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Kaylon

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Everything posted by Kaylon

  1. The bonus from shield is considered speed too. So it's 1.2*1.15*1.15*1.15*1.33-(0.4.-0.15)=2.18 and your barbarian can wear even plate.
  2. Prior to 2.0 all items with attack speed were bugged and did nothing, you had basically only speeds from different categories which were stacking additively - that's why everyone supposed speed was additive. Dual wielders get also the speed(s) from the left hand besides the Two Weapons Style...
  3. It stacked before 2.0, it doesn't stack in 2.03 either.
  4. If you reduce recovery to 0% then DW, 1H and S&S would all attack at the same speed. Dual wielders can however reach 0% recovery even without buffs...
  5. There is a complete excel file which is still pretty accurate, however some formulas are outdated. http://forums.obsidian.net/topic/72272-combat-mechanics-attack-speed-recovery/?p=1625543
  6. Persistence has the highest single target dps of all ranged weapons, especially vs high DR enemies.
  7. You should worry about vulnerable attack only when it starts adding less than 5dmg - ie targets with les than 5DR and targets with high DR&DEF.
  8. When you dual wield the recovery duration is halved - in the case of dual sabres it's something like 26/26 with 4 frames between each action. With 0% recovery you would swing every 34frames (with 10dex).
  9. Hah, good memories... Lots of fun stuff to do in BG1 - beat Drizzt in duel, kill Koveras, kill the Demon Knight at the entrance of Durlag's tower or one shot Sarevok at the end... Elminster however was impossible to kill...
  10. Hit more foes with carnage, keep Frenzy and Bloodlust for longer, heal more with Savage Defiance, keep more foes sickened with Threatening Presence, make better use of on-hit/crit effects, use Heart of Fury for massive damage, and in general be more useful. Yes, that's on paper... However you rarely find situations with more than 3-4 enemies clustered together. The real question is if it's worth being able to hit 1-2 more enemies once in a while or is it better to strike 3-4 enemies faster and harder all the time.
  11. I think you missed the entire point of the video. It was only about outsmarting the AI, not about winning an Oscar.
  12. I have, for a bit. I found it materially worse than a 3 INT fighter or rogue. That's rather vague... What a barb with 18INT can do so much better compared to a barb with 3INT?
  13. Have you tried to play a 3INT barbarian with high MIG/DEX/PER and only passives? It's very effective and low management if you build him well.
  14. With Lenas Er wounding shot and venom strike would stick indeed more easily, but I would lose also a big chunk of damage which comes from the wounds. And all enemies are doing cold damage to which the dragon is immune, so even with no defense at all they wouldn't be able to damage him. While I have the protection from fear he can't crit me with his aura (and I can't let him fear me because my accuracy would take a big hit). Also I need the speed to move fast out of the dragon's range. What I would change however is to replace penetrating shot (which doesn't help at all vs the dragon) with apprentice sneak attack and also try combusting wounds on him... However I fear he would die too fast and won't have the time to kill too many of his minions...
  15. I finally managed to kill him with my ranger an I must say it was easier than expected considering that my character wasn't even fully optimized (no durgan enchantments, no scale breaker...). Now I am 100% positive that a ranger can also beat the game solo without skipping any encounter. https://youtu.be/NBPgwipx3OM
  16. I know, I just give the method to show it's possible to get them without cheats.
  17. Before opening it one of the options is to wait to see what happens there and you can choose this option over and over with a single click and make the time pass. It's less tedious than resting where you have to click multiple times each time you want to rest...
  18. You have to force your luck a little to get two Rimecutters. You go to Lle a Rhemen where it's less tedious to "wait" (because you only have to click once) and you wait until Azzuro visits the stronghold. The item he sells is random and if you save before the day he shows up you can reload until he has what you want. Or if you have enough money you can simply wait until he comes again.
  19. Well, you can transform any class into a melee monster if you want: - give him high MIG, DEX, PER - buy 2 Rimecutters from Azzuro (+superb and durgan refined); use 2 swords vs monsters immune to slash - get two weapons style, vulnerable attack, weapon focus knight, savage attack, gallant's focus, apprentice sneak attack - equip Azalin's Helmet, Ring of Thorns, Lilith's Shawl, Pensiavi mes Rèi/Girdle of Maegfolc Might, Glanfathan Stalking Boots and some armor with up to 15% recovery penalty You will attack with no weapon recovery and you'll have great single target dps (with up to 170% critical damage bonus)...
  20. Well, my mistake, in fact with 10INT you can also hit the second row next to your target. And yes, if you put much effort in it it's possible to hit also a third row, but that's not the point, because in doing so you neglect other stats. I like my special barb to do as much DPS as possible and I give him high DEX instead of INT. PS. INT doesn't affect bleed damage, it just makes it longer. PPS. I know most people think that INT is very important because it affects some core abilities of the barb thus I won't prolong the debate.
  21. You can safely let INT at 10. While carnage is affected by INT its radius will never grow enough to affect more enemies than the ones right next to your target. Also another 4s of Frenzy or Savage Defiance don't justify high INT for a barb.
  22. For me engagement is just a small advantage for melee attackers (to compensate the fact it's harder to attack at melee than from range). It gives them a free attack with a small bonus when the target tries to run away from them. It's not supposed to make tanks hold the aggro like in MMOs. AI goes for squishiest targets first and it has nothing to do with the damage dealt by the tanks. You have to use other tactics to keep your party alive.
  23. Dex isn't useless because it's the only thing that can reduce the attack animation (and also reduce further the reload animation of ranged weapons). However the speed bonus from dex works differently - the total action frames (attack+recovery+reload) are divided by (1+DexBonus). If we consider BaseAttack the attack delay for someone with 10dex, then someone with 20dex will have an attack delay of BaseAttack/(1+0.3). PS. The max dex you can reach is 38 which will reduce the animations lengths to 54%.
  24. With scaled content the difficulty of Longwatch Falls is comparable to the one of Crägholdt Bluffs. (however not as ridiculous as the drunken monk with dragonlike defenses who summoned his clones twice during the fight )
  25. If you want to debuff multiple targets then yes, but against single targets the ranger is king
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