Everything posted by Wormerine
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Sid Meier's Pirates of Eternity impression after 20 hours
Wormerine replied to Almaar's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Ah, TW3, the mindless dotted trail-following simulator. Similar to BG2. I agree with OP,Witcher3 is a new BG2: an open game with bunch of well written, engaging linear adventures. Personally, I don’t feel like Deadfire is a pirate game. I spend most of my time in good, old fashioned dungeon adventuring. I am having increasing worries about narrative design (be it story or companions) but I will withhold my judgment until I beat the game.
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What will the patch contain?
Wormerine replied to Nemesis7884's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)From what I understand this is a hotfix meant to fix the most major issues with Deadfire, among them save import bugs. I wouldn’t count on them redesigning PotD, testing it and rebalancing it within a week. It will take a while. Maybe with 1st expansion?
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Companions and Romance
Wormerine replied to InsaneCommander's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Frankly Takehu hitting on my male orlan Watcher, feels... how would that work exactly? I am molested by my own companions.
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The Ship combat thread
Wormerine replied to Odoakar's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Finally saved up for a galleon. Wow, this thing hits hard, and has trouble manouvering. Don’t ships automatically heal up when you dock into the port, as long as you have enough resources? Same with crew injuries? I didn’t take enough damage to test it, but that’s how it worked in the beta.
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how do sea shanties work? because I never hear them despite high morale
It took a long before they started singing. They sing now. Oh, they sing,
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How to get the Mace in subterranean Temple?
Wormerine replied to Hetmasteeen's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)So that’s how they solved the dump-the-resolve problem.
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Companion reactions should be more obvious
Wormerine replied to Sotnik's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I find the descriptions rather telling, but I think maybe a red version of the icon would do for the negative effect. Oh, and there was this one time when I burned bodies of killed Eothesian missionaries and Eder and Xoti approved. Xoti approves by laughing and slapping her knees... psycho.
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[QUESTION] Ydwin Full Companion DLC
Wormerine replied to MrHoot's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)There was early Josh twitter or tumblr post saying that it would be possible to make Ydwin a full companion with an expansion and introduce another sidekick. However, it was early on, and as expansions seem rather modest ($10 each) I don’t think it will happen.
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The Ship combat thread
Wormerine replied to Odoakar's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)While it can be tedious, it is presented this way because the system works this way - inspiration and afflictions of the same attribute cancel each other.
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sidekicks as companions in expansions?
Wormerine replied to Doorslammer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Did anyone try to adventure with sidekicks? Is there anything[/i) outside the elevator pitch, which is their introduction? I was expecting them to be key characters in major side quests who stick with you after all is done, but one of them is literally: Why? How? What for? Who are you? Didn’t find all of them, but Ydwin at least did have a reason to tag along.
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How can I put my pets in menagerie?
Wormerine replied to Zoriarte's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yup, on the lower deck all pets should be walking freely.
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sidekicks as companions in expansions?
Wormerine replied to Doorslammer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)What? You think the reason we didn't reach that stretch goal is because people complained about her design? That's a bit of a stretch. An almost 300k stretch I would say.
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Pallegina
Wormerine replied to Dopsim's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Yup! Reactions seem to be really easy to go trigger. At the start of the game I did one thing Eder disliked (stole from Eothesian priests during first scripted interaction) and we had serious talk about me being damaged by all the fighting and if he should follow me. Same with romances. Do one thing your companions like and they already want a piece of you. I like the idea, but it really doesn't work right now...
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Companions and Romance
Wormerine replied to InsaneCommander's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Well, I think the system is good, I just feel like they skip couple steps. It seems like companions tend to just blast through their conversation triggers. If someone likes your repitations/choices they are free to express it, but I feel another conversation outside "you wanna bang?" would be welcome. I don't feel like I have initiated any of those. I don't feel like any of those characters expressed any interest in my PC of any kind, until they want to romance. I feel romance should be late game/well earned thing, not the first thing you hear from the character after their recruitment. The benefit of set in stone/linear development is that writers can set up a nice arch. I liked BG2, I liked PoE1. I really don't have much feelings about any of the Deadfire companions. Who is Xoti, outside of super religious girl carrying a soul-sucking lantern? Her reputation sheet tells me more than out "conversations". Though maybe i's also my expectations. I ma used to walls of text. Interactons characers have are actually pretty neat. Just had a tension between Xoti and Pallegina, which was pretty well done. They certainly feel aware and present this time around, though conversation triggers could use some polishing I think.
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Companions and Romance
Wormerine replied to InsaneCommander's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Wow. Xoti is horny. After having barely anything to say for last 15hours, or even explain herself, she suddenly quite openly tried to hit on my PC. After I turned her down, literally seconds later she tried to hit on Eder in the banter. Uhhh... seems like romance is always an RPGs bane. I hoped that with relationship system there would be at least some kind of buildup, before characters start saying how they can't live without you. Sadly, it seems like Deadfire didn't manage to elevate romantic relationships beyond fanfiction quality. Could have done without them. I was trying to pick the most uninterested, but not hostile, lines to avoid this kind of stuff, but I guess unless you treat characters horrible they will try to bed you.
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[Import Issue] Eder: That's not what happened
Wormerine replied to Wormerine's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Yet another wrong import - this time Pallegina. She has the "mercenery" ending, result of unfinished questline in PoE1. She should be a Kind Wayfarer. I wondered why she was so upset with me first time we met.
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Is it me or caster severely underpowered?
Wormerine replied to Archaven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Playing on Veteran (so easier targets to hit) and Aloth out DPSed my entire team without much effort. A well placed AOE or empower single target spell can be devastating, as long as you can get past defence/armor.
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the decision to not give casters a lot of spells (like POE1)
Wormerine replied to moxsapphire's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)But that's were usefulness of consumables comes into place, be it granades or scrolls. While scrolls and potions were very useful in soloruns, I barely used them in fulll comp. In Deadfire sometimes useing healing potion instead of free healing spell is desirable. Appreciating new system more and more, especially during tougher fights.
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Josh Sawyer's tweets and teasers, part IV
Wormerine replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That said Deadfire seems pretty well polished, aside from unfortunate import.
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Do you pre-made histories have all companions quest/expansions completed?
Wormerine replied to Stiler's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Isn’t the hotfix planned to come out next Tuesday? I don’t remember my game updating? As far as I know Eder’s import is bugged for now.
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Zoom level, and walk defaults
Wormerine replied to peters86's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think you need set it manually in control options.
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Traditional CRPG Maps vs. Deadfire Island Maps
Wormerine replied to Jayngo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah, I am intentionally leaving Neketaka with most of it untouch as I have enough stuff to do already. It looks like a sprawling hub we will be returning to over and over again. Feels like a city.
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Basic ship questions: exiting ship and recruiting/upgrading sailors
Wormerine replied to scoote69's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)What Jayngo says. Also read tutorials:-D. It was covered.
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Gripes and praises of a quite satisfied backer.
Wormerine replied to Wormerine's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)True, clicking on items can be a bother. I started to press pause for a bit, to accuratly aim at the item I want to interact with. Still, combined with "follow the mouse" movement walking around the city and dungeons is just more fun.
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You can steal you bounty's head out of his pocket.
Wormerine replied to Protoboy's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)ROLF. I will have to try it out. I love when different mechanics cross with each other and create something that absurd.