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Kaylon

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Everything posted by Kaylon

  1. This is the quest where you have to steal the bottle of wine... If you finish The White Forge first then the bartender will give you the real bottle of Fennlan Liquor as a reward and you can share it with Reyfald... I thought it was a nice twist...
  2. After 2.0 the loot was changed in ch.1 areas but there's a post where you can find an updated list and also some new spots from WM1. Not sure if they changed everything again in 3.0 but the items are still generated based on the day of the month. Most of the important random items are found however in WM1 as fixed loot or sold by the merchants. The only important item I wasn't able to find was the Cloak of Protection.
  3. I think they added more ingots even in the old areas... I found 2 ingots in Longwatch Falls and I was able to pick also one in the dragon's cave before the fight (there should be another one once you kill him...)
  4. For me just its own speed buff is increased by 5 everytime you hit, not other buffs...
  5. Why not? Hypothetically: Superb Weapon 16-23 damage Bash 3 13-18 damage I could do 16-23 / recovery / 16-23 / recovery with the sword OR I could do 16-23 / recovery / 13-18 / recovery with the shield. The former has a higher DPS. Two Weapon Fighting still doesn't work with Bash (I tested it yesterday) so reaching 0 recovery with sword and bash shield isn't any easier than reaching it with a single weapon or 2-hander. Your mistake to is to consider the recovery being the same... Here's how it works with 100% recovery (R=right hand, L=left hand, B=bash, -=recovery): R--R--R--R--R.... (single weapon) R--B-R--B-R--B.... (weapon&bash) R-L-R-L-R-L... (two weapons) Without many enchantments or speed, Bash actually increases your DPS (at the beginning of the game the Larder Door is good). Even with a superb weapon the things are pretty even as long as the recovery is greater than 100%. Bash starts losing ground (like dual wield) when you start attacking really fast...
  6. I haven't played PX2 yet, but if I had to take a wild guess @Francis - Yes, it is. "Bash" doesn't deal great damage, and when you equip a shield with that property you have weapon attack / recovery / bash / recovery instead of weapon attack / recovery / weapon attack / recovery. Weapon attacks deal more damage than bash, so your overall DPS is lower with bash shields. That said, the soulbound shield has pretty kick-ass abilities so I guess we can forgive it its bashing habits Bash is like attacking with an unenchanted weapon in your left hand... If you do the math you'll see you don't lose dps... Also the soulbound shield has Bash3 (higher base damage than 1h weapons) and it procs, which means your damage will be close to dual wielding.
  7. The max you can have is +19mig (+3(item)+1(Godansthunyr)+3(rest)+2(whore)+10(boon))
  8. I just finished the quest of the White Forge again and now, if you bind the spirits to the forge, it will cost 3 ingots to make the refined steel. If you pick the other options it will cost you 4 ingots...
  9. My mistake, when I tested it I was under the impression it was 1h because it was called war hammer...
  10. Abyddon's Hammer is a 1h weapon... I see nothing special...
  11. What's wrong with paladins? I just recommended a paladin to my wife for a normal difficulty playthrough with story focus (high int&res). Faith and Conviction isn't affected by your disposition anymore, so you're stuck with the toned down version of the npc which scales with level and caps at lvl5. It's already on the bug list and they hope to fix it next patch... Another annoying bug is with St.Ydwen Redeemer which now procs now Divine Mark on yourself too (not sure if it's the case also with the other classes who can activate it) - a workaround is to use it unbinded just to destroy vessels...
  12. Wizards are strong only if you don't mind resting after each fight, which I consider a real chore, especially in PoTD... Paladins pc are bugged for the moment and I don't recommend them...
  13. For a minute there, i shat my pants. I gave up on trying to upgrade this sword. Really takes forever, unless you bind it to a 1h rogue or something. why is that? One of the levels require to finish 10 enemies with a critical hit... If you're evil it's very easy to do - you just kill a bunch of villagers with it... For other classes it might take some planning (find some weak enemies, debuff their deflection and kill them...) Yeah I thought about that, but decided against it for roleplaying reasons. Plus, my paladin, who is the only one using a 1h (other than cipher and wizard for weapon switch) has pretty low accuracy with it, plus he's a freaking tank, so he doesn't kill with autoattacks, yet alone with crits that often, even against petrified. Back to Sheathed in Autumn. Well, you can always respec for high accuracy... max perception, weapon focus, sworn enemy, use flames flames of devotion as finishing blow, warpaint, resting accuracy bonuses vs monsters lv3 (respec for max survival), potion of merciless gaze, bloody slaughter talent, perception items, buffs, resting, whore... If you pick beasts you have the cloak with +5 acc vs beasts...
  14. For a minute there, i shat my pants. I gave up on trying to upgrade this sword. Really takes forever, unless you bind it to a 1h rogue or something. why is that? One of the levels require to finish 10 enemies with a critical hit... If you're evil it's very easy to do - you just kill a bunch of villagers with it... For other classes it might take some planning (find some weak enemies, debuff their deflection and kill them...)
  15. They stack? Wow. Prone your tank with these and cast Defensive Mindweb and your party is invulnerable. Shields are considered weapons and the bonuses on them stack with the rest.
  16. Each time the weapon procs Divine Mark it hits me too. Here's a link with my savegame https://www.dropbox.com/s/hzr2vexiyhe0xpm/e6d2af81-036e-4238-9704-920af71db5f4%20quicksave.savegame?dl=0
  17. For paladin/chanter it works well because they can deal damage at the same time
  18. The breastplate binds only to monk, paladin and chanter. Vs dragons is nice because you're hit continously by their aura and you can have +20 all defenses for free... Some old items were upgraded - Hermit's Cap gives now +1Mig, +2Int and Immunity to Confuse ! There's also a ring which makes you immune to stuck... Ring of Thorns, Little Savior and a few other items give now +50 defense while stunned/prone - which means you can have +100 defense while stunned/prone. Fenwalkers are another must have now (+20 defense vs stuck/paralysis/hobbled and -3s duration of stuck/paralysis/hobbled) The Cloak of Comfort and Frythr's Plated Greaves are 2 new items giving an useless +3 Armor which gets suppressed by your armor enchantment... All items can be enchanted now up to 14 which opens some new possibilities....
  19. The Unlabored Blade (dagger) Accurate:+5Acc Speed: +20% Attack Speed Spellchance: 10% chance to cast Firebug on hit/crit (40-50 Burn dmg which can jump 8x) Spellbind: 50% chance to cast Healing Chain on hit/crit (50 end heal jumps to Allies 5x) - 2x/rest Major Spellbind: Dimensional Shift (Switch place with an ally and stun for 5s enemies caught in between) - 1x/rest Mythic: +18Acc, +65%dmg There's also the sword Steadfast (superb, +5Will/+1Res, makes immune to Frightened/Terrified and has 15% chance to cast Sunlance on hit/crit), the war hammer Abydon's Hammer (legendary, +4Mig, Destroys Eyless on crit, +10Acc, +50%dmg vs Eyless, grants Ring of the Ancient Forge (10s AoE stun) 1/encounter, grants Abydon's Labor (45-60 crush dmg vs target) 1/encounter) The soulbound breastplate is nice too - Ryona's Breastplate (superb, +3INT, grants Litany Against Minor Afflictions 1/encounter, grants Triumph of the Crusaders when end under 50% 1/encounter, 15% chance to cast Vigurous Defense when hit/crit, grants Triggered Immunity 1/encounter)
  20. I think the soulbound dagger is a joke... Each upgrade makes it worse... Maybe the last upgrade will make it very powerful but I doubt it... PS. Finished the upgrades and it's well worth the effort...
  21. Managed to get St.Ydwen Redeemer fully upgraded at lv8 using the Ring of Wonder for the last step. Heritage Hill was a walk in a park with it. Unfortunatelly the constructs from Galvino's house are at least lv9 and thus I'll have to wait at least one more level to get Garodh's Chorus. PS. People who run out of plants like me during chapter 2 can spawn the right ones in their chest at Caed Nua. The items you get every turn are fixed the moment you enter the keep and they change every hour. Thus it's possible to save at the entrance and enter the keep at different moments until you get what you need...
  22. Description's inaccurate, but still a badass item. Probably the next best cloak for tanks.
  23. Maybe they'll introduce also some new plate armor models to match Garodh's Chorus. (Death Guard armor looks really nice - too bad they didn't use it for players armors) PS. Also it wold be nice if they could use helmets models to match the ones from the portraits...

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