Everything posted by SChin
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Bugs after last patch?
SChin replied to drbadvibes's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hey everyone, Thank you for letting us know about this. Fortunately we already had someone mention this issue with Flames of Devotion so the team is already investigating the issue. We also already have the missing string bugged and being fixed as well! If you have any additional details about the ability issue, please keep posting that here as I will attach this thread to the current bug report so they can use this as a reference. Thanks, and sorry for the inconvenience these bugs are causing.
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[2.1] More Current Effects Bugs
SChin replied to Skie Nightfall's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello again Skie! Thank you for letting us know about this. I've gone ahead and created a bug report and attached the save files you provided. The QA and Programming teams will get to work on this! Thanks again for the amazing help!
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My foolish decision (save game deletion)
SChin replied to Jolor's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hey Jolor, I'm glad I could clear that up! Sorry about your saves though. Same thing happened to me with Final Fantasy X once when I saved over my only save from the first save point in a new game. Thought to myself "Whelp, I love this game! I get to play again!" Good luck with the new playthrough!
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(2.1) Frenzy Not Shown as Learned in Preview Ability Tree
SChin replied to Glassarm's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hey Glass! Thank you for the save! I have added it to the bug report so the team can use it to compare to their own saves. Thanks again!
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[2.1.0.0034] Can't change mod load order
SChin replied to protopersona's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hey Proto, I put a bug report together for this and sent it to the programmer who set up the Mod system to take a look at. If you discover anything else about this please feel free to post it here as this thread is linked in the report and will be used as a reference. Thank you for letting us know about this!
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Gilded Enmity leaving character invisible
SChin replied to lowdegger's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello Lowdegger, I'm sorry the fix is taking so long. Programming recently submitted a fix, but it was still found to be broken by QA and is currently being fixed again by the Programming team. We are hoping to have this fix out as soon as possible. If you happen to discover anything about this that you think might be helpful, please let me know and I will add it to the bug report. Thank you and sorry for the lengthy inconvenience.
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Issues with reloading savepoints
SChin replied to kyro's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello Kyro, I'm sorry you have had trouble with the support channels. Did you email us at support@obsidian.net? I'm wondering if something went wrong with the process as I am the person who responds to the emails for bug reports and issues, and I go through them all pretty much every other day. I'm looking at the only three emails I have left to respond to, all from today, and am not seeing any emails related to saves. I do apologize that something went wrong and hope that it doesn't happen again. In regards to the save issues, you mention there are certain times that manual saves are not working. Do you know what those times are or are they seemingly random? The Daily Wage bug should have been fixed in the latest patch from this Tuesday. If your game is showing version 2.1.0.0034 and is still having this issue, please let me know and I will have the team look into it again. If you are able to get this to reproduce, would you be able to send me a copy of the affected save file to me at support@obsidian.net? If you do send me a save to that address, please message here saying you did so as I will turn on notifications for this thread and be pinged for it. I want to make sure the email actually gets to me this time. Thank you for your patience and for working so hard to inform me about this, and I'm sorry for the inconvenience these bugs have caused.
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[2.1] Some Item Issues
SChin replied to DnDuin's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hey DnDuin! Thank you for reporting more bugs to us! In regards to the two items not enchanting, I can enchant them and only get that message after enchanting the opposing enchant in the enchant tree. When enchanting Armor of Flesh on Effigy's Husk, it warns that you cannot enchant Eyes of Blackstone once you set the enchant. After confirming, it then displays "Crafting requirements not met" for Eyes of Blackstone. Is this the same in your case and if not, could you please send me a copy of your save so we can look further into this? The forums unfortunately don't allow for much space, but you can send the files to me at support@obsidian.net and I will attach them to a bug report to get checked out. Thanks as always DnDuin!
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[Bug] Rouge Riposte bug
SChin replied to smzh369's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hey everyone! Thanks for reporting and confirming this! I put a report together and linked this thread, so if you happen to discover anything else, feel free to post it here as this will be used as a reference. Thanks again for all the help!
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[Bug] Disintegration's damage bonus is not correct
SChin replied to smzh369's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hey eveyone! I have no idea the intent of this, so I created a report regardless and have the QA and Systems teams looking into this. If you discover any more about this, please feel free to post it as this thread is linked to the report as a reference. Thanks for the help!
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Family pride quest bug + 2 other bugs [Patch 2.1]
SChin replied to bartopolis1234's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello Bartopolis! Thank you for gathering these bugs and for being so thorough on the quest bug! I've gone ahead and created bug reports for the first and third bugs and reopened a closed bug report for the second one. If you happen to discover anything else about these, please feel free to mention it as this thread is linked on the bug reports to be used as a reference. Thanks for all the help Bartopolis!
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[2.1] Missing String 5350 and Missing String 5351
SChin replied to thelee's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hey everyone! Thanks for reporting this to us! Fortunately we already nabbed this from the Patch Beta forum and already have plans for a fix! If I recall, there is another beverage in the Wild Mare that is also missing strings(5352, 5353). If you notice any others, please let us know! Thanks again for the help!
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[BUG] "Missing DLC" appears across the Load button in load screen
SChin replied to drkemail's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hey Buddy, I just sent you a personal message you may want to check! Thanks!
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BUG "Missing DLC" when trying to load
SChin replied to maaront's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hey Maaront, I just sent you a personal message you may want to check as well! Thanks!
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BUG "Missing DLC" when trying to load
SChin replied to maaront's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hey Maaront, Apple got back to me and requested a couple of files so they can look into your specific case and try to fix it for you. The files they need are listed below. ~/Library/Containers/com.mpdigital.pillars2/Data/Library/Preferences/com.mpdigital.pillars2.plist ~/Library/Containers/com.mpdigital.pillars2/Data/Library/Preferences/com.mpdigital.pillars2.etc.plist If you can send those to me at support@obsidian.net, I'll send them to Apple right away so they can take care of this for you. Thank you Maaront!
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[BUG] "Missing DLC" appears across the Load button in load screen
SChin replied to drkemail's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello Buddy, Apple got back to me and requested a couple of files so they can look into your specific case and try to fix it for you. The files they need are listed below. ~/Library/Containers/com.mpdigital.pillars2/Data/Library/Preferences/com.mpdigital.pillars2.plist ~/Library/Containers/com.mpdigital.pillars2/Data/Library/Preferences/com.mpdigital.pillars2.etc.plist If you can send those to me at support@obsidian.net, I'll send them to Apple right away so they can take care of this for you. Thank you Buddy!
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Three Separate Bugs (Items and Abilities)
SChin replied to nazguleater's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hey Nazguleater! Thanks for getting that information for us! I'll add it to the bug report now and see what the team can find is going on with this. If you discover anything else, feel free to add that information here. Thanks again for all the help!
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[BUG] Deleterious Alacrity of Motion icw Grimoire of Vaporous Wizardry
SChin replied to Flucas's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hey Flucas! Thanks for the heads up about this! I'll put together a report and have the QA and Systems Design teams investigate this issue. If you discover anything else about this please feel free to post it as this thread will be used as a reference. Thanks for the help Flucas!
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AI settings can‘t select an entry
SChin replied to qq7347692's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello QQ, Thank you for bringing this to our attention! This is a pretty big bug so we will get to this as a major priority for a fix. If you discover anything else about this, please let us know! Thank you, and sorry for the inconvenience this bug is causing.
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Three Separate Bugs (Items and Abilities)
SChin replied to nazguleater's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello Nazguleater, Thank you for bringing these issues to our attention. In regards to Vela, she is not supposed to be a usable crew member on the ship. She is indeed still in the list in code, but it was decided to not have her be a workable crew member. The Heart-chime Amulet is bugged in our system and is assigned to our Systems Design team to be fixed. For the Zealous Aura, that could very well be another bug. Would you be able to supply us with a copy of one of your saves where this is occurring? Do you know when this started occurring? The guards in Neketaka tend to apply this to the party, but I'm not sure if you obtained it sooner. Currently on my party it comes up and drops as intended so I'm hoping to see this on your saves. If needed, you can find instructions on where to obtain your save files here. You can either provide a link to your files via Dropbox or you may attach them to an email for us at support@obsidian.net. If you do email us, please link this post and mention your forum username so that we may identify you easily. Thanks for the help Nazguleater!
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(2.1) Frenzy Not Shown as Learned in Preview Ability Tree
SChin replied to Glassarm's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello Glassarm, Thank you for reporting this to us! I have created a bug report and have the QA and Programming teams investigating the issue. If you discover anything else about this, please let us know as this post will be used as a reference for the bug report. If you have a save file where this is occurring that would be great to have as well. You can find instructions on where to find your saves here. You can either provide a link to your files via Dropbox or you may attach them to an email for us at support@obsidian.net. If you do email us, please link this post and mention your forum username so that we may identify you easily. Thanks again Glassarm!
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[2.1] Vela no longer appears after importing save
SChin replied to Runestaff's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello Runestaff, Thank you for letting us know about this. I will put in a bug report and have the team investigate this issue so we can get a fix. If you happen to discover anything else about this, please let us know as we will be using this thread as a reference for the bug. Thank you, and sorry for the inconvenience of this bug.
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[Bug] tooltip is overlapping with the UI
SChin replied to sohki's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello Sohki! Thank you for reporting this issue to us! We have this bug in our system for our Programming team to fix and hope to have this fixed as soon as possible. If you notice anything else, please continue to post those bugs in the forums! Thanks again, and sorry for this bug getting through.
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3 Bugs, Pets, Item, Missing Strings
SChin replied to Simitar's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello Simitar! Thank you for reporting these bugs to us! In regards to the first issue, we have that one in our system currently being fixed for a future patch. The second issue I am unable to reproduce as all characters are showing the "Pet Party Wide Effect" in their Current Effects section of their character sheets as well as on their stats when hovered. I will still have the team investigate this with a wider selection of pets regardless. The Rekvu's Fractured Casque I was unaware of and have created a bug report for the team to investigate as well. If you discover anything else about these feel free to post the discoveries here as I will be linking this thread as a reference for the bug reports. Thanks for the help Simitar!
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My foolish decision (save game deletion)
SChin replied to Jolor's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello Jolor, Sorry to hear about those save files. The 3 major DLCs are not sequential, so you may do them in whatever order you like! You don't even have to finish the main story quest to start them. So long as you have a save where you can get back to the World Map, you should be good to go! I hope this answers your question! if you have any further questions, feel free to let me know and I'll do my best to answer them. Good luck adventuring Jolor!