after having played through the quest so many times in the beta. **** Tamua. That’s fine... but you take fruit anyway. So innocent person dies and the fruit will be eaten.
  16. Well, and I thought: “they are... intelligent? Holly cow, I murdered like bunch of them”.
  17. I once played a game called ADOM where you slowly got corrupted and started to disintegrate if you didn't progress fast enough. I never finished it xDOh my goodness. Love this game. It ate countless hours of my life. Never got close to beating it. This crazy time when you intentionally catch corruption hoping for two “thin and nimble” corruptions so you can enter Quickling’s Tree.... good times.
  18. I could use some random encounters. Everything feels a bit too much “under control”. An ambush here and there would be welcome. There are some in Neketaka, but I would like to see more. Wishing we would reach that sea monster stretch goal.
  19. You're entitlement to say I'm entitled to say something that we all know is true, is at the very least unsettling and a perfect example of what I mean about a community who has a deluded and white knight mindset.I'll spell it out to you in simpler way, when you buy a game like say: Horizon: Zero Dawn or The Witcher 3, you have two versions... The "Standard Edition" and the "Complete Edition" so please stop babbling in your ignorance. The "Complete" editions include that "optional" dlc. Any game dev, including Obsidian will tell you if you want the complete/full experience, to buy the dlc as well. So stop complaining about complainers who aren't really complaining but saying something you don't like or can't understand. What you really mean to say is "You have a choice to see a game as complete even though it's not, because the game has a proper ending or legnth" Alas, I think I've proven my point. So what you say is that Deadfire shouldn’t be completed? 1) Self contained, full of content game isn’t a complete game, because more content is to be had. 2) DLC make the game complete. Because that’s on the label. Just like GOTY edition. Everyone knows “Game of the Year” in an accurate and true label. 3) but Obsidian shouldnt release DLCs. Because...? Sometimes the amount of stupid is overwhelming.
  20. Some of the upgrades are exclusive, but game doesn’t communicate it in any way.
  21. I have been thinking even more on the subject when playing today. Deadfire clearly goes for different kind of content for its main game - sprawling world, with unique encounters to find, locations to discover. Little to no classic “decent into hell” dungeons. It’s fine, and I think it serves the game well. Maybe bigger dungeon might fit in, but I think pacing of Deadfire is great. Spending too much time in one location is not what game is about. However, I don’t think Deadfire pulls the sprawling exotic adventure either. One issue is difficulty - playing on Veteran and I feel no danger or thrill of excitement. I am confident I can defeat anything I encounter, and I even faced epic monsters with a shrug. That is a thing which hopefully will be fixed in the future. Another element is that there are very few monsters we haven’t fought yet. Running into Lagufaeth isn’t too exciting after fighting the in PoE1. Naga are the new addition, but they die just the same - if they have abilities that make them unique, than difficulty isn’t balanced enough to let them shine. This fantastical Deadfire with its unique monsters has been very familiar so far.
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