Jump to content

hilfazer

Members
  • Posts

    685
  • Joined

  • Last visited

Everything posted by hilfazer

  1. Wrong. People on this forum give overpenetration WAY more importance than it has. Josh said overpenetration isn't a necessary part of this armor system and merely serves as a bonus for those who managed to stack so much PEN. Fun fact: IRL overpenetration is bad. In PoE2 it's good
  2. The big info in there: How can it not be by design? It's by definition 'by design' because they designed it. Or it's a bug. What damage modifiers were changed to multiplicative? I know Might was, anything else? Anyway, stopping Might from being a god stat sounds good.
  3. Best video is Holy Slayer highlight, first attempt VS Skulking Terror Laughted hard :D Incoming nerfhammer detected. Don't worry guys! game features % damage reduction that will take care of those big DPH attacks! You might want to look at the comment I just made under yours on my video - there isn't a damage reduction % any more. It's just Armor Value. You are seeing a CRIT (with bonus penetration) hit a very lightly armored target, hence the huge number. That's my point. % reduction does nothing if attacker matches or exceeds defender's armor what isn't too hard to achieve especially with crits.
  4. Best video is Holy Slayer highlight, first attempt VS Skulking Terror Laughted hard :D Incoming nerfhammer detected. Don't worry guys! game features % damage reduction that will take care of those big DPH attacks!
  5. I had wondered how to split stats, and I'm glad to see you're not suggesting to completely tank con and res as I'm not too keen on that 1st playthrough. Why is might so essential in Deadfire? Penetration? And is Intelligence not going to be important for the duration of killers froze stiff? Might is a god attribute. Multiplicative bonus to all damage and healing (while dex become additive). It's a Pillars game - if you care about duration at all you're maxing Intellect.
  6. Didn't you say this build is 'not that strong'? Please google yourfavouritebrowser "example". Do you think destroying Driving Flight + Stunning Shots would improve the game? Honest question, i'm curious. What about excluding spells from Wildstrike making casters even worse at multiclassing? "everybody who wants to play a melee cipher plays a retaliation cipher" Playing UP options can be fun too (if a game is single player that is, in MP PvP game you'd be destroyed). I've played Underrail with one of the weakest builds and i had IMMENSE amount of fun. Game can be as unbalanced as BG2 and still "best PC cRPG evah" (check Metacritic). Game doesn't need so much balance to be good. Developing single player game is a luxury Obsidian doesn't want to take advantage of.
  7. Maybe, but if this balancing is making game more boring and less worth exploring (bye bye Backlash Bedlam) then i can understand voting down.
  8. Xbows didn't have enough fanboys to force a change.
  9. Why do we even have those blunted criticals? I can see why it existed in PoE where damage reduction was absolute, but in the sequel? Is it just a result of translating PoE1 into PoE2?
  10. it's a very slight difference, though, and Arquebus would be slightly preferable for use with abilities, since it has a higher base damage. I'd still like to see the Arquebus shifted over to Crushing damage type, I think that would make it a much more interesting choice. Yes and it also has tighter damage range and is a mutha****ing gun. It is also ignoring Arcane Veil unless Obsidian's The Great Unification desing philosophy removed it. There's a reason guns are mentioned way, way more than xbows (or arquebuses than arbalests if we want to be specific).
  11. If this is correct https://docs.google.com/spreadsheets/d/1gsz3Hd_3HPs6RtE5YFTfSUzcPNRUY2h9yy733Jp5_50/edit#gid=0 arbalest isn't better than arquebus. But gun fanboys will cry a river anyway forcing Obsidian to nerf arbalest (again). Nerd Commando did a viable pistol build: https://www.youtube.com/watch?v=yZV8i9AfOYM That video is two hours So what class combo did he choose in the end? Pure devoted like in beginning? Yes.
  12. If this is correct https://docs.google.com/spreadsheets/d/1gsz3Hd_3HPs6RtE5YFTfSUzcPNRUY2h9yy733Jp5_50/edit#gid=0 arbalest isn't better than arquebus. But gun fanboys will cry a river anyway forcing Obsidian to nerf arbalest (again). Nerd Commando did a viable pistol build: https://www.youtube.com/watch?v=yZV8i9AfOYM
  13. What has happened to Black Jacket's bonuses when targeting enemy's weakest armor type? I'll quote my previous question, for convenience:
  14. No chance universal talents will be modified because of one multiclass.
  15. MP didn't happen in POE1 and POE2 is less fit for that than its predecessor. Party size was reduced to 5 which is much worse number form MP perspective than 6. With a party of 6 you can have 2, 3 or 6 players with equal number of units, while in POE2 it would be just for 5 players. Possibly. There's a chance PoE3 will be MOBA, they already have 5 party members and short durations.
  16. And now each lash has to go through AR. Sorry, i fail to see how current armor system is more advantageous to lashes than previous one unless armor gets penetrated all the time but that would be a much broader issue.
  17. Because base damage had to bypass DR. In PoE2 base damage has to bypass AR just like lashes. Or am i wrong and lashes don't care about AR? FoD is a winner not in PoE2 but in 1 (unless lashes ignore AR...). It does 50% of base damage but doesn't have to go through 50% DR, just 25%.
  18. Players' feedback: wizard subclasses except Evoker suck. Dev's reaction: nerfing Evoker. That's Obsidian for you. I won't be surprised if they, for example, nerf those weapon specs that happen not to suck.
  19. Why is focus amount displayed on portrait, under every spell level and at the beginning of spell list as well? Can those numbers ever differ? Is it same for chanter?
  20. No. Your damage is improved 3 times, DPS calculation includes attack speed which is reduced by this modal. Saber modal, as unrealistic as it is, is fine because in some situations it helps and in others it hurts. Works as intended. We, players, need to identify those situations and act accordingly. Toggling a modal once then forgetting about it until end of the game is not something we should expect this time. -accuracy modals can work if debuffs lower deflection enough. I don't have beta access so i can't tell if it's the case but i heard some modals that did reduce deflection in PoE1 and have all reasons to do it... no longer do it in PoE2. It was stun or paralysis. +recovery would make sense on polease modal as it wouldn't sabotage your disengagement attacks like -damage do. Did OEI change it by any chance? +recovery is bad on xbows (and maybe arbalests) because it sabotages your interrupts. -damage wouldn't sabotage them. Did OEI change it by any chance?
  21. In PoE2 we're not getting interesting and gamechanging, we're getting balanced and boring. Have a look at Carnage. In PoE1 it was interesting, in PoE2 it is boring.
  22. DOTs were only surprising because of a bug. They were boosted by ele talents by design which is not suprising at all.
  23. So they removed paladin orders' penalties to now nerf general paladin abilities. Somehow i knew they will do this. It brings paladins closer to each other. Very Obsidian.
×
×
  • Create New...