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Kaylon

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Everything posted by Kaylon

  1. You should make a clear list with the exploits you don't want to see because there's no general consensus here... What about using Salvation of Time/Wall of Draining to extend powerful buffs forever or using infinite DOTs to kill enemies while staying out of sight?
  2. Serafen has good melee stats and works well as a barbarian using cipher spells to support himself. Just make sure Seraphen has high shock AR and stays away from the party.
  3. If there are no enemies to flank that condition is considered true. When you become invisible (or after killing the last enemy) you lose aggro and there are no more enemies (they become just hostiles with no target).
  4. Yeah, it opens new options for berserkers/tacticians and might help a lot vs Hauani if it breaks the merge and isn't affected by RES.
  5. Of course you can play it in melee too with the right gear/abilities, stay alive using Unbending and become invisible from time to time to get back your resources. You can also flank multiple melee enemies using Persistent Distraction + Guardian Stance and trigger brilliant even without being invisible. But you shouldn't expect to be as effective or risk free as the sniper version. Anyway, you can see more details here:
  6. An assassin/tactician sniper can solo everything with ease and doesn't require heavy buffing or infinite dots to kill enemies. The big ooze is the only tricky boss, however there's a very reliable (and relatively fast) method to kill it using the Mechanical Marvel and a few Tornado scrolls. There's always the paladin/troubadour, but I suppose you already know it - he can also shorten a lot the Hauani fight using Tornado scrolls. Paladin/forbidden fist is also a good candidate but he will struggle much more against Hauani. Paladin/soul blade can probably solo everything too if you don't mind doing shoot and run against Dorudugan.
  7. You should try SC Forbidden Fist with high resolve - he can solo everything rather easily from the beginning to the end.
  8. Devoted/monk with Scordeo's Edge works pretty well - lots of crits, free attacks, CCs. You can always switch to Scordeo's + Tuotilo's when you need more defense. Once you get Unbending Trunk you can even wear a light armor because you will outheal the damage from the enemies.
  9. Monk/soul blade can have very high defenses while dealing also incredible damage. Sun and Moon + Tuotilo's Palm + Left Hand of the Obscured coupled with high accuracy (Borrowed Instinct) and Swift Flurry/Heartbeat Drumming are devastating with Soul Annihilation. The double hits of Sun and Moon will trigger Swift Flurry/Heartbeat Drumming even multiple times in a row recharging your focus after each Soul Annihilation. You will also terrify your target causing often disengagement attacks for even more free hits.
  10. Ghost heart/ascendant with Frostseeker is a very fun/versatile ranged build with solid ranged damage and casting abilities. However if you want to play just a caster then the potential of Frostseeker is a bit wasted...
  11. Ascendant/helwalker is the best combo for a caster cipher. Chromoprismatic Staff with Instruments of Pain is the most efficient way to recharge your focus because you can benefit from Swift Flurry/Heartbeat Drumming/Turning Wheel while attacking from range.
  12. A trickster/soulblade can gain focus pretty fast and you can stack multiple dots on enemies.
  13. Priest/streetfighter combo has good synergies and the 30% lash on spiritual weapons is pretty good. Druid/Trickster using Firebrand can work too.
  14. Maybe I was thinking about Frenzy and Swift Strikes and I assumed that Tactical Barrage is suppressed by Frenzy too. However they should stack indeed because the hit to crit from Frenzy applies only to melee weapons, while the one from Disciplined Strikes works with all attacks.
  15. If I remember well it appears as suppressed in the active affects when you put your mouse over character's portrait during combat. I never really tested because it made sense to me...
  16. Disciplined Strikes will be suppressed by Berserker Frenzy thus you should pick Tactical Barrage instead. With Barbaric Blow you will have 1-(1-0.3)*(1-0.3)=51% hit to crit chance. Here's the link @Not So Clever Hound mentioned earlier
  17. Powder Burns distracts, doesn't confuse. A streetfighter/troubadour might be a better combo because Chillfogs benefit from sneak attack, deathblows and heating up bonuses.
  18. Streetfighter gets bonuses while bloodied or/and flanked. If bloodied you will get 50% dmg bonus and 50% recovery reduction. If also flanked (not hard if you're attacked by 2-3 enemies) you get also 100% crit dmg bonus. Rogues gain also immunity to mind afflictions while bloodied and Shark Soup gives immunity to body afflictions. Wael adds some defensive spells which aren't very useful for you. The subclasses I would consider are Berath, Magran or Woedica (if you don't mind being cruel) - those have useful offensive spells and good spiritual weapons. For end game items look for High Harbinger's Robes, Claim and Refusal, Horns of the Aurochs, Hylea's Talons, Belt of Magran's Chosen, Fjord, Voidwheel...
  19. If you don't solo then any class is viable. RES/CON make little difference in the early game and once you have BDD/SoT they become irrelevant - the ideal would be max PER/INT/DEX and rest in MIG. I prefer human race since the bonuses apply to all attacks, while also wearing a helmet. However +3PL can give more PEN/projectiles to spells which might be more important for pure casters.
  20. The herald can certainly solo everything . He doesn't require any cheap tactics or exploits, however he's not a fast killer and some people find this style of play boring. The arcane knight (blood mage/paladin) is another great solo character with more offensive power than the herald while just as sturdy - but requires more micro. SC forbidden fist is also great and very fun once you can spam WotW. If you like to be a sniper then assassin/tactician is another great solo character. All above characters are very effective from the beginning to the end. Priest/x requires BDD/SoT to be strong (without that it becomes just an average class) and is micro intensive. Blood mage, streetfighter, ascendant, bellower, helwalker are all good combos for the priest.
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