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smzh369

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About smzh369

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    (1) Prestidigitator
  1. 1. Critical Chance is far less than that it should be. (with 100 skill it's only about 35-40% rather than 80%, tested with long gun) 2. Plasma Carbine / Plasma Carbine Ultra's real fire rate is 2.5/s. (4/s in the weapon detail) 3. Extend-O-Sight increase the range by 56.25% instead of 25%. (double effect I guess, since 1.5625 = 1.25*1.25)
  2. I also found this issue. The real critical chance (100 gun skill) is around 34 - 42, far less than 80%, must be a bug.
  3. 3.1 still right-hand only. Seems intended but can any dev explain why ?There are such few unique rapier... Besides it only some summon weapon is restricted to primary hand
  4. After patch 2.1 This change mainly affect four spell : cipher's Disintegration, druid's Taste of The Hunt, priest's Cleaning Flame and wizard's Combusting Wounds. After this patch we won't get a lower damage(every 3s) when we have higher INT, and Graze/Crit won't increase/decrease the damage(every 3s). Now higher INT increase the whole damage for these four spells. However, when I test these spells I found a new issue(bug?). The damage bonus(from STR/food/buff,except pl) of the four spells becomes extreamely low. I did some research and dicovered the exact formula: For other DoT spells: final_dmg = base_dmg * [ 1 + pl_bonus ] * [ 1 + other_bonus ]. For these four spells: final_dmg = base_dmg * [ 1 + pl_bonus ] * [ 1 + other_bonus / ( base_duration / 3 ) ]. For example,the base damage(every 3s) of Disintegration is 240 / (15/3) = 48. If I have 20% bonus from pl and 20% bonus from food, the damage(every 3s) should be 48*1.2*1.2 = 69.12, but the actual damage in game is 48*1.2*[1+0.2/(15/3)] = 59.904. So only the pl_bonus works well for these four spells, bonus from other source bugged. The extent of the negative impact is decided by the spell's base duration. Higher base duration results in lower bonus. But,why only these four spells ? I checked the "statuseffects.gamedatebundle" and found that their "ApplicationType" are all "ApplyOverTime",which is the same type as POE1. Meanwhile,other dot spell whose "ApplicationType" is "ApplyOverTime" in POE1 now has a new "ApplicationType" : "ApplyOnTick" in POE2. Why these four special ? They work nearly the same as other DoT spells and should have the normal damage bonus from pl & other sources. So I simplely speculate that the dev forgot to change it when they transplant them from POE1 to POE2. PS: Fighter's Unbending, Ranger's Wounding Shot, Rouge's Deep Wounds, Blightheart's Heartbeat health are also "ApplyOverTime", but their dot damage/dot health were originally designed not to benefit from pl & other bonus so there is no bug in them.
  5. NEW FIND 2: Druid's Taste of The Hunt, Priest's Cleaning Flame, Wizard's Combusting Wounds also have the same problem.
  6. NEW FIND: The pl bonus works well for this spell ,while other bonus(from STR/food/buff) only have 1/5 effect.
  7. While the self damage duration extends with pl ? When the AoE ends,self damage still exits ? This is unreasonable ! Is it a bug or intended ?
  8. I noticed it,but I don't think they regain the fur by bsing their ability(it is a passive and only apply at the beginning of the combat). After the second External Devotion,the bear's status bar is flickering and the bear start to regain and lose the fur at a high frequency.
  9. One Eterbnal Devotion can remove Snow Bear's Fur of Frost,but another Eterbnal Devotion sometimes will help the bear regain the fur. Haven't test other fire ability.
  10. but it seems to bring some new bugs. I tested cipher's Disintegration(affected by this change) and found that the damage bonus(from str/food/ability...) is extreamely low. Normally,the damage per hit should be 240/(15/3)=48 (base) and if I have 20% bonus it should be 240*1.2/(15/3)=48*1.2=57.6. however the acturally damage(with bonus) is around 50,I think maybe it is 48 + 48*1.2/(15/3) = 49.92 I haven't test other ability affected by this change but I suspect they may have the same issue. Maybe this is intended because both STR and INT now benefit DoT ones now? That makes no sense. Most Dot can benefit from both str and int correctly. If this is intended the ability affected by this change will be weaker than before Does this only affect Disintegration or affect all DoT abilities and spells? Only a few ability/spell
  11. but it seems to bring some new bugs. I tested cipher's Disintegration(affected by this change) and found that the damage bonus(from str/food/ability...) is extreamely low. Normally,the damage per hit should be 240/(15/3)=48 (base) and if I have 20% bonus it should be 240*1.2/(15/3)=48*1.2=57.6. however the acturally damage(with bonus) is around 50,I think maybe it is 48 + 48*1.2/(15/3) = 49.92 I haven't test other ability affected by this change but I suspect they may have the same issue. Maybe this is intended because both STR and INT now benefit DoT ones now? That makes no sense. Most Dot can benefit from both str and int correctly. If this is intended the ability affected by this change will be weaker than before
  12. When rouge's riposte trigger it may conflict with some full attack ability and make them do no damage I tested with my Holy Slayer. When I use Eternal Devotion after Escape it always deal no damage. I investigated it and found that every time when the Riposte triggers(high chance after Escape) the issue appears. The specific situation (When Riposte trigger): Eternal Devotion's animation performs well but the combat log shows that only a normal attack is done. Eternal Devotion's animation performs well but the combat log shows that "the effect canceled with Eternal Devotion". Eternal Devotion's animation performs well but simplely nothing is done(nothing showed in the combat log). This bug really bothers me and makes Riposte a harmful ability rather than a useless one. I didn't test other full attack ability (with Riposte) but I suspect they have the same issue.
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