Everything posted by Wormerine
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Watcher's Role Decreased
Wormerine replied to Shatterstar's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Oh yeah. I completely forgot about “guiding souls to adra” thing. You know, Deadfire is really convoluted and confusing. So what, souls can’t find their way because Eothas is dead? So they couldn’t find their way for how many years now? That would support the idea that reincarnation was Enguithian creation, and gods actualy do serve the purpose. Why... you had clever set up in the first game. Now things get really weird and with no payoff in sight.
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I've really enjoyed PoE 2
Wormerine replied to Gritino's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Tyranny is worth a go. It’s a much shorter game, pretty much entirely revolving around critical path. Not a fan of combat system. But it’s a good story, with interesting characters and world. I would say it is a rather different game that PoEs, which is fine.
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Favorite and least favorite companions + sidekicks
Wormerine replied to Heijoushin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Aloth: A character I really liked in PoE1, and therefore has a head start. His ties to Leaden Key should make him a fun companion, but he just... doesn’t do or say anything. As he is silent by nature, his silence didn’t bother me as much. His quest is interesting but it is so incredibly short, with so little development. Eder: i can never make a PoE1 run without Eder. I completely don’t care about Eder in Deadfire. He appears on the ship without much explanation... and that’s it. He is still Eder, he just doesn’t have much to do and reason to be there. I found his sidequest to be rather unengaging. Maia Rua: companion with the most surface appeal. Disciplined, yet laid back, with some clever quips. She is also very very boring. I see nothing in her, beside mandatory faction representative. Pallegina: another faction representative. Bringing her back from exile is shaky, I am looking forward to replaying with her still working for Valians - I imagine it will work better. I like Pal. Her quest was meh. Didn’t really bring anything new, except and opportunity to learn a lot about godlike, but never giving me opportunity to do so (can’t I question to animancer guy? So many questions). Serafen: I... really liked him. Funny how the least appealing characters on surface end up being my favourite. He is well introduced, and I found his quest to have the most meat to it. His “visions” allow for some decent insight into his character, making me care for him the most. Tekehu: his interest in sexual relationship with my orlan PC 3 minutes into adventuring-resulted in him spending most of the adventure on boat. What I did see of him though, I liked. His personal conflict seems the most “Pillars” to me. But of philosophy and cultural insight. Xoti: I found her to be the most memorable of the characters. She acted too erratically, but once the relationship system is fixed she might end up fine. I didn’t use sidekicks after recruiting them.
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Rauatai storms
Who know. Deadfire lore works in mysterious way. Probably something to with adra though.
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The sales thread
Wormerine replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Peak is almost always always on release for something like this, short of exceptional circumstances. An exceptional circumstance could be that it is an Obsidian game. From all the Obsidian fans I know, I was the only one who jumped unto it. Most of them are waiting for patch or two. I waited for a bit with PoE1 as well.
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Romance & Companions wishes (NON-SPOILERS)
Wormerine replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)There is this problem with developing romance, before developing a character. As most romancable characters are new, and romance is the new companion content it all ends up being rather weak. It’s as if Eder would try to romance you after leaving Gilded Vale, instead of learning about his history, past and brother.
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Is Rekke supposed to be companion?
If anyone should turned into full romancable companion it should be Nemnok.
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[ENDING SPOILERS] The ending of Deadfire and what it means for The Lore
Wormerine replied to Aramintai's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)No, nothing what was said by Obsidian suggested that there is anything else planned other than 3x$10 expansions. But.... Gog release announcement said: First three? Surely that means there is more to come. On a more reasonable note: I doubt gog would know anything at that point, anyway. I would really really like if those 3 expansions would be a build up to a large, after main campaign content, but I would be really really surprised if that was the case.
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Trying to wrap my head around the plot (big spoilers)
Wormerine replied to Heijoushin's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I don’t know what Eothas did, what effect it had, how life worked before the wheel. Also there are only few new books in Deadfire. Why? Whyyyyyyy?
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Heroes of Might and Magic?
Wormerine replied to Archaven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I am actually with you, but HoM&M5 was the first one I played. Tried to go back to 3, but never grabbed me. Ubi should get their **** together, and release proper HoM&M game without messing it up. From what I have heard 6&7 aren’t worth trying.
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PSA: Adjusting dispositions is really easy
Wormerine replied to Yosharian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)From what people reported disposition tags are all over the place. Sometimes you gain disposition simply by picking “farewell” option. One of the things that requires devs attention.
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Any news about Scavenger Hunt and GOG.com Edition?
Wormerine replied to LostHero's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Finished game without Cutthroat Cosmo ;-(
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Change level scaling mid-game?
Wormerine replied to rhugga's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Not right now. It is technical limitation, not design decision per say. I am pretty sure, it was said somewhere that they are looking into making it changeable so it might get patched in at some point. Right now PotD and scaling are unchangable.
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Romance & Companions wishes (NON-SPOILERS)
Wormerine replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Wasn’t Eric contracted to write Eder for Deadfire? I remember that being the thing.
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Should Pillars add in beauty or renown stats for dialogue options or events?
Wormerine replied to bgi123's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)So... attractivenes stat? Defines physical, social and sexual attractiveness of your character, increasing positive reaction from NPCs, granting discount at shops and taverns, and increasing chance to get harassed/catcalled by a random NPCs. With high attractiveness all romances trigger as soon as you recruit a companion.
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Romance & Companions wishes (NON-SPOILERS)
Wormerine replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)From all the characters Pallegina is the only one I could imagine my Watcher falling for. But I imagine it is precisely because she is not a romance type person. I might get conspiracy theory’sh here, but isn’t it curious that two companions who aren’t romancable are Pallegina (written by game director) and Eder (written by PoE1 narrative director). Just as if romances shouldn’t be part of the game? [if it wasn’t clear enough: I really dislike romances in Deadfire, and I am desperately looking for a justification to my feelings]
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Grimoire - in Pillars of Eternity 2...
Wormerine replied to Tawmis's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Sure, if you don’t want to manage your characer, more spells are not appealing. Still, for those who were fine with 4spells per level in PoE1 it’s no problem - pick spells on level up and a random grimoire and you have more spells than in PoE1. I for one prefer how they are done now - I have “core” spells which do what I want my wizard to do, and Grimoires to add extra stuff.
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Why are half the companions trying to get in my pants?
My ship crew doesn't love me, they prefer to play Orlan's Head and the image they use looks strangely like my Watcher... Ha! I was so upset there was no special reaction for an orlan Captain.
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Companion interactions
Wormerine replied to Yonjuro's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Considering how games is made, suddenly having bunch of unvoiced lines would stick out. Design was made, and I am afraid it can’t be undone just like that. Companions have quite a lot of content, just little meaningful one. I was surprised to find on YouTube how elaborate companion conflicts can be, alas high diplomacy skill and they are over really quickly, never to be heard of again. I don’t think adding more would fix an issue I have with companions, though I wish I could talk to them more at times.
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Grimoire - in Pillars of Eternity 2...
Wormerine replied to Tawmis's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That’s assuming that two or three spells you picked will be ones best suited to every situation. Aloth ended up switching between 3 Grimoires depending who he was facing. Couple features that would be greatly welcome: 1) renaming Grimoires - just allow me to rename it. I don’t always remember which one had which spells. 2) better feedback - when looking through a grimoire grey out spells I memorised, to easier judge how much it adds within a glance.
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[POTD Difficulty] Launch NOT tuned discussion thread
Wormerine replied to Haran's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)And it was like that in IE games, the problem is that didn’t work. That’s why resting supplies were introduced. When you rest and get ambushed you either: 1) can handle the encounter and it’s annoying 2) you can’t so you reload. It is a mechanic which can work ONLY in a setting with perma death and no reloading. Just a note - it makes no sense to have no armor and weapons when ambushed. It’s an adventuring party, not a Holliday trip. It’s not like they put up a tend and change into pijamas.
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[POTD Difficulty] Launch NOT tuned discussion thread
Wormerine replied to Haran's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Isn’t ther an Ironman mode like in PoE1, or did they remove it for now?
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Heroes of Might and Magic?
Wormerine replied to Archaven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I see little similarities - no army to command, no real resource gathering. Heroes world map is a board game, Were you move units around, gather resources explore, block, intercept enemies. PoE world map is still essentially an interactive menu, albeit with resource consumption.
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Should Pillars add in beauty or renown stats for dialogue options or events?
Wormerine replied to bgi123's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yes! Having speperate charisma and beauty stat was something special. The thing is, Deadfire doesn’t do the combat/social mix for attributes. By current logic investing into beauty stat would either need to somehow contribute to combat, or would detract from effectiveness of your character. Deadfire isn’t really designed for creating combat or social oriented characters - they are always both.
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He's alive! No...They're alive! ALIVE! ( ending mess up )
During Castol trial, I have option to tell Alvari that Furrante is dead.Yeah I know. I did too. But as the OP mentioned it doesn’t always work.