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Everything posted by Kaylon
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What difficulty will you pick? Do you plan to finish all content or not? Tough fights will be 1vs1 because you'll never be able to fight more than one of the tough guys at a time. To pick the best weapon you have to think what will you do when carnage will be useless and when procs will be resisted or heavily reduced by DR, etc. This game punishes offensive solo play and the best investment are your defenses or... avoid being hit. For the first half of the game the best weapons are the ones with endurace drain. But most of the time you'll have to change the weapon depending of the enemy you face... The best weapon overall is still Drawn in Spring, but it's not easy to get.
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[3.02] Comtessa's Gage still bugged
Kaylon replied to Kaylon's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Well, I did a few tests by myself and it seems they increase only your minimum damage by 25% (like fighter's Confident Aim) - don't know if it's intended or not, but it might explain the strange wording. -
That's because between each action (ie attack, recovery, reload) you have 4-5 hard frames and it's hard to say when each animation starts and when it ends (save for the recovery where you have the bar). So you probabably counted the hard frames before and after the reload which explains your diferences.
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But that is an exceptional case when pally is an PC. Typical pally will have 4/8 + 2/3 + 3/6 = +9/17. Am i right? BTW: A fighter with Vigorous Defense will have more in 'other defenses' than pally and WAY more deflection. You're right, the npc paladin will have 9/17 with deep faith. The fighter starts just with higher deflection. In the end the npc paladin will finish with -1def/+17for/ref/will compared to a fighter with the same stats.
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[3.02] Comtessa's Gage still bugged
Kaylon replied to Kaylon's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Thank you. Can you explain what "25% of damage range guaranteed" means? It means your min damage will be 25% instead of 20%? -
[3.02] Comtessa's Gage still bugged
Kaylon replied to Kaylon's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Bump -
[3.02] Cragholdt Bluffs mercenaries
Kaylon replied to Kaylon's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Is there a way to fix it? Or I'm screwed and I have to fight only enemies with 200def? -
Ok, I understood what happens when you have two weapons equiped. When a single weapon is equiped you have 100% recovery. While using two weapons the game removes 50% recovery and you're left with 50% recovery for each hand. The speed on the weapon is affecting ONLY the recovery for that weapon - that means it's possible to have 0% recovery for one hand and some recovery for the other hand. Of course, the speed bonuses coming from other sources than weapons are affecting both hands. Also the two weapon style bonus stacks multiplicatively with the other speed bonuses. For example Zahua, once he gets Anitlei ability, is able to attack without recovery: 1.2 (two weapons style) x 1.15 (gloves of swit action) x 1.1 (Anitlei) =1.52.