-
Posts
1927 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by Kaylon
-
Yes, it's a known issue with elemental weapons. They have an elemental keyword attached to them and if the enemy is immune to that keyword you will do no damage even if the weapon can do other damage type. An even more ridiculous example is with Dragon Dowry which is tagged as "fire" and, even though it does only pierce damage, it is completely ineffective against fire immunes (which are vulnerable to pierce). PS. When using weapons with two types of damage you should pay attention also to enemies able to heal from elemental damage - if their armor against the damage absorbed is the lowest, your weapon won't switch to physical damage either.
-
Pallegina will always be a tank/support anyway - having access to Brand Enemy gives her even more utility because using her zeal for something else is pretty underwhelming. She's a healing battery for the entire party and can become a walking fortress with the right equipment (Nomad's Brigandine+...Nor Flame, Nor Thrusted Blade, Death and Taxes (from Bardatto's Luxury) + Many Lives..., Stoic Steel, Akola's Apex Ward, Bracers and Cloak of Greater Deflection,... ) - she can achieve 20AR, very high defenses and healing without any external help. Fighter/monk with dual sabres is a great combo - Scordeo's Edge gives 20acc, Grave Calling will freeze on crit giving more hit to crit, add also Fair Favor, maybe Ring of Prosperity's Fortune and you can easily achieve 50-60% hit to crit. Or you can try fighter/monk Rekke with one handed Mohorā Tanga and Bolt Catchers/The Left Hand of the Obscured. With a 2h you won't crit very often and Karaboru without high crit chance is pretty mediocre. You don't have to do something special as a debonaire - just using Ring Leader as CC from time to time will grant you easy crits and focus refill. Mirke with dual mortars and modal activated will trigger the streetfighter bonus. Place her behind a tank with Rekvu's Scorched Cloak equipped and she will heal him rapidly with Powder Burns while doing great AoE damage and applying bleeds and afflictions in an AoE. For Konstanten try instead shooting Blightheart and spamming Her Revenge... from the second line. With Sure Handed..., Frenzy, Bloodlust and items you can attack very fast and every kill you do will add a phrase.
-
For Pallegina you can also replace via the console the Wrath of the Five Suns ability with the upgraded version (Wrath_of_the Five_Suns_BrandEnemy). Vatnir is great as bellower/priest of Rymrgand. Rekke won't have enough accuracy with Karaboru - it's better to use Scordeo's Edge+Grave Calling. Ydwin I think works better as a debonnaire/ascendant with either Frostseeker or Essence Interrupter. Mirke works also very well with mortars.
-
The idea behind bellower/priest is to equip Weyc's robe and wand, the Least Unstable Coil and Sasha's Singing Scimitar and use empower at the start of every fight to gain all tier 3 inspirations, Attuned Channel, Bellower bonus, Muse of Mystery and trigger Omnipotence for the party. After that you extend the duration of all buffs with Salvation of Time along with all your chants bonuses and Barring Death's Door. Now you can cast Eld Nary with +10PL bonus (or even more as nature godlike with Watershaper's Focus etc.) every 12s. Of course you don't have to refresh your ally chants anymore because they will be extended by SoT and, after you cycled once through all your friendly chants, you can switch to foe chants (you can have 3 at the same time). As a priest you won't use many spells because you will have to cast/recover SoT every 6s (Baring Death's Door, Salvation of Time and Devotions for the Faithful are basically all you need for the end game). Basically this character is a a chanter on steroids - with all chants effects active, gaining phrases like a troubadour with Brisk Recitation and +10PL...
-
Here are a few strong MC combos that fit your theme well (and can make a pretty strong party too): fanatic - steel garrote/berserker (off tank) inquisitor - steel garrote/soul blade (main tank) holy slayer - steel garrote/rogue(dps) celebrant - priest of woedica/troubadour (support) zealot - priest of woedica/street fighter (dps)
-
You have too many support/tanks and very few dps. Usually in front you should have a tank and an offensive tank and In the back support, CC and dps. If characters can have multiple roles at the same time it's of course better. Here are a few strong parties ideas: paladin/troubadour, devoted/berserker, forbidden fist, ascendant/arcane archer, blood mage/assassin steel garrote/blood mage, devoted/berserker, soul blade/trickster, ghost heart/helwalker, troubadour/priest forbidden fist/steel garrote, skald/berserker, assassin/tactician, blood mage/troubadour, ascendant/arcane archer
-
At worst Serafen can be considered a challenge class if you do nothing to guard against his random effects. Wild mind isn't triggered that often and if you don't play him as a caster spamming AoE spells in the middle of some squishy characters you won't even feel it. If you have a solid party he can be even very fun because it adds a little spice to the fights. Regarding the negative affects you should keep in mind they have lower accuracy than normal spells (and will be often resisted) and have very short duration. Afflictions target Will and miscast targets Reflex. Miscast becomes basically a non-issue even with max focus if you stay near tanks with +10 shock AR and high Reflex (easy with large shields and some items). Against afflictions you can also increase your Will (cloak/ring of protection, Bull's Will) - which will make them barely noticeable. Invisibility breaks after the second attack and it doesn't make any difference most of the time. Your bread and butter spells at high level should be: Ringleader, Disintegration, Borrowed Instinct, Pain Block, Tactical Meld and Ancestor's Memory. Some people tend to spam AoE spells which sometimes can have of course a bigger impact if many enemies get tier 3 inspirations or become invisible (but if they're charmed/dominate it's actually a good thing for you). However your main role should be as offensive tank/debuffer (stack items with +reflex on him to resist the occasional miscast - Pathfinder's Boots, The Giftbearer's Cloth, Ring of Minor Protection, Iridescent Scale...) - Lord Darryn's Voulge/The Willbreaker work great on him.
-
To minimize the impact the effect of the Wild Mind there are a few tricks: make sure the shock AR on Serafen and the party members near him is high enough (if I remember well miscast has 7 PEN and you will need just 10 shock AR to reach max under penetration) use mostly charm/domination spells on enemies (so any affliction/inspiration they get is a win/win situation) use foods with immunities and items with resistances on your party to reduce the possible afflictions they can get Serafen is probably more suitable as a melee offensive tank (to benefit from Carnage and put miscast to good use) but can be used from range too. PS. You can also give him Deltro's Cage Helm to benefit from the occasional self-damage inflicted.
-
Ascendant/arcane archer was a very good choice and at higher level you could fill your focus bar in 2 shots with Frostseeker. At lower level you can start the fight with Thunderous Report from Kitchen Stove and then switch to your bow. PS. Frostseeker generates focus with all hits, including the AoE procs. However the imbued shots trigger only from the first hit.
-
Of course you can do it, but that doesn't mean it's his best role or that he's the best tank. If you want a party made only of companions then you don't have many choices - Watcher, Eder, Aloth, Xoti and you add the fifth companion depending on the faction. A riposte build for Eder means he's the main tank and will require strong healing/CC at least until he gets Unbending. For items you have to stack deflection as much as possible - Gladiator Sword, Cadhu Scalth, Cloak and Bracers of greater Deflection, Casità Samelia's Legacy/Nomad's Brigandine, Champion's Helm, Token of Faith, Ring of Minor Deflection, Entonia Signet Ring, Boots of the Stone. You're basically forced to pick Tekehu as healer/support and your party will require more micromanaging with him and Aloth.
-
Keep in mind that Eder is not the best tank and he's better in the role of a support/offensive tank. My ideal equipment for him as secondary tank would be: weapon - Tarn's Respite shield - Shining Bulwark head - Blackened Plate Helm neck - Claim and Refusal back - Cloak of Greater Deflection torso - Blackened Plate Armor hands - Aegor's Swift Touch ring1 - Ring of Minor Protection ring2 - Ring of Greater Regeneration waist - Ngati's Girdle feet - Boots of the Stone pet - Nalvi
-
Tuotilo's Palm has the same penetration and accuracy as your fists, just lower damage. Once enchanted it offers also great defense and either better accuracy or damage with fists. The lantern is good for just one thing - the chance to restore mortification - which for me is a trap because the dps gains for having Swift Strikes available (maybe) longer are inferior to Tuotilo's Palm gains. The best way to benefit from the lantern is to keep it in the second slot and when an enemy is near death switch to it and let Xoti deal the finishing blow (if you really need mortification).
-
It's because the troubadour, using Brisk Recitation and Many Lives... has the easiest time to keep Dorudugan away, while shooting him with a bow. (you summon skeletons faster than Dorudugan can kill them). While any MC troubadour can use the same tactic, only monks have Resonant Touch which makes things much faster.
-
Any type of monk can kill Dorudugan, but not with (just) melee damage. The idea is to stack enough resonance stacks then blow him up. The easiest way to kill him with any type of monk is to use Enduring Dance to generate wounds, summon the Dichotomous Soul to keep him busy and use Essence Interrupter or Frostseeker to damage/build stacks of resonance on him. (Of course you need specific equipment for this encounter in any case). The votary can also facetank him using FF and eventually blow him up but, if the health bug is also present in the vanilla version, it's better to use the "classic" way to kill him. The assassin/FF can also use the "classic" way to kill Dorudugan. The other possibility is to use Vanishing Strike and then Gambit with Mohora Tanga in the main hand while invisible, (but probably less reliable). PS. A FF/troubadour would have the easiest way to kill Dorudugan of any class.
-
I never put more than 3 in CON and never regretted it. Hylea's Bounty works like +5CON and with enough self healing and defense you won't need more (and with Berath's Blessing it's even easier). Since @Lovecraft1986 is playing with the cap increase, adding another class to the FF will make it even stronger and you can still apply the basics of a SC FF. Since he plays also with the community patch the FF attack is considered a melee attack it benefits from health draining/damage add of the steel garrote or the sneak attack/deathblows/deep wounds of the assassin. Regarding the FF, until you get Clarity of Agony, it's ok to attack a little slower but maximize defense and healing. Once you obtain Clarity of Agony you can start to optimize your build further. The steel garrote adds the superior defenses and healing which allow you to face tank any boss in the game. You get also some good offensive tricks - Eternal Devotion, Brand Enemy and Sacred Immolation (which can be used almost without drawbacks). The assassin synergizes perfectly with WotW (all assassinate bonuses are applied, and also backstab, sneak attack, deathblows and deep wounds). VS single enemies you have a great synergy between Gambit (which can be spammed) and Swift Flurry/Heartbeat Drumming. You can either use Mohorā Tanga (if your PC is good enough) or use the combo Grave Calling/Scordeo's Edge and freeze enemies/trigger Blade Cascade (only enemies immune to dex afflictions can't be freezed/paralyzed and against them you can use Stunning Surge).
-
Here are my suggestions if you play without BPM and with the lvl cap increased: if you want to feel like a boss from the start to the finish you should try FF/Steel Garrote (be just rational if you don't like to be cruel) the ultimate death machine would be FF/assassin (vs solo enemies you have the deadly combo - Grave Calling + Scordeo's Edge with Gambit and Swift Flurry/Heartbeat Drumming) if you like casters then BM/troubadour is very strong (but if you don't use the grimoire imprint trick then it requires more strategy) For a FF to make things go very smooth you should max MIG, RES, PER, min CON and split the rest of points between INT/DEX. Pick pale elf (with resolve bonus) and dagger+medium shield as first weapons and Hylea's Bounty as deity bonus. With both modals activated and wearing the brigandine you can just spam FF (the curse should expire just before the next hit) while having incredible defense and healing from the start (maybe you need to test the build a little if you play with Berath's Blessings).