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Everything posted by Kaylon
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Detecting traps
Kaylon replied to JFutral's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It should be easy to test because you can toggle the scaling via the console... I remember also the trap inside the hidden chamber of Galvino's basement, which was also nearly impossible to detect/disarm with scaled content. If I remember well, the deadliest trap in the game deals 300 raw dmg (upscaled) and can OS you (but when you use it yourself it deals something like 100dmg...) -
Community Bug Fixes
Kaylon replied to MaxQuest's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Tbh I have no idea how enchanting is implemented yet.But since there is Cladhaliath ingame, and we could choose how to enchant it, I would expect that at least those recipes are already, uhm, 'created'. Maybe they are just set as hidden for the default enchanting... Cladhaliath is enchanted through a script, not recipes. By recipe I mean the ingredients needed for each enchantment - those probably don't exist and should be created if we want to use the crafting interface. I wonder if there's some sort of table with every enchantment in the game (their enchanting cost exists) and if it's possible to activate them and make them appear in the crafting menu. Should combat:- just be kept? - kept, but end if enemies walk away far enough? e.g: {12, perception_range, 20, ?}. - or it doesn't matter? (because until finding where/how it is implemented, I don't know if this can be done at all) I think the combat should not end as long as you're in their aggro range (12?). That way you can use invisibility to escape by walking away or offensively (to backstab,etc). Also withdraw could be used to escape enemies while solo (enemies walk away from you and combat ends once they're out of aggro range). Hmm, I am not sure if it is fair, combining them completely. When a paladin makes a FoD attack with [intense Flames], [Fire lash] and [Aefyllath Ues Mith Fyr] I would expect: - 100% weapon dmg vs respective DR, plus - 25% fire dmg (from aefyllath) vs burning DR/4, plus - 25% fire dmg (from fire lash) vs burning DR/4, plus - 75% fire dmg (from FoD + Intense Flames) vs burning DR/4 I.e. combining lashes from same source only: - FoD with Intense Flames - Fire lash with built-in burning bonus damage, like [10% Damage as Burn] on Starcaller and Unforgiven flails. Don't forget lashes aren't affected by DR penetration, they have no MIN damage and the rare situations when you can stack more than two you have a limited number of uses. But of course FoD+Intense Flames is obvious, Unforgiven/Starcaller also. What about the ranger's abilities? -
Community Bug Fixes
Kaylon replied to MaxQuest's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
A bit off topic because it's about modding, I was wondering for some time how hard would be to unlock more enchanting recipes for armors/weapons... It would be really cool to have an option in IEMod which would unlock at least some unique enchantments (if not all of them) - it would take a lot of work however because you have to create a recipe for each enchantment... -
Community Bug Fixes
Kaylon replied to MaxQuest's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Personally I'd like to see (Runner's) Wounding Shot and Marked Prey damage to be calculated based on damage dealt before DR is applied because right now these abilities are almost useless with bows vs high DR enemies. Another big one is about combat ending when you're solo and you become invisible (or under withdraw)... Maybe something can be done also about multiple lashes of the same type to be considered a single lash. For example a paladin with a weapon with burning lash using Flames of Devotion with Enduring Flames and being under Aefyllath Ues Mith Fyr will do 125% burning damage but the DR/4 reduction will be applied 4 times... -
Community Bug Fixes
Kaylon replied to MaxQuest's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think Enduring Flames has already a fixed duration. For Wounding Shot the DoT duration is linked to the hobbled duration which should be affected by INT... -
Weapon choices
Kaylon replied to JFutral's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If you solo on potd, picking the best weapon vs an enemy means faster killing -> less damage taken. Personally I always do it until I get my hands on my endgame weapon. -
The INT isn't really a problem for wounding since the damage remains the same - if you do it in 2 or 3 ticks it doesn't make a big difference in the end. Also you need high INT once you get stunning shots if you want to be able to stunlock effectively. The pet (especially the wolf) can do some serious damage, but doesn't tank very well. Personally I use it more like a distraction or as another layer of defense for my ranger. Once you have stunning shots the pet becomes very effective when you want to eliminate isolated targets (casters, ranged attackers). A very effective way to play your ranger is to open with 2 arquebuses/arbalests using Wounding Shot (the wounding depends on the damage done by your shot) and Vicious Aim, then switch to bow. The best races for ranger are the Woodland Elf (for the best ranged accuracy), the Island Aumaua (for the best damage and the 3rd weapon slot) or the Boreal Dwarf (for the best damage and bonus accuracy vs Wilder/Primordial)
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I use them when I solo and I need some extra damage, but they lose their effectiveness at high level if you don't invest in mechanics. I always open with a ranged weapon and when the enemy closes in he walks into the trap - it's free damage; sometimes I use them to trigger sneak attack/deathblows. They're also an important tool in the arsenal of a sniper build which can be very fun and effective.
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Opening with Runner's Wounding Shot and an arbalest/arquebus can one shot many enemies, then you can switch to Persistence. The ranger can do the same with Wounding Shot and Apprentice's Sneak attack (x2) and then switch to melee. PS. If your ranger dies too often you can replace Tidefall with Drawn in Spring + Little Savior.
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About the Barbarian...
Kaylon replied to KulltheBarbarian's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yes, a little bit here and there will end by making a big difference - when you solo optimization matters a lot and helps you push your character to the limit. -
About the Barbarian...
Kaylon replied to KulltheBarbarian's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You can replace paralysis scrolls with Abydon's Hammer once you get it, but of course it takes a weapon slot. -
I think only the weapon focus talent works with all the soulbound weapons. The other talents (flick of the wrist, priest's talents) have to match the one of the soulbound weapon used. For a melee priest: Magran - can use WF soldier + Steadfast and have +16acc for arquebus/1h Berath - can use WF noble and get +16acc with Firebrand/Redeemer Skaen - can use WF rufian and get +20acc with stilettos (+4 from flick of the wrist)
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1) I've tried to use Shadowing Beyond trick for all bounties, but some of them just seem to be harder than others, I think that is because of the following reasons : Sometimes you just don't have enough space to move around. Also if the enemy you try to pull out is a caster, his aggro check range depends on the attack he tries to trigger, which makes him lose aggro far away from you. So it really depends on what spells is being triggered when you get into combat. But you can try to do it on the ones I could not pull out properly, maybe you find a consistent way to do it. 2) I've just added timestamps for all the low level fights and bounties. Nice. Could you explain your equipment choices? Why are you keeping the Unlabored Blade?
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If the AI is set on aggresive they will use their offensive abilities ASAP if available. For the other abilities (buffs, heals, protections) the AI decides if/when they're needed based on your party afflictions, health, etc... You should count 90% of the time on autoattacks and passives... PS. The AI seems to never use Sacred Immolation (and I don't know if something can trigger it)
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Silver Flash has 47% to proc if all pellets hit/crit and then the proc should not be resisted either... Also DR penetration doesn't work with lashes which means Intense Flames & weapon lash will be basically useless against 12+DR in the case of a blunderbuss. Another option is to have multiple exceptional arquebuses with slayer enchantement and switch them depending on the creature type.