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Everything posted by Kaylon
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Llengrath: (bottle neck)Radiant Spore: https://forums.obsidian.net/topic/84473-radiant-spore/?p=1853733 Nice spot you found... I believe the easiest method for a rogue to deal with these hard encounters is to use Sabra Marie and keep the enemies confused. You can also keep running in circles to avoid AoE abilities, while plinking them with arrows...
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If you want to duplicate your weapon/armor/shield you should first apply the best enchantments on them... Personally I wouldn't waste the mold on armors because they don't have very good enchantments. There are however some powerful accessories anyone in your party could use (Looped Rope, Gwyn's Band of Union, Maegfolc Skull) or you could duplicate a rare ingredient (that way you can apply the best enchantment to another item).
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Impossible achievements via Steam
Kaylon replied to Nail's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
People already did the Ultimate using paladins, chanters, monks and wizards. 90% of the required fights can be won using kiting/splitting methods by any class. You're left with a few fights where you need good defenses or/and CC (summons, confusion/paralysis scrolls...) -
It's true for Dragon Age 2&3, but the first was a true masterpiece - with solid story and characters, challenging fights and high replay factor.
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About helping Verzano (or not)
Kaylon replied to Matroska's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Verzano is basically a smuggler who interfered with Doemenels contraband. That's why Pallegina won't protect him anymore... Killing him is one of the ways to be introduced to the Doemenels but it's not required (there are 2 other ways to join them). -
1. Planescape:Torment 2. Baldur's Gate saga 3. Dragon Age: Origins
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To survive at melee with the dragon you need a very defensive build. You need strong CC or a real tank to stand toe to toe with him while the rest of your party uses ranged attacks.
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They should fix their lv13 ability because it's useless both solo and in group. In group you almost never benefit from the unbreakable invisibility because the fight is almost over when you get back and when you solo the fight ends making it even more useless. You should be able to interrupt Feign Death at will and be able to backstab left and right for a few seconds each fight. And when you solo the fight should not end unless you're out of monsters range. Also Shadowing Beyond could be at least 1/encounter.
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If it procs more than once it appears on the logs and when I tested HoF it never did more than once. PS. With Badgradr's Barricade it's very easy to test - via the console increase PER to 100 (to ensure you have 100% crit chance against anything), go hit a few monsters and see how many times it procs...
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The aura requires endurance below 26% which makes it pretty useless. Taste of the hunt is more effective on a barbarian because of carnage. However DMS is pretty crappy for HoF because it can't trigger more than once per attack and the damage of the shield is weak compared to a normal weapon, resulting in low damage overall.
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Some prestige hirelings are even weaker (like the aedirian lady who gives 6prestige)... From what I observed prestige/security are affecting only your income when you collect the money (prestige increases the amount you receive and the security diminishes the losses to bandits). Anyway the stronghold attacks stop after 4-5 attempts I think...
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The mercenaries you can hire are low level and don't scale with your level, unlike the attackers. The result is they are more like distractions and won't help very much. Also keep in mind that attacks can happen in the courtyard or in the throne room and you have to pick your mercenaries carefully if you want them to be where you need them. Personally I never use them because it's just another way to lose money. You can avoid these attacks by not upgrading your keep and waiting until you're high level and you can deal with them easily. Or you can prepare for these fights and deal with them like you would do with a normal encounter. In the courtyard you have plenty of space to run and you can kite/split them easily. In the throne room it's more trickier but you can split them even there or find a better spot to fight them - the secret is to start the fight stealthed (you need high stealth sometimes or else you're uncovered before you can position yourself).
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Fights where you can run are easy for any class - you just need time. What matters for the Ultimate is to find a way to deal with the few fights where you can't run - for that you need reliable defense or CC. In the end, with scrolls of confusion and paralysis, any class can find a way to deal with these encounters.
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You should put points in dexterity only if you're a class (usually ranged) who can ignore stats like constitution or resolve. The rogue also can work with low might at high level if he's able to chain Death Blows over and over. At high level, the enemies against which your dps counts, have high DR (over 15) which removes 100-150% of your weapon damage (or more if they also have high defenses and you graze often). That means you will deal less than 100% weapon damage and might will increase your dps more than dexterity in these situations.
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Of course it's impossible to completely avoid paralysis at this early stage of the game (just like phantoms stun). Your aim is to reduce them as much as possible to avoid perma paralysis and make fights manageable. PS. Fenwalkers are a nice pair of boots (can be obtained the soonest in Defiance Bay) which increase your defense to paralysis and also reduce its duration