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Everything posted by SChin
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Hello Jepeman, That is a very odd bug indeed and I'm sorry you had to redo the fight due to that. I definitely want to get a bug in for this and was hoping that you might have a save file from before this occurred that we might be able to use to test along side our own saves. If you don't it's no big deal as we will test this anyway. If you do have one, you can either provide a link to your files via Dropbox or you may attach them to an email for us at support@obsidian.net. If you do email us, please link this post and mention your forum username so that we may identify you easily. Thanks for the help Jepeman!
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Constant Crashing, Random.
SChin replied to Lordfoul's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Hello Lordfoul, I sincerely apologize that you are among the group of folks having this issue. Any information that you send our way will be put to use during the testing we are doing to reproduce and figure out the issue that is occurring. If you continue to uncover any more details, please add them to your email thread with support@obsidian.net as I will see that sooner and be able to get the information to the Programming team sooner. Thank you, and sorry again for this inconvenience. -
Hey everyone, Thank you for bringing this to our attention! This is indeed a bug and we already have a fix being worked on and as such, we expect a fix for this to be released soon. You can keep an eye out for the latest patch notes when they release here to see when this fix goes live. Sorry about that bug and thanks for the help posting about these!
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Hey Dunehunter! Thanks for bringing this to our attention. it sounds like it would be a bug to not break invisibility after striking someone. I've created a bug report and have QA investigating this with the Systems team to see what they come up with. If you discover anything else about this, please let me know and I'll attach it to the bug report for more reference material. Thanks again!
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Hello Corthaxius, I'm so sorry that Deadfire is causing your computer to do this to you, especially this frequently. I've taken all the data you've provided and attached it to a new bug for this specific case and linked some similar bugs to that report as well for more reference. The Programming team is going to see what they can find out and hopefully get a fix soon. If you happen to discover anything else about this issue or have other data that might prove useful, please let me know and I will gladly add it to the information for Programming to check out. Thanks, and sorry for all the inconvenience this has been causing.
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Hey Awexilo, That definitely sounds like a missed narrative opportunity we have there. Thank you for bringing this to our attention! I've gone ahead and created a bug report for this and sent it off to the Narrative team to investigate. If you discover anything else like this, please let us know! Thanks for the help!
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cant move on world map
SChin replied to luresau's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Hello Luresau, I'm sorry to hear you are stuck when transitioning to the world map. If you could provide me a copy of your save file, I would be super appreciative so the dev team can investigate it and I may be able to get you unstuck and send the save back. You can find instructions on where to find save files here. You can either provide a link to your save file via Dropbox or you may attach them to an email for us at support@obsidian.net. If you do email us, please link this post and mention your forum username so that we may identify you easily. Thank you, and sorry for the inconvenience. -
Hey Rilan! I'm sorry that Aloth has grown grumpy and will no longer share his quest with you. I asked one of our Area Designers about this and there are a few different triggers throughout the game that cause Aloth to once again share his quest with you. I don't want to spoil anything for folks here in the forums, so if you want I can Private Message you exactly where those triggers are or if you want to keep going for now so as not to spoil it, you are more than welcome to do that as well. If you would like more information, please message me at support@obsidian.net as it is a quicker way to reach me Thank you for your support Rilan! P.S. Your English is great and much appreciated!
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Hey everyone! Thanks for the heads up about the output_log.txt file. It shouldn't get that large, but if there are errors spamming in it, that would explain it. I'm going to inform the Programming team to see if there is something they can have it do instead in such situations. Thanks again for being awesome!
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Hello Wbc, Thank you for reporting this to us. The passive ability should actually not be showing next to the character portrait. This was an old bug we had thought fixed, but it is apparently still present, potentially due to that respec of your character. I've gone ahead and reopened the old bug report and added your information to it for further investigation by our QA and Programming teams. If you discover anything else about this, feel free to let us know! Thanks again!
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Hey Thelee! Goodness gracious that is quite the post! Thank you for letting us know what you've discovered with the Magranite Flamethrower and the Aedyr Guns. There is so much here, that I'm going to have the team reference this post, so if you happen to discover anything else about this, please feel free to let us know! As always, thanks again Thelee!
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Hello Aerothorn, Would you be able to send me a copy of your save file where this is occurring? I want to see if we can do something to your save and remove all those extra chants for you. You can either provide a link to your files via Dropbox or you may attach them to an email for us at support@obsidian.net. If you do email us, please link this post and mention your forum username so that we may identify you easily. Once you get that to me, I'll see what we can do about those chants. Thanks, and sorry for the inconvenience of this bug.
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[BUG] Ability bug in Events
SChin replied to Chucky89's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Hello Chucky, I'm sorry you've run into a bug with character choice in your interactions. I didn't see the save attached anywhere, but these forums don't provide a lot of space, so it may not have linked properly. Would you be so kind as to send that save to me at support@obsidian.net along with your user name and a link to this forum thread so I can reference this easier? Once we have that, I can set up a report for the Area Design and Narrative teams to investigate so we can get any needed fixes implemented into the game. Thank you, and sorry for the inconvenience this is causing. -
Hello MaxQuest! Thank you for reporting this pathing bug and for recording a video for us to see! I have written up a bug report for this issue and linked the information you provided so the Area Design and Programming teams can investigate the issue. If you discover anything else about this, including other locations where this may occur, please let us know! Thanks again!
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Stuck on Neketaka Act III
SChin replied to Xomog's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Hey SpaceRocker! Please send the save to me at support@obsidian.net with your user name and a link to this post so it can be easily referenced. Thank you so much for the help! -
Buffs and Debuffs Sticking
SChin replied to MikeMaximus's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Hello Mike, I'm sorry your Eder has these status effects stuck on him. I'm taking the save you've provided and I'm sending it off to the QA and Programming teams to investigate the issue and get a fix in as soon as possible. If you happen to discover anything else about this, please let us know! Sorry for the inconvenience this has caused. -
Hello Sknaumov, I'm sorry for the troubles The Shadow Under Neketaka gave you. This is something we were definitely not aware of so I'll gladly take the information you kindly put together and put it in a bug report to get a fix in. Thank you so much for going into such detail and discovering the issue and finding a work around. If you happen to discover anything else about this, please feel free to add to it as I will be linking this to the bug report for reference. Thanks again, and sorry for the inconvenience this has caused.
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Strange Behavior from some DoTs
SChin replied to grasida's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Hey Grasida! Thank you for such a thorough breakdown of the damage over time effects! I'll take everything you have here and forward it to our Systems Design team to investigate and get any needed fixes in to make the DoTs more accurate. If you discover anything else about this, please feel free to add to this post as I will be linking this in the bug report for easy access. Thanks again Grasida! -
Hello Nylobs, Thank you for bringing this to our attention. Fortunately we are aware of the crash with the end game slides and a fix is under way! In regards to doing the Beast of Winter content, your game should have created a special save called PRE-ENDGAME. This is created to be just before triggering the Scripted Interaction for the final fleet battle before Ukaizo. This would be the save you want to use for doing any DLC content as the others will have you just before the credits and not allow game play. Please let me know if this helps or if you have any additional questions. Sorry for the inconvenience of the crash.
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Hello Invert, I'm sorry to hear you're stuck in Fort Deadlight, and thank you for the data as it is crucial for finding the bug. I've taken the information you provided and sent it off to the Programming team for a fix. These issues take top priority and are generally quick fixes. We will be posting fixes in the latest patch notes, so keep an eye on those for when the fix is implemented into the game. If you discover anything else about this or run into any other issues, please let us know! Sorry for the inconvenience this is causing.
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Iron Gut quest
SChin replied to fju4's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Hey Fju4, Sorry to hear that Birna is bugged and not selling the unripened palm stone. She is supposed to sell it after talking to Rosanella about it. I've put in a bug for this to have the QA and Programming teams investigate and get a fix in. In the meantime, the item should be in the basket behind Birna and can be stolen. I hope that helps and sorry for the inconvenience this has caused. -
Hey everyone! Thanks for the heads up on these! I've got bugs in for the ring and the cloak, but not the Twin Eels. I'm putting that in now. If you happen to notice any other missing strings in the DLCs please continue to report them. I recommend doing a new post for new items as I am more likely to see them that way. Thank you everyone and sorry about these strings.
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Hey everyone, Sorry for the end game slide bug. I'm curious if Zigmun's solution worked for you UnexpectedMask. Regardless if it did or not, I'm putting a bug into the database to get a fix in for this. If you do have a save file where we can easily reproduce this would you be able to send that to us? You can either provide a link to your files via Dropbox or you may attach them to an email for us at support@obsidian.net. If you do email us, please link this post and mention your forum username so that we may identify you easily. Thank you both for the help, and sorry for the inconvenience this has caused.
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Reporting 2 Bugs
SChin replied to Daelanis's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Hey Daelanis, I'm sorry to hear about the problems arising during your playthrough. I have the missing strings bugged in our database, but I'm more interested in the disappearing sails that you paid for and no longer have. If you could send me a save file from before the purchase(if you happen to have it) and another from after, that would be most appreciative. Once I have those, we can take a look into the issues with a more hands on approach. You can either provide a link to your files via Dropbox or you may attach them to an email for us at support@obsidian.net. If you do email us, please link this post and mention your forum username so that we may identify you easily. Thank you so much for the help, and sorry for the inconvenience this has caused.