Everything posted by Kaylon
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Another failed Triple Crown.
Immunities were introduced in WM1, thus the Alpine was always the same. In vanilla PoE the paladin was able to solo the Adra just with food (no scrolls, potions or figurines), however WM1 introduced many nerfs/changes to defenses which made those encounters harder to tank.
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How should i build a paladin tank?
For the race I would consider 3 races: coastal aumaua (for the resistance to stun/prone), the pale elf (for the fire/cold resistances) or the wild orlan (for the defensive buff triggered by attacks against will - ie bosses with fear auras). For stats I would start with max mig/resolve. The other stats are less important if you don't play on PoTD. If you want to min/max you can start with low dex/int and high con/per. If you ignore the exhortations which are pretty weak you don't need int until lv13 when you get Sacred Immolation (at this point you can lower your constitution and increase your intellect). For talents: Flames of Devotion (use it with arquebuses/arbalests at the beginning of the fight to pull and deal heavy damage), Weapon and Shield Style, Zealous Focus, Deep Faith, Sworn Enemy, Superior Deflection, Righteous Soul, Bear's Fortitude, Lay on Hands, Snake's Reflexes, Reviving Exhortation, Scion of Flame, Sacred Immolation, Weapon Focus,... For items: Worn Buckler/Little Savior, Drawn in Spring, Cloak of Comfort, Ring of Deflection & Protection, plate armor/Ryiona's Breastplate, Gauntlets of Accuracy, Boots of Stability, Girdle of Eoten Constitution/Looped Rope, Garodh's Chorus/Maegfolc Skull. This build can tank anything, is able to revive a companion once per encounter and will ensure that your party is very hard to kill.
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Community Bug Fixes
Nice job. There was another issue with the rogue I forgot about - while invisible, you can't use any abilities/talents to attack, just the auto-attack. It's possible to fix this?
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Best dagger/stilleto
Drawn is Spring is the best dps 1h weapon in the game - it's as simple as that. And you can reach 0% recovery while dual wielding with any weapon if: - you have the Gauntlets of Swiftness - your weapons are durgan enchanted - your armor has 0% recovery (ie cloth or durgan enchanted robes) Having also a speed enchantment on the weapon allows wearing heavier armor. Fast weapons generally suck because they do very little damage vs high DR enemies. Drawn in Spring is an exception because a big chunk of its damage is raw and can't be reduced...
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The "restless" party?
Yes, it's possible to build a party like that and there's even an achievement for it. At low/mid level you can use a combination of pets/summons to avoid taking damage and use potions of Infuse with Vital Essence from time to time. Once you reach lvl15 you can build your party around Defensive Harmony and become invincible...
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Community Bug Fixes
It seems Withdraw makes the character "disappear" from the battlefield. If you can't prevent the combat from ending it's possible, at least, to make withdraw last for its full duration and not end at the same time with the combat? PS. Regarding the "fizzling" there's something happening with the scrolls too...
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[Maybe Spoiler] Cail the Sinder
You can't get the boots here (unless it was changed with the last patch). The earliest spot is in Dyrford Ruins (you can go there just after killing Maerwald) and can be obtained without fight with high enough stealth & mechanics.
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Mechanics skill level for solo play
In theory you can also add another +1mechanics from Salty Mast when you need it.
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Detecting traps
It should be easy to test because you can toggle the scaling via the console... I remember also the trap inside the hidden chamber of Galvino's basement, which was also nearly impossible to detect/disarm with scaled content. If I remember well, the deadliest trap in the game deals 300 raw dmg (upscaled) and can OS you (but when you use it yourself it deals something like 100dmg...)
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Community Bug Fixes
Tbh I have no idea how enchanting is implemented yet.But since there is Cladhaliath ingame, and we could choose how to enchant it, I would expect that at least those recipes are already, uhm, 'created'. Maybe they are just set as hidden for the default enchanting... Cladhaliath is enchanted through a script, not recipes. By recipe I mean the ingredients needed for each enchantment - those probably don't exist and should be created if we want to use the crafting interface. I wonder if there's some sort of table with every enchantment in the game (their enchanting cost exists) and if it's possible to activate them and make them appear in the crafting menu. Should combat:- just be kept? - kept, but end if enemies walk away far enough? e.g: {12, perception_range, 20, ?}. - or it doesn't matter? (because until finding where/how it is implemented, I don't know if this can be done at all) I think the combat should not end as long as you're in their aggro range (12?). That way you can use invisibility to escape by walking away or offensively (to backstab,etc). Also withdraw could be used to escape enemies while solo (enemies walk away from you and combat ends once they're out of aggro range). Hmm, I am not sure if it is fair, combining them completely. When a paladin makes a FoD attack with [intense Flames], [Fire lash] and [Aefyllath Ues Mith Fyr] I would expect: - 100% weapon dmg vs respective DR, plus - 25% fire dmg (from aefyllath) vs burning DR/4, plus - 25% fire dmg (from fire lash) vs burning DR/4, plus - 75% fire dmg (from FoD + Intense Flames) vs burning DR/4 I.e. combining lashes from same source only: - FoD with Intense Flames - Fire lash with built-in burning bonus damage, like [10% Damage as Burn] on Starcaller and Unforgiven flails. Don't forget lashes aren't affected by DR penetration, they have no MIN damage and the rare situations when you can stack more than two you have a limited number of uses. But of course FoD+Intense Flames is obvious, Unforgiven/Starcaller also. What about the ranger's abilities?
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Community Bug Fixes
A bit off topic because it's about modding, I was wondering for some time how hard would be to unlock more enchanting recipes for armors/weapons... It would be really cool to have an option in IEMod which would unlock at least some unique enchantments (if not all of them) - it would take a lot of work however because you have to create a recipe for each enchantment...
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Chanter Exploit - Multiple summons in one cast
I wonder if switching weapons (with Quick Switch and Coil of Resourcefulness) to interrupt the invocation does the same thing.
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Community Bug Fixes
Personally I'd like to see (Runner's) Wounding Shot and Marked Prey damage to be calculated based on damage dealt before DR is applied because right now these abilities are almost useless with bows vs high DR enemies. Another big one is about combat ending when you're solo and you become invisible (or under withdraw)... Maybe something can be done also about multiple lashes of the same type to be considered a single lash. For example a paladin with a weapon with burning lash using Flames of Devotion with Enduring Flames and being under Aefyllath Ues Mith Fyr will do 125% burning damage but the DR/4 reduction will be applied 4 times...
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Community Bug Fixes
I think Enduring Flames has already a fixed duration. For Wounding Shot the DoT duration is linked to the hobbled duration which should be affected by INT...
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Dual Flail Pala
- Weapon choices
If you solo on potd, picking the best weapon vs an enemy means faster killing -> less damage taken. Personally I always do it until I get my hands on my endgame weapon.- Dual Flail Pala
Sorry, on what difficulty have you tested your build? Because having played extensively solo paladins, I have serious doubts your build can survive solo against a dragon...- Can any Range experts help me out with some Ranger questions?
The INT isn't really a problem for wounding since the damage remains the same - if you do it in 2 or 3 ticks it doesn't make a big difference in the end. Also you need high INT once you get stunning shots if you want to be able to stunlock effectively. The pet (especially the wolf) can do some serious damage, but doesn't tank very well. Personally I use it more like a distraction or as another layer of defense for my ranger. Once you have stunning shots the pet becomes very effective when you want to eliminate isolated targets (casters, ranged attackers). A very effective way to play your ranger is to open with 2 arquebuses/arbalests using Wounding Shot (the wounding depends on the damage done by your shot) and Vicious Aim, then switch to bow. The best races for ranger are the Woodland Elf (for the best ranged accuracy), the Island Aumaua (for the best damage and the 3rd weapon slot) or the Boreal Dwarf (for the best damage and bonus accuracy vs Wilder/Primordial)- Traps?
I use them when I solo and I need some extra damage, but they lose their effectiveness at high level if you don't invest in mechanics. I always open with a ranged weapon and when the enemy closes in he walks into the trap - it's free damage; sometimes I use them to trigger sneak attack/deathblows. They're also an important tool in the arsenal of a sniper build which can be very fun and effective.- Pls help me pick an endgame weapon for my ranged rogue ;)
Opening with Runner's Wounding Shot and an arbalest/arquebus can one shot many enemies, then you can switch to Persistence. The ranger can do the same with Wounding Shot and Apprentice's Sneak attack (x2) and then switch to melee. PS. If your ranger dies too often you can replace Tidefall with Drawn in Spring + Little Savior.- About the Barbarian...
Yes, a little bit here and there will end by making a big difference - when you solo optimization matters a lot and helps you push your character to the limit.- Solo melee priest build for PotD?
- About the Barbarian...
You can replace paralysis scrolls with Abydon's Hammer once you get it, but of course it takes a weapon slot.- Solo melee priest build for PotD?
I think only the weapon focus talent works with all the soulbound weapons. The other talents (flick of the wrist, priest's talents) have to match the one of the soulbound weapon used. For a melee priest: Magran - can use WF soldier + Steadfast and have +16acc for arquebus/1h Berath - can use WF noble and get +16acc with Firebrand/Redeemer Skaen - can use WF rufian and get +20acc with stilettos (+4 from flick of the wrist)- Classes that can achieve The Ultimate in current game?
1) I've tried to use Shadowing Beyond trick for all bounties, but some of them just seem to be harder than others, I think that is because of the following reasons : Sometimes you just don't have enough space to move around. Also if the enemy you try to pull out is a caster, his aggro check range depends on the attack he tries to trigger, which makes him lose aggro far away from you. So it really depends on what spells is being triggered when you get into combat. But you can try to do it on the ones I could not pull out properly, maybe you find a consistent way to do it. 2) I've just added timestamps for all the low level fights and bounties. Nice. Could you explain your equipment choices? Why are you keeping the Unlabored Blade? - Weapon choices