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Everything posted by Kaylon
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I think what it comes down to with Dawn in Spring is that it's a fast Superb (+12 accuracy) dagger (another +5 accuracy) with a wounding effect. And because it has a base +17 accuracy bonus, it has a generally higher chance to get crits, which should mean even more damage for the wounding effect. DiS isn't exactly a high alpha weapon capable of blasting its way thru high DR's. But IIRC, wounding effects aren't affect by DR, though I could be very wrong on that. And as a fast weapon, particularly if used by a high DEX character, you should be able to get a lot of attacks with it. And if that user has really good might, combined with a high occurrence of crits, you should be able to get some damage past most DR's. One could also take Vulnerable Attack talent to get a +5 DR bybass which would help, though at the expense of some attack speed. Things are really simple... Attacking with 0% recovery (think what it takes to reach that) is basically a 100% dps increase. Against high DR targets the wounding damage can be higher than your physical damage - that's more than 100% dps increase.
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There is a nerf AND a bug. The bug involves the fact that disposition doesn't count anymore, only player level (you'll get maximum 5lvls for Faith and Conviction when you reach lv16). The nerf was double - to Faith and Conviction itself (it starts at +4def/+8for/ref/will instead of +5def/+10for/ref/will) and to Deep Faith (+2def/+3for/ref/will instead of +2def/+5for/ref/will). If you add the nerf to base deflection in 2.0 the paladin lost overall +6def/+4for/ref/will since the beginning of the game.
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Because of the way lash damage is calculated. For goldpact it will be (75%dmg - burn DR/4) while for bleakwalkers it's (75%dmg - burn DR/4 - corrode DR/4). Also goldpact benefits more from Scion of Flame - you'll do 90% burn dmg, while bleakwalkers 60% burn + 25% corrode. A rogue can also solo if you build him like a tank - ie heavy armor, shield and defensive talents. You get Deathblow at lv11 and you can make it work when solo if you have high INT because you can stack multiple effects... However paladins are superior at soloing of course.
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Silver Flash+Steadfast for Pallegina. Sunlance and Divine mark with Scion of Flame ftw.
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Yup. You can't. There is no way to say "Stay in Caed Nua Friend" without previously joining companion (except when Your party is full), so in solo achievements You won't be able to complete Turn Based Quest (tbh any quest at all) neither most of "someone is asking for escort", "someone is asking of help". Also TCS Completionist is probably impossible to make :-P My TCS at least was speedrun (in around 3 hours). I'm pretty sure all visitors can be dealt with without the help of a companion. However the stronghold quests and their rewards won't be available solo...
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Indeed, it seems it's not possible anymore to escape them through stealth - they attack me while I'm still stealthed! But outrunning them like you did is just as good. You should be able to tank their normal attacks; their special attacks are avoidable if you want because they're very slow (they punch the ground and then use their shriek) - when you see them start casting you just run a little further...
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Bug with ranger's Wounding Shot
Kaylon replied to Kaylon's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Thank you for the answer, however here's an example showing why I still consider the actual implementation flawed... We can see a paladin using Flames of Devotion (50% burn damage) with Enduring Flames talent (50% burn damage over time) and Runner's Wounding Shot (80% raw damage over time). To the left is Flames of Devotion damage and to the right is Runner's Wounding Shot damage. Contrary to what is expected the lowest damage comes from the wounding part, while the burning parts are both higher than the pierce damage...