hilfazer
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Everything posted by hilfazer
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Reduce durations even more. They're still too long. I can often hit my enemy once while he's debuffed and in some cases even twice.
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Max Con instead of Might and you're good to go! Yes it's too much. While there are options to be immortal ATM i doubt they are going to stay for long.
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Skill Tree
hilfazer replied to gilmarbange's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I'm confused. What is unavailable outside of lvl up screen: skill lists or ability trees? AFAIK there are no skill trees in this game. -
I want per-rest because "everything per encounter" will have one of the following problems: 1. You steamroll non-boss battles and have a fair fight with bosses. 2. You have a fair fight with non-boss battles and get stamrolled by bosses. 3. Boss battles are as easy/difficult as non-boss battles. and i'd rather avoid them.
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Weren't wound stacking monks kicked in the balls by making Iron Wheel and Turning Wheel exclusive? That's how i understood it when reading description. No need to kick them even more. Knowing Obsidian they'll divide crit damage by 5. Or maybe... they'll begin a new era of balancing and divide it by 10? Of course they won't reduce base damage. They want to bring everything closer. Dunno, i like my enemies tough. They don't want to nerf it. I respect their decision. I'd rather nerf damage, many missiles are cool to watch! Dunno, i like when my enemies hit hard. Good thread. Is "The big buff list (patch 1.2) (WIP)" planned?
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Dunno, i like my enemies to hit hard. It's fine as it's conditional. Dunno, i like my enemies to heal themselves better so they don't die so fast. OTOH being immortal is broken. Dunno, i like my cipher enemies to be dangerous. Wow, even Obsidian does not nerf by dividing by 10 or 33 Don't look at numbers, read it as "auto crit, auto overpen". Thank you but i prefer it to be interesting rather than boring. I'll continue in my next post.
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Tbh overwhelming wave in pillars1 was OP. Combined with intellect bonus, that 4s in deadfire can still be not shabby. Empower it and get lasting empower and it's even longer. It wasn't. It had crappy template that was fully friendly-fire, it didn't benefit from radius increaase from INT and it was a stun - an affliction druid had in abundance. It was also slow. I'd rather have something mind-affecting. Stun was also rolled againts Fort, a defense with highest average value. Not sure what was OP in OW but surely not stun. Besides, the point is increase in durations from PL is tiny. Especially on thing with very short base duration like OW. When i saw durations in Tyranny i was surprised they are even shorter than in PoE. Then i realized it is that way because Tyranny is a cooldown rotation game. But no, they did same in PoE2. I'm afraid PoE3 will be MOBA, party size is already at 5
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But... why don't you play Rogue, Helwalker, Devoted ? It is not like if it was impossible to play a ranged martial character. Ranger himself isn't even pure ranged since he has even a pure melee ability and even has a "melee subclass" ! Well, i didn't say anything about ranged combat but thanks for suggestions. I think i should have used capital "R" in "ranger" since i was talking about a class. I will not play Helwalker nor Devoted because i don't like their penalties. I might try Devoted once i'm armed with metaknowledge. I might try Helwalker if/when Obsidian balances it.