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Still bunch of companion gifs and from what I understand at least two updates (47 is audio and 46 is ???). Closer to release, press stuff might me more prominent, right? We might still get a flood of stuff, though I am sure we missed something. So far they advertised every code we found via twitter right? (including magaizes and Versus Evil store)
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Considering each DLC is projected to cost $10, I think they are going to be of some substance. If they are just a weapon pack or additional ships, I doubt they will sell at that price point. We don't know how they are priced exactly though. Their combined worth is $30 but they might be priced $5, $5 and $20.
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New game +
Wormerine replied to Dragonfear's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
From what I understand it's tied to Deadfire's achievements, not PoE1. In beta there is an ingame achievement tab, so I imagine whenever steam or gog works it shouldn't matter as long as game registers it. -
You are not alone. If you were able to playthrough PoE1 without an issue you should be able to run Deadfire, at least on playable level. But it's all a mystery right now. Final specs weren't released yet, optimization isn't finished. The most recent beta release came with significant performance boost, but I have no idea how much it will further improve before the release.
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I agree that “creator meddling” is certainly one narrative. Per the post you’re responding to, I don’t think that it’s applicable here. I think Feargus wants to be able to point to Deadfire as the crown jewel of Obsidian and is pulling out all the stops he can to achieve that. But... that's good, right? And why wouldn't he? PoE is their own IP - the better it does, the better they do. If we follow this thread, and assume that previous susicion that Josh doesn't support full VO is true - than Josh doesn't want Deadfire to be Obsidian's crown jewel...?
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Hello! By all means, this is the first legit concern I have seen on these forum regarding full VO. It all depends on what those three DLCs will be. Me, like most I believe, am interested in story content. Commitment to full VO indeed increases production budget if they are to fit into the game. But who is to say that all three will be story expansions? What if the meatiest of the DLCs will be an expansion, while two other will be smaller DLCs to keep Deadfire pop up, before the 3rd one is released? In some streames when talking about additonal ship mechanics he mentioned that it could appear as DLC/free content update. What is speculation? Unintentional reveal? Who knows Only time will tell. I am bracing myself for some of the DLCs to not be White Marches.
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Sounds like code for “a decision Josh wouldn’t have made”.Or more importantly, it’s a decision Josh couldn’t have made. While it is possible he wouldn’t do that, or he would invest in something else, we just don’t know so let’s not assign made up motives and viewpoints to people who didn’t express such. It is especially important as this quote comes in context of altering his writing because of full VO, and it’s brought up as an explanation of why full VO didn’t have an influence on his writing.Right because he isn’t an owner. He could have, just as easily, answered the question without mentioning the owners. I think it’s interesting that he did. Doesn’t mean I’m pissy about the decision or the VO. I’m sure Feargus is eager to have feather in his cap for future negotiations with publishers, as a fully voiced indie game of this size probably carries weight. That's I mentioned the context of this statement. If it was all by itself: "Hey Josh! What made you go for full VO? - Hey, it wasn't me! It's was the owner's decision!" but it makes sense to mention it in the context of his reply: "No, full VO didn't influence how I wrote this game. How do I know? When I was writing I didn't know full VO was a thing. Why, if you are the project director? Because people who can give funds for this kind of feature decided that after I wrote most of my thing" I know that the story of owners meddling with creators is a common theme, but it feels very off, especially when owners give to the project, rather than take something away. "Hey Josh, I just multiplied your VO budget and... -HOW DARE YOU RUIN MY WORK!"
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Sounds like code for “a decision Josh wouldn’t have made”. Or more importantly, it’s a decision Josh couldn’t have made. While it is possible he wouldn’t do that, or he would invest in something else, we just don’t know so let’s not assign made up motives and viewpoints to people who didn’t express such. It is especially important as this quote comes in context of altering his writing because of full VO, and it’s brought up as an explanation of why full VO didn’t have an influence on his writing.
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Well, figuring out what people think gods can do for them is kinda central to figuring it out, no? People in Eora know that these Gods exist and rightfully so, because they do. What they do with that knowledge seems to vary. Many NPCs in the world seem to do what they do (research, farming, craft) and get drawn to Gods whose ideals are closest to their own. Some people use faith as an excuse to do what they do, some rely on faith to make sense of the world around them.
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I don't agree with the last part myself. I don't think any piece is so sacred and perfect that it could never be touched by another artist who might want to adapt it according to his vision. A good artist may certainly take these games and remake them into something good or better, but that really falls to how capable the artist is (to give an example I think it's arguable that Great Expectations is far more "untouchable" a piece than any videogame could strive for - Baldur's Gate and Torment included - yet David Lean's cinematic adaptation of it is hardly one to scoff at - likewise it's hard to ignore the success of the Aeneid even as it is partly an adaptation of the Illiad, or for that matter a piece like Adam Buenos Aires as a more modern adaptation and repurposing of the Divine Comedy). The question as to whether it becomes a success or not ultimately falls into the particulars of that vision and its execution and that's where Beamdog failed for me (I would go as far as saying that their blind veneration for the original source and the self-imposed kid gloves resultant from it was a detriment to their vision and to their work on these sequels). Personally I still think it's entirely possible to take a game like Torment and properly remake it into a piece that can quite feasibly be even better than the original - there is certainly room for improvement, all successes about it considered. I should elaborate. I am not against remakes and adaptations. what I meant by BG “remake” is exactly the same game being release today. It wouldn’t work. Technology, sensibilities and telling of the same story will change after 20 years. It’s especially tricky with influential works as they are copied so much over the years and improved upon, that they loose the originality which made them a hit in the first place. Using your example: yes, Torment could be remade and be a much better game, but it would need to change. The same Torment released today wouldn’t be too impressive, even if the game has a recommendation from me as a classic.
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Whatever the nature of Gods they exist and can influence faithful. I doubt they “guide” a cycle, they are rather a subject of it. What is their range of influence is something we might learn more in Deadfire. Gods are capable of interacting with the world (Thaos constantant reincarnation, Ondra’s attempt to wipe Engwith, stopped by Abydon) but they have a pact not to. But they don’t run the world. I doubt Berath oversees death and rebirth in a way a Hades in Greek mythology would. He represent and strive towards an ideal or rebirth and cycles. I wonder what Eora’s people believe. I don’t remember Berath being represented as guy who makes those things happen in PoE. It doesn’t seem like Gods in Eora have a clear heaven/hell dogma enforcing certain values.
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You mean that lines can get altered during recording? Nay, that's good, especially if they worked with actors to develop characters. Its normal in movies for actors to alter their lines and argue about what their character is saying/way it is saying, though what Josh mentiones is mostly differents between how lines look on paper and how they sound. It aint Shakespeare, and writers are right in front of you. If they won't like it, they will correct you. EDIT: I completely misunderstood the Question, the Josh's Answer and the posters comment. I am not sure if its exhaustion or beer.
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As someone who loves both Baldur’s Gates and Planescape I have plenty to complain about. I am much less nostalgic about Planescape as I played it fairy late. Lack of character depth or choice on Baldur’s Gate side would be its downfall if it was what it is aiming for. Very poor combat of Planescape would be it’s downfall of it was what was praised. Both games hold up extremely well. They have big issues - both are product of wild times, of very creative but inexperienced creators. Fallout 1&2 are a complete mess in so many ways, yet there is brilliance there. No, you couldn’t just “remake” them today and have them be good products. That’s why I am so against Beamdog adding stuff them - after 20 years you can’t so that. If someone can’t connect with them today, that’s a shame, and that’s fine. Gaming went a long way since then. But there is sincerety and creativity in those games, which make them a worthy playthrough even today.
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That assumption is untrue. Going back to early 80s (I’m old...) some video game trilogies required completion of game 1 in order to continue in game 2. Other trilogies did not. It all depends on the developer.First of all Lord of the Rings is not a trilogy: it consists of 8 parts, which were distributed via 3 books. None of those are sequels, as none of them are stand alone books. A better comparison would be an episodic TellTale release. PoE1 is a stand-alone game with a complete story arc. Deadfire hopefully will be the same. While they share protagonist, they don’t share the same story arc. Even if there will be a bigger storyline it’s clear that devs think one game at the time. Making each game stand on its own is a better business model. Games age quickly and if you tell someone they need to play couple games before they try the new release they are unlikely to dive in. Release multiple standalone connected instalments and they might go back though. You expand your audience instead of shrinking it as time goes by. I don’t know 80s game, but I certainly feel that in 90s sequels were aimed more at people who played 1st nstalments rather than trying to gain new crowds - stories would jump right into the action, characters weren’t reintroduced, games lacked tutorials assuming you know what to do, difficulty would be steep as devs assumed you are familiar with basics.
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You can’t take any work out of the context it was made. Even though BGs might not hold up in all aspect they were creative and innovative at its time. Yes, BG shares the same issues that later Boware games have but it was the first one. Poor morality system is usually a Bioware issue, but it took couple games before I really starting to get annoyed with it. Just like Ubisoft Open World game is something I despise, even though I enjoyed Far Cry3 ad original AssCreed. Continue doing the same thing over and over again and it becomes stale, and its issue become more apparent. And as far as writing - the thing is while BGs are corny they are better written than Dragon Age, in big part because they are corny. Dragon Age tries to be more serious but it didn’t click for me. Characters behaved like idiots, lore was unimaginative and dull, conflict was very forced, darkspawn was an incredibly boring antagonist.
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But as a more direct reply: the order they talk about are pledges. To be able to buy an addon you would have to back the game while they were still open. While it is possible for backers to buy additional addons, it is not possible to back the game anymore. Pre-ordering does open access to beta. And as EG said. Better wait these couple weeks.
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Deadfire: Would you like to know more?
Wormerine replied to Tattyblue's topic in Backer Beta Discussion
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Deadfire: Would you like to know more?
Wormerine replied to Tattyblue's topic in Backer Beta Discussion
While casters rely on their spells, the melee classes rely on their autoattack. In addition keep in mind that high level big spells take time to cast, which make them more tricky to use and take time (action economy as Josh described it - only so many things you can do during one fight). It is true that for melee higher level powers consume more of the class resource. In beta there is a soulbound weapon which allows to restore some of the class resource with a kill once per rest, so its possible there will be more items like that. One thing to consider is that "upgrated abilities" don't replace their base version. Let's take figher's knockdown and mulekick as an example: While primary use of knockdown is an interupt while mulekick gains +25% damage, knockup and a chance to disorient an enemy. However, both stay in your repertoire: You can use either of them, depending on what you feel is needed. In addition every class gains additional resource to spend when reaching new power level. Edit: factual mistakes.