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Everything posted by Wormerine
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Same as you Serdefilos. Exploring 1st settlement. Enjoying it a lot so far. The only thing which really buggs me is how broken save import is. Half of the time it's incorrect, and its inconsistant! It claimed I did a different choice at one point, and then game me an item recognizing the right choice. Companions appearing and mentioned with wrong endings. That's a really odd thing to miss for release. EDIT: Yeah, relationship system is great. I had a serious talk with Eder for stealing from Eothesians. :-P
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Wooooo!!!! Thanks everyone. Now only waiting for it to be integrated into GOG. Except annoying incorrect save import enjoying Deadfire a lot so far.
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If I remember they explained it that the game changed so much (visually and gameplaywise) that it made little sense to try to match previous character. They will look and play differently no matter what. You might want to redistribute stats differently. In the end they went with full character creation. I dislike it a bit as well (do we continue the same character or not?), but it's alright. I will remake my character tomorrow once game downloads.
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Is that normal?
Wormerine replied to Wormerine's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Awwww crap. Good thing I read that. I started to download the game and I was 30% but I was suspicious that its only 12GB. Turns out I was redownloading beta. Well, better finding out today, rather than tomorrow mornign. -
A thread to express our panic and soothe those in need. Starting with moi: My fig backer copy on GoG has been acting odd recently (using Galaxy client). It's "not available" tag disappeared, and just now the actual game disappeared as well. I assume it will be reborn in an hour and half, but I was wondering if other goggers experienced the same thing.
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Saving up tomorrow for Deadfire. Kinda regretting agreeing to see Infinity War on Wednesday evening, but it has to be done at some point for the sake of small talks. Some coffee and lots of tea. I don’t snack. There is no way my cats won’t work hard to distract me. One in particular choose s mousepad as his preferable nap place, if I don’t pay attention to him for too long.
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Importing orlan cipher merchant from Old Valia. He tends to be good, but favours good deals over charity, always tries to think of far reaching consequences. Suffered quite a bit because of being orlan - tends to stick to his own race, when given a chance. Distrusts humans. As far as Gods, I am still not 100% sure what he thinks. The revelation changed things quite a bit. He doesn’t believe in good human nature too much, so Gods aren’t that bad of an idea. If there will be a chance he might try leverage his knowledge to strike a good deal with Gods.
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Sure, but you might prefer certain outcomes more than others. If you are really curious what will happen if..., you can make this scenario happen. If I were planning to do one playthrough only, I would regret suppressing Iselmyr, or not kidnapping orlan baby. As is, I will leave those for later playthoughs.
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Importing save imports choices only. You will be creating character from cratch anyway. Backgrounds do get reactivity. If you recreate your character and give him “Deadfire” background you will get the reactivity. Whom you played in PoE1 won’t matter. Companions who are dead, stay dead. If Eder/Aloth/Pallegina died they won’t join you for the sequel. Luckily for you, there is save editor if you want to create a “perfect save” or you can choose one of the premade saves. Saves are stored in the same place for both platforms. You should have no problems.
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Wouldn’t 2d background be more space consuming than rendering 3D? Rendering is heavier on the machine, but high definition imagine takes tons of space. That’s why games which use prerendered cinematic tend to be a huge download. Combine it with full VO and actual game ending files and big instal is not surprising.
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Pillars of Eternity: Pen and Paper Starter Guide
Wormerine replied to hamskii's topic in Pen-and-Paper Gaming
It seems like Guidebook volume II is out as well and a key for season pass can be generated. -
PoE1 is inspired by Infinity Games, which were isometric real time interpretations of 2nd and 3nd D&D. However, Deadfire uses its own ruleset, adjusted to be better suited to cRPG. A lot of mechanics should be familiar, but how they work and are calculated will be different. Especially in Deadfire, which rather than “inspired by Infinity Games” I would describe as a “sequel improving upon a game which was inspired by IE games”.
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Maybe that’s what they are planning! Maybe they said it won’t be ready for release, because we won’t have all the codes for the release!
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