hilfazer
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In base and WM combined. But maybe it's true for just base game alone as well. I've just picked random weapon type from gamepedia, a war bow, and checked enchantments on uniques: - Borresaine - 2 nonenchantalbe properties - Cloudpiercer - 2 nonenchantalbe properties - Sabra Marie - 2 nonenchantalbe properties - The Rain of Godagh Field - 1 nonenchantable property Caedebald's Blackbow is a summoned weapon so it doesn't count i guess. All unique war bows have something that can't be enchanted. It was true in vanilla game already. I once challenged myself with finding a unique weapons that can be completely recreated by enchanting and i found, like, 2 of them. There's a reason virtually every build posted on these fora uses unique weapons. I'm not saying PoE's itemization is good or better than Deadfire, i'm saying enchanting system in PoE1 wasn't a problem and didn't kill uniqueness of unique weapons. This page might interest you: https://pillarsofeternity.gamepedia.com/Pillars_of_Eternity_enchantments
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Patch 1.2 Paladins
hilfazer replied to Anaeme's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Sounds like a bug since bonuses are different. If the + all stacks with any of the specific + defenses it would be an oversight. They are not supposed to stack. Everything else that's active and has an overlap in part of its effect suppresses that part. Do you have a source of this information? I'm asking because those buffs would stack under PoE1's rules. -
Patch 1.2 Paladins
hilfazer replied to Anaeme's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Sounds like a bug since bonuses are different.