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Kaylon

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Everything posted by Kaylon

  1. I never tested how spells work and I'm not sure I understand how recovery works for them. Having 2 weapons gives 50% recovery for spells too, or you can have 50% recovery only with fists? That means 15% attack speed from gloves and 50% from DAoM would allow wearing up to durgan enchanted scale and be able to cast spells with 0% recovery?
  2. For me, the most annoying thing for rogues is the fact that all abilities giving invisibility end the combat when you solo. There should be always a 20-30s timer before the combat stops if the enemies can't continue to fight.
  3. The shield works for grazes only, while the talent works for 50% of the misses. They stack of course and it's a very strong combo for a monk (the guy who gives/drops this is actually a monk and you should avoid ranged attacks or directed spells against him...)
  4. You can also try to charm a priest (I think some xaurip priests have it).
  5. Food and frenzy don't stack anyway. The only way to do it is with a priest.
  6. VS dragons you should try to get as many adds as possible near the dragon, leap in the middle and then use HoF. The dragon will take carnage damage from all the adds you're able to hit.
  7. While DR penetration is good too have there are simply better talents or items to increase your damage. In some cases having DR penetration doesn't help at all (enemies with no DR or very high DR) and people pick speed, damage increase or accuracy which work in all situations.
  8. What's your build? Until now I tried a build which maximizes the experience gained, but it isn't the way to go because the enemies become stronger faster (while your equipment and weapons don't follow)... This game encourages you to stay low level as much as possible to avoid having to fight too strong enemies...
  9. Use confuse scrolls until all the priests are dead. Against sunlance and firebug I think you can use Aila Braccia, but I think druids stop casting after a while. Once the priests are dead the fight becomes manageable because no more debuffs and no more heals.
  10. Yes, with alacrity it's easy to reach 0% recovery with a durganized shield. With a speed weapon it's even possible to reduce recovery to 1% while in full plate with both Vulnerable and Cautious Attack activated.
  11. Use AreaTransition px1_0204_durgans_battery_forge North1 to jump to the last level of Durgan's battery, then you can restore the forge and unlock WM2.
  12. I did Magran's Faithful with a chanter and with a few paralysis scrolls they go down really fast.
  13. You can add also Mob Justice + Sagani's Effigy and Cloak of the Excavator (the bonus from Cloak of the Frozen Hunt is suppressed by the one from the armor). PS. I don't know if it's possible to stack Marking+Coordinating from multiple paladins.
  14. The upscaled content adds another 10-12 to all enemies defenses/accuracy if I remember well, so it's like the difference between hard and potd.
  15. While casters have some great AoE dmg I'm not sure their limited number of spells is enough to kill everything.
  16. Yes SI works while withdrawn, but there's no way to keep a summon/charmed enemy for very long (animated weapons maybe...). I know for sure that SI doesn't work vs Magran's Faithful because they have very high reflex/dr and they also use moonwells if you do aoe damage - you finish by taking more damage than them. However the paladin is able to tank and kill them slowly one by one, also they're more vulnerable to confusion because the priests are very squishy and they get killed quickly.
  17. Tested upscaled Brynlod with chanter and paladin with no kiting/splitting. With the chanter it's very simple - you just drink potions while waiting for dragon trashed to kill everything (it takes 4-5 minutes). With the paladin it's much harder - SI is barely enough to kill a few mages and you have to kill the rest at melee (it took close to 10min)
  18. I think posting ideas or strategies with each class is already a good start. When someone manages to beat the encounter he can give the details of the tactic used or post a video (so other people can try it). We can then make a poll with the builds who beat the challenge and the people can vote for the most effective, reliable, etc...
  19. Personally, for the best solo build I would pick the hardest encounter (for me upscaled Brynlod) and then try to come with the best strategy (any item/consumable available solo allowed) without kiting/splitting involved...
  20. I doubt the withdraw trick works because the combat ends when there's no enemy to fight. It should only work for scripted encounters when you stay in combat until all enemies are dead.
  21. It depends if scrolls are allowed... With enough confusion scrolls you don't have to tank and it's just a matter of helping enemies kill each other efficiently. Without scrolls I think a ranger or a rogue with Sabra Marie are among the best classes to kill these bounties through kiting... Without kiting I doubt any class but the paladin can tank these bounties upscaled...
  22. Maths should be enough, but there are also 2 possible ways to test as a party: - you can use the same party for both and watch how fast they beat an encounter as a party (based on the group synergy) - you can use the best party for each character (for buffs/heals) and then see how fast they kill alone all the enemies Obviously a solo build is different from a party build and you can't claim a class adds more dps to a party just because he kills some enemies faster. (And it would be unfair to ask Boeroer how fast his chanter can kill Magran's Faithful. )
  23. Like I said, the chanter has the advantage of the greater AoE, but his damage is far behind the barbarian. The base damage of Dragon Trashed is 20dmg evey 3s (10slash+10fire), and with 3 stacks (lv16 and 30int) it becomes every 1s - that damage can only be increased by might. Tidefall base dmg is 17 slash/thrust + 4.25*(1+mig bonus) raw + 4.25 lash and all that is increased by might and all the melee bonuses you can get. With deleterious alacrity you can swing even a 2h weapon once per second. Add to that more criticals with higher damage and you can have a better understanding of their relative dps potential.
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