Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

5 Neutral

About Liagod

  • Rank
    (1) Prestidigitator


  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  • Deadfire Backer Badge
  • Deadfire Fig Backer
  1. What is the highest defensive stats (for all four defenses simultaneously) possible for a single character (without equipment) and what is the build specification for such a character? I read somewhere that a paladin at the highest level has all four defenses at about 140 without any gear (no confirming character build was given). Is that the ultimate defensive build?
  2. Everything but the mana sounds good. I would rather have resting or other form of restrictions to spellcasting.
  3. A system that requires special ingredients to cast specific spells sounds great to me. Having a fixed amount of the ingredients required for casting would limit the use of certain spells and be a good immersive feature. What this would mean though is increased restrictions on spellcasting and more planning required by the player, which is not the way Obsidian seems to be leaning.
  4. You have many good points there; a game with vancian magic *can* be done better than PoE1 was. However, the inherent problem is that vancian system, and the whole idea of tying ability access to rest cycles, doesn't really lend itself well to a crpg environment where it is incredibly difficult to model the consequences of skipping 8 hours of time. If a crpg was made around the vancian system, the whole game should be developed in a way that allows room for modeling those consequences, or alternatively restricting resting to predefined scripted opportunities. I agree with you there comp
  5. Don't you see that you're arguing against yourself here? Removing trash mobs makes Vancian mechanics less necessary. You're not going to run out of spells when there's no gauntlet of battles to go through to get to the boss, so you might as well have a full set every time. Removing trash mobs in an action crpg as PoE is impossible. Designing a game that is about 70 hours of gameplay with only meaningful story driven encounters would mean that the developers never finish the game. I therefore accept that trash mob will exist, the question is how do you want to handle the encounters. Wit
  6. Hearing that the crowdfunding campaign of PoE2 had begun made me extremely excited. I went to the Fig page and signed up my pledge, eagerly awaiting the new stretch goals. Then a few days afterwards I read in the comment section that the spell casting will be implemented with a new empowerment feature. My first reaction to it was denial. Reading this forum has brought me out of that, but drained away all the giddiness I felt towards PoE2. I always play a wizard when I play a rpg, and I have never had more fun playing a spellcaster than I did in the IE games. In my opinion the right st
  • Create New...