Everything posted by hilfazer
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Ciphers are very underwhelming
Consider it done. Obsidian loves short durations.
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Reduce the number of enemies
hilfazer replied to Archaven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Somehow i expected that reduction in number of units will only affect players. How original!
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petition to make 2 handed weapons relevant
hilfazer replied to Ancelor's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Depends on what's being nerfed. Many nerfs affect both players and enemies.
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Veteran VS PotD?
OP is asking for comparison of Veteran and PotD.
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petition to make 2 handed weapons relevant
hilfazer replied to Ancelor's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Throwing random buffs at 2H and random speed nerfs at DW won't help. The core of the problem needs to be struck, and that's Full Attacks. In theory attack speed isn't as good for special attacks as damage (DPH, not DPS) or accuracy. DW = attack speed, 2H = damage, 1H = accuracy. So DW should be worse at special attacks than both 2H and 1H. But no, they are not because Full Attacks exists and work like they work. Removing Full Attacks is probably too drastic and not something i'd like to see so i'm thinking of reducing their damage when dual wielding.
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Single-class casters should have access to all spells.
hilfazer replied to Hebruixe's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)LOL. So that's why players talk about wizard grimoires only. When is OEI planning to add this feature?
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Since 1.1, what's next?
hilfazer replied to Julymio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Shorter durations (except recovery, make it longer).
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Unused Content - a zweihander-like greatsword weapon model
hilfazer replied to ivenend's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)And its it's worn on the back!
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Difficulty after 1.1 - Game is still too easy
hilfazer replied to Shadenuat's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Fight fire with fire
- Armor penetration is a pain in the ass. Stacking armor is OP.
- Armor penetration is a pain in the ass. Stacking armor is OP.
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Why does every class have to have magic?
hilfazer replied to Darkprince048's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Because... when You press a button, something awesome has to happen. Button = Awesome, connected now in Dragon Age PoE 2.
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The 'Changes for Balance' Thread
hilfazer replied to nemesis205bw's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)In fairness, that letter written by Sawyer is framed in a very biased and inaccurate manner. For example, he statement " Which set of changes do you think I heard more feedback about? If you guessed the marginal drop in proc rate on the soulbound item that had only worked properly for two weeks, you’d be right." is...intellectually dishonest. The dagger in question had it's proc rate dropped from 10% to 3%; that's not "marginal", that's 2/3rds of it's bonus proc percentage. But acknowledging that doesn't hep the narrative Sawyer is trying to frame, so he implies that it's a smaller change than it actually is. The whole thing is full of stuff like that; it's not an honest discussion of why Sawyer believes these things so much as it is a justification for his view of game systems. I have to disagree, and you prove Josh's point about feeling losses more than gains nicely in a way. I feel like PoE2 patch 1.1 nerfed more than it buffed. Is it just my feeling or is it actually true? Unlaboured Blade was nerfed based only on Josh's theory. In practice players didn't feel this weapon is too strong, in fact some were happy it can compete with durgan reinforced uniques. Given Josh's approach to balance i don't think something that is OP only in theory should be subject to balancing.
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Why does every class have to have magic?
hilfazer replied to Darkprince048's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)But there are dungeons and dragons in PoE!
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Caster lovers, how do you deal with the 3-4.5sec casting times?
I make tea. Hope you like tea
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Monk patch 1.1
So Turning Wheel got bigger nerf than Inner Death. Obsidian doesn't like wound stacking monks. Something tells me Helwalker's extra damage taken wasn't nerfed.
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So is 1.1 Really the End of Days?
Obsidian follows "Bring Everything Closer" philosophy. Why were paladin's order restrictions removed? To bring paladin orders closer to each other. Why were FoD and F&C nerfed? To bring paladins closer to other classes. Except monks who still had (potential) 50% fire lash but ..... Why was Turning Wheel nerfed? To bring it closer to (nerfed) FoD. Why OP Dual-wielding had its attack speed nerfed instead of i.e. damage? To bring it closer to other fighting styles. Now unique items are getting closer to each other.
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anyone else think we should have been able to become a god?
We totally should! My ego is hungry and demands godhood.
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So is 1.1 Really the End of Days?
The game is called Pillars of Eternity for a reason
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So is 1.1 Really the End of Days?
Because when game is too easy you don't want to make enemy monks slower.
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Beta patch 1.1 important changes
How is shields' scaling now? Still +1 per enchantment level?
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Failure to create a sequel. An improved version.
hilfazer replied to gristlethick's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)And 6 people are too many to manage!
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Beta patch 1.1 important changes
There is: restore paladin orders' restrictions. They removed them to give themselves an excuse to nerf FoD and F&C.
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Did Might get nerfed in the BETA pacth
hilfazer replied to antman45454's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Wasn't dex multiplicative in PoE1? Multiplicative equals strong, AFAIC.
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Did Might get nerfed in the BETA pacth
hilfazer replied to antman45454's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah, i think it was just a bugfix.