Everything posted by Kaylon
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In progress patch notes for 1.0.5- big buff for Wizards and buff for Ciphers (lol...), a lot of strange nerfs to everything else, couple of fixes.
I think there is a nerf: Reduced the accuracy on higher level player traps.
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Talent Choice: Mental Fortress vs Body Control vs Bull's Will
In theory it's possible to become immune to petrify with a paladin if talents like Body Control, Mental Fortress, Unstoppable, Righteous Soul, Berath's Boone, etc... would work properly. However in my game they are desactivated once you reload the game. Maybe other people can verify if it's only my problem or another bug.
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Ranger solo vs Adra DRagon (PotD)
I really don't know if it's possible to finish the game solo in PotD with a ranger. The ranger has good single target damage, but the game is mostly about dealing with multiple targets. You need a lot of pull and run using your pet in order to kill enemies one by one at the beginning. For close encounters you need summons/scrolls/traps however I don't know if it will be always enough.
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Ranger solo vs Adra DRagon (PotD)
Well, that was done on purpose to be able to finish him fast once the charm was gone. My big error was to not summon the scarab as soon as my shades were killed and I lost some endurance in the process, when trying to charm. I don't think it's possible to do it with other classes because their disabling spells are too short. However any party with a ranger can make the encounter trivial. Maybe a priest can use withdraw on a summon to block dragon's advancement long enough.
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Ranger solo vs Adra DRagon (PotD)
For people interested how to defeat the Adra Dragon with a ranger solo here's a little video. https://youtu.be/ewxtIFixUb8 In the video I forgot to show my accuracy vs dragon defenses in the logs. My max accuracy was 126 with bow while the dragon's lowest deflection was 96. I had 100 accuracy when I used Binding Roots and the dragon had 100 reflex. With Scale Breaker and the debuff from Lenas Er the dragon had 119 fortitude.
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Which class can do Endless Paths 1-15 solo on PotD, killing all enemies (important! no sneaking past!)?
I can confirm a wild orlan paladin can tank and outlast absolutely anything in the Endless Path. However he kills things very slowly if you don't use scrolls. I don't know yet if a ranger can kill everything (the conditions would be to find places where you can run around an kite all day long/your pet can block the path to the ranger, while the ranger stunlocks the mob in front of the pet/tank enough using summons), but I can confirm a ranger can kill the adra dragon because he can use binding roots and kill him while he stays out of the range of his attacks.
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Starting TC Solo. Will most likely kill me in the morning.
Or maybe I just don't use Steam so I don't follow all the bull**** jargon that the trophies are called. But thanks for being rude. TC means Triple Crown achievement.
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Starting TC Solo. Will most likely kill me in the morning.
The bears in the cave are doable (of course not 100% guaranted) even at lvl2. When you reach the cave you should have the ingredients for 2 scrolls of fan of flames and some food (from the bandits). You need a crosbow, a brigandine and 2 hatchets (2hatchets offer at the beginning of the game the same defense as a shield, but with better dps/recovery). You stealth in the left corner of the cave (where you can keep the bears in a 90° angle before you) and you shoot the bear with the crossbow using flames of devotion. Switch to hatchets and start casting fan of flames in order to cover the entire angle. The big bear should be dead after the second fan of flames (if not then use the last flames of devotion on him). Of course in TC, if you don't want to reload, it's better to wait until you have better equipment/stats.
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Are Paladins really not that bad?
Yes, but that means you won't be able to pick a better talent instead.
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Adra Dragon [Spoiler Warning]
A ranger with high int/accuracy can root the dragon in place long enough while everyone stands out of his breath range and attacks him with their ranged weapons.
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Larder Door question
Is this shield considered as a real weapon? Do the dual wielding rules apply to it (shorter recovery)? Could you possibly benefit from the Two Weapon Style talent while using it?
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[Class Build] Pillardin
Per isn't enough to put you over 170refl because you have no means to buff perception outside items. Right, but you can shift a point from one to the other, can't you? You can't add more points to perception because you were already at max. The only way to add mor reflex is through dex. Taking White That Wends for your culture would let you do it (sorry, should have said that from the start) - none of your other stats are maxed, so there's no reason not to. It's not a huge deal, but it would buy you a point of Deflection, I guess. Ah, you're right, I forgot I took +1res when I created him - that would make +1defl.
- [Class Build] Pillardin
- [Class Build] Pillardin
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[Class Build] Pillardin
Here are the stats (base stats were 15mig/18con/6dex/20/per/3int/15res) of a test paladin I used to fight the adra dragon in PotD: I started with 15 scrolls of jolting touch + boots of the animancer (to clear the adragans fast and fight the dragon after) and I had also 5potions of major endurance. I had 10 survival to be able to keep my food buffs for the entire fight. The dragon was dead while I had nearly half of my health and lay on hands unused. I don't know if 15 scrolls of jolting touch is considered cheap, but at least now I'm convinced you can kill him solo on PotD without luck/petrify trap. I'm not sure what the range of his breath is, but if it's less than bow range then a ranger with high int can kill him too rather easily (root him for and then pelt him with arrows while staying out of his range)
- [Class Build] Pillardin
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[Class Build] Pillardin
Not sure this is reachable even if you min/max. Maybe with buffs from priest/chanter. You can reach 160+ with food/resting bonuses and the fear aura of the adra dragon will keep Defiant Resolve up all the time which allows you to reach 170. Can you break that down by modifiers you use? I don't remember any good saving throw bonuses from food, this could be interesting. From food you can get +2mig/con/dex/int and +3res (also +1per but only 150s duration) which translates to +8fort/+10will/+4refl/+3defl and also +2mig/+2con/+2res from resting which is another +8fort/+4will/+2defl for a total of +16for/+14will/+4refl/+5defl
- [Class Build] Pillardin
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[Class Build] Pillardin
Personally for a tank paladin I would drop int/dex to min, max con/per/res and put the rest in mig. You need high fortitude vs petrification and adra dragon wings (both of which can be fatal), while deflection and reflexes cover most spells/melee attacks. My first choice of order are the goldpact paladins because you don't get penalties for being cruel/deceptive - which are required if you want the best stat boosts for your character. I would pick background and talents that increase perception mostly because perception is a stat that can't be boosted by resting/foods. I like to take also bear's fortitude and snake reflexes to be able to reach 170+def/170+for/170+refl vs the adra dragon (which means only grazes from him in PotD).
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Best Accessories
Hmm nobody mentioned ring/bracer/cloak of deflection (+10deflection) and gauntlets of accuracy (+5accuracy). There's also a helmet giving +2per and another one giving 0.1 to critical dmg. Rangers have a torc (neck) adding 20%dmg to stalker's link passive.
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Combat Mechanics? Attack Speed, Recovery
The stun/debuff length is affected by your INT, thus you don't really need to attack that fast.
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Combat Mechanics? Attack Speed, Recovery
Here's a formula to calculate the average damage mod based on your accuracy: =IF(Acc+WAcc>=100;1+DmgMod+CD+WCD; IF(Acc+WAcc>49;1+DmgMod+(CD+WCD)*(Acc+WAcc)/100; IF(Acc+WAcc>14;0.75+DmgMod+(0.5+CD+WCD)*(Acc+WAcc)/100 IF(Acc+WAcc>0;0.675+0.85*DmgMod+(1+DmgMod+CD+WCD)*(Acc+WAcc)/100; IF(Acc+WAcc>-50;0.675+0.85*DmgMod+(1+DmgMod)*(Acc+WAcc)/100; IF(Acc+WAcc>-85;(0,5+DmgMod)*(.85+(Acc+WAcc)/100);0)))))) where Acc = player accuracy - monster deflection WAcc = base accuracy of the weapon (-5, -10 etc. for firearms) DmgMod = damage bonus you have CD = critical damage mod (0.5+any bonuses you have) WCD = base weapon critical damage mod (-.3 for firearms) Maybe you could use it on your sheet to calculate the average damage based on a distribution around a targeted accuracy value, like for the damage reduction. PS. In your sheet I think you can't go over 20DR, maybe your tables should go until 28DR (for people to be able to see what are the best weapons against the adra dragon). This works quite differently, what is the source of this code? Where is DR substracted in the end? This isn't the final damage, it's just the average damage modifier based on the accuracy. If you want to find the final damage you should multiply the result by the average base damage of the weapon and substract the DR. All that should be divided by the speed to find the dps. So where does might go? Does it modify the base weapon damage, and multiple the whole thing? Is it possible we can hold an AC to discuss a couple of details on skype? Everything is added together (weapon bonus, strength bonus, talent bonuses, critical/graze bonuses...) and multiplied with the base damage of the weapon. That's what I had with the exception of graze and crits. However your formula does not include might bonuses, and does not include graze to hit and hit to crit accuracy bonuses. So needs modifications. So would graze/cits substruct/add a base value from both base and elemental damage, or only once? Could you please source your information? The DmgMod from my formula includes every mod affecting your damage (if you have 20mig, superb weapon and 20% bonus from some talent then the DmgMod is 0.3+.45+.2=.95) and of course includes grazes, crits (see CD - which is the critical damage bonus). Like I said, it has just to be multiplied by the base weapon dmg and then apply the DR to find the final average dmg. The lashing dmg does a 25% of your total dmg against 25% of the DR of its type. But to simplify you just multiply your final weapon dmg (after DR) by 1.25.
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Building PC paladin and Poll: Skill choice
IMHO they all suck, there are better talents to take for a paladin.
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Combat Mechanics? Attack Speed, Recovery
Here's a formula to calculate the average damage mod based on your accuracy: =IF(Acc+WAcc>=100;1+DmgMod+CD+WCD; IF(Acc+WAcc>49;1+DmgMod+(CD+WCD)*(Acc+WAcc)/100; IF(Acc+WAcc>14;0.75+DmgMod+(0.5+CD+WCD)*(Acc+WAcc)/100 IF(Acc+WAcc>0;0.675+0.85*DmgMod+(1+DmgMod+CD+WCD)*(Acc+WAcc)/100; IF(Acc+WAcc>-50;0.675+0.85*DmgMod+(1+DmgMod)*(Acc+WAcc)/100; IF(Acc+WAcc>-85;(0,5+DmgMod)*(.85+(Acc+WAcc)/100);0)))))) where Acc = player accuracy - monster deflection WAcc = base accuracy of the weapon (-5, -10 etc. for firearms) DmgMod = damage bonus you have CD = critical damage mod (0.5+any bonuses you have) WCD = base weapon critical damage mod (-.3 for firearms) Maybe you could use it on your sheet to calculate the average damage based on a distribution around a targeted accuracy value, like for the damage reduction. PS. In your sheet I think you can't go over 20DR, maybe your tables should go until 28DR (for people to be able to see what are the best weapons against the adra dragon). This works quite differently, what is the source of this code? Where is DR substracted in the end? This isn't the final damage, it's just the average damage modifier based on the accuracy. If you want to find the final damage you should multiply the result by the average base damage of the weapon and substract the DR. All that should be divided by the speed to find the dps. So where does might go? Does it modify the base weapon damage, and multiple the whole thing? Is it possible we can hold an AC to discuss a couple of details on skype? Everything is added together (weapon bonus, strength bonus, talent bonuses, critical/graze bonuses...) and multiplied with the base damage of the weapon.
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Combat Mechanics? Attack Speed, Recovery
Here's a formula to calculate the average damage mod based on your accuracy: =IF(Acc+WAcc>=100;1+DmgMod+CD+WCD; IF(Acc+WAcc>49;1+DmgMod+(CD+WCD)*(Acc+WAcc)/100; IF(Acc+WAcc>14;0.75+DmgMod+(0.5+CD+WCD)*(Acc+WAcc)/100 IF(Acc+WAcc>0;0.675+0.85*DmgMod+(1+DmgMod+CD+WCD)*(Acc+WAcc)/100; IF(Acc+WAcc>-50;0.675+0.85*DmgMod+(1+DmgMod)*(Acc+WAcc)/100; IF(Acc+WAcc>-85;(0,5+DmgMod)*(.85+(Acc+WAcc)/100);0)))))) where Acc = player accuracy - monster deflection WAcc = base accuracy of the weapon (-5, -10 etc. for firearms) DmgMod = damage bonus you have CD = critical damage mod (0.5+any bonuses you have) WCD = base weapon critical damage mod (-.3 for firearms) Maybe you could use it on your sheet to calculate the average damage based on a distribution around a targeted accuracy value, like for the damage reduction. PS. In your sheet I think you can't go over 20DR, maybe your tables should go until 28DR (for people to be able to see what are the best weapons against the adra dragon). This works quite differently, what is the source of this code? Where is DR substracted in the end? This isn't the final damage, it's just the average damage modifier based on the accuracy. If you want to find the final damage you should multiply the result by the average base damage of the weapon and substract the DR. All that should be divided by the speed to find the dps.