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hilfazer

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Everything posted by hilfazer

  1. Maluses are multiplicative with bonuses needed to negate them. -50% is half. To negate half you need double and double is +100%. x * half * double == x. If total bonuses were +111% then, after substracting 100%, what's left is 11%. Thus damage roll is increased by 11%.
  2. There's something interesting i found in that Josh's post: So... Josh deemed Unlaboured Blade "so incredibly powerful across the board that it’s almost impossible to make any content challenging with them in play" based on what? Just on his theory. Wasn't it a bit too little? What about taking practice into consideration as well? And practice, actually, said a different story. Players liked pre-nerf UB the way it was, they were happy it can compete with durgan-refined weapons. But maybe Josh knew that and still decided to deem UB "so incredibly powerful across the board that it’s almost impossible to make any content challenging with them in play"? If something is "so incredibly powerful across the board that it’s almost impossible to make any content challenging with them in play" then shouldn't it be so not only in theory but in practice as well? I'd say it should.
  3. Discover them yourself when you become active again instead of letting others spoil that fun for you! That’s not how the ‘character builds’ forums work, dude. But that's how games, at least single player games, work. Letting others play the game for you lowers the value of that game.
  4. Discover them yourself when you become active again instead of letting others spoil that fun for you!
  5. Weaker enemies did 20% of their damage because PoE1 had hybrid damage reduction. Now they do 25%. Not a huge difference. Besides, if there's a number bloat weaker units are screwed regardless of armor system used. They could also do what they did in FN:V and add consumables with % reduction. Having more consumables worth using in their game would be a bonus. Isn't this what Josh called 'mushy' and what players disliked about PoE1? I mean, players didn't know if their damage is good enough and when to switch weapons.
  6. I think they looked at PoE 1 and realized that DR did not matter unless it was flat out immunity. Even more so in Tyranny, where, coincidentaly, multiplicative bonuses snowball until damage is in hundreds or thousands points per single hit, so one can just as well wear cloth and spam these attacks as fast as possible. As for confused mess, tooltips are indeed sometimes incorrect and anyway do not take into account dual wielding. Furthermore, enemt stats are no longer shown out of combat, which makes it harder to rearm correctly without attack-reload cycle. They just failed in PoE1's system. There was a lvl 7 spell giving same amount of DR as lvl 2 spell. Weapons were getting % increases from enchantment but armors were getting flat. And that's not everything.
  7. inXile. It is featured in WL2. Except for overpenetration but it's not a vital part of the system. Obsidian wanted to reward players who stacked way more PEN than necessary.
  8. This is a kind of information Obsidian wanted to gather. That "accidental" release of TB mode was done to probe us. They want to know if they should bother with adding TB to the game.
  9. Finally some numbers I can easily understand (: Those are sad news. I was sure PoE2 will sell better than 1 and investors will get their dollars back. OTOH i'm glad i decided against investing in sequel. I wasn't sure if i can trust Fig or Trump.
  10. I had a vision where Obsidian buffed Psion's focus gain and allowed Soul Mind to work regardless of damage taken.
  11. Because he's from RPG Codex. Actually, i don't know.
  12. This is because Great Sword is 'low PEN' while Estoc is 'high PEN'. Morning Star has same damage as Estoc. Sword has same damage as Spear. In both cases PEN difference is 1 and is caused by PEN penalty that comes with dual damage type.
  13. Not as dumb as in Fallout 1. That would lock too much content.
  14. There's only one Magran Challenge. Few players are brave enough to accept it.
  15. Because thay have dual damage type. So weapons with dual damage type have one advantage and one disadvantage. Other weapons have just one advantage. Obsidian's balance for you.
  16. How's Veteran without level scaling in 4.0?
  17. I'd rather have 'vancian' druid. More casts per encounter but needs to choose spells before battle. Subclass' name: Vancient (:
  18. "This Fall" will be announced next year. Stuff just likes to ship during fall. Game will be out next fall because... it's next Fallout
  19. Charater creation will be simple and feature geometric shapes.
  20. Obsidian can now put their game on Epic Game Store. Epic will surely be happy to have UE4 game in their store. 88% of sales going to developer is not bad at all.
  21. It will not be Beholder, it will have very similar name but not exactly same. Obsidian is above plagiarism.
  22. When? During game development? That would be retarded. Putting UI before design is like... new low. Plus it's not like they didn't make any game with 6 party members before.
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