Everything posted by Kaylon
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Which class is best for Triple Crown Solo?
Can you describe the tactics used with each of the classes you mentioned against the alpine dragon? And videos are just tutorials - a picture is worth a thousand words - it has nothing to do with being some superhero. PS. Also you don't need to use a save of your TCS for videos - with the console you can create any character you want, with the items you need, teleport him to any area and kill any enemy you like... I did never use console for this game, don't see the reason to do that, also i have better things to do, that make console char just to put screen from fight that i already won around 10 times solo with almost all char. If you do not believe that someone could beat the game with druid that is your problem:) there is a glitch to alpine dragon fight, just stay surrounded by ice blights and he won't hit you. With high defenses blight won't hit you either. If You stay on the north, the spectres won't see you and you can cast stag horn on him until death. Also most fun alpine dragon char in my opinion is chanter. I call it benny hill tactics :D Just put +3speed boots and run circle with slash/burn chant :D dragon won't hit you cause you are faster and he will run after you, when chant slowly kill him xD Also for alpine dragon solo cleric is best in my opinion, he just rape him with his fire spells. But i did not solo potd cleric, cause he sux at start :/ As for dual dragon the key to victory is ring with dominate spell, and we can dominate flying one, so ther one and xuartrip will take him down, When he is out, just take out other dragon from distance. Alse if we use that shield from dying monk quest and have def around 120, sorcerrer's orb spell from xuartrip should be retailed and they just kill themselves xD I just explained why people post videos (and how to make them). It has nothing to do with me wanting some proof or screenshot from you - I really don't care if you really did it or not because there are so many exploits and bugs making TCS pointless. Also, what's the point to come bragging about your TCS runs if you don't provide some useful informations about how you did it?
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Which class is best for Triple Crown Solo?
Can you describe the tactics used with each of the classes you mentioned against the alpine dragon? And videos are just tutorials - a picture is worth a thousand words - it has nothing to do with being some superhero. PS. Also you don't need to use a save of your TCS for videos - with the console you can create any character you want, with the items you need, teleport him to any area and kill any enemy you like...
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The bug in Crägholdt Bluffs (3.02) is fun. Can we keep the buffed stats?
When you reload a save game the enemies in the area having fighter abilities will get them again and if you save while in the area (doesn't matter how) they'll keep their modified stats in the new save. A workaround is to change the area when you want to save (preferably to a cleared area or at least without enemies with shields)
- Which class is best for Triple Crown Solo?
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Backstab rogue?
Feign Death is very nice for backstab and with 30int you can even have 12s of free backstabbing (however anything but auto attacks will break the invisibility) - but before you have to lay down for 20s which is very bad when you play in a party... However there's a trick - if you wear an armor with the Break Out enchantment (Blaidh Golain, Pike's Pride) you will reduce the prone duration by 50% (unfortunately only the base duration is halfed) giving you also 5s of god mode... Blaidh Golain has however a better synergy in a party with a 3int rogue - the prone part will be reduced to only 1.5s and you'll have 5s of god mode + 3.9s of invisibility... Of course at lv15, with a party, all that is pretty pointless when you can have god mode for the entire party with the Defensive Mindweb trick...
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Shame on me
All cold spells (save Chill Fog) target reflexes and it should be possible to reach 220 or close with a large shield and LLengrath's Displaced Image - that's enough to ensure ensure immunity if you keep your accuracy under 135.
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POTD troubles & questions
A nice spell with the cipher is Phantom Foes - combined with the flanking bonus from survival you can get a nice damage boost for your spells.
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POTD troubles & questions
Personally I find the paladin build from the video horrible and also redundant with your priest. Also in potd you can have only 2 resting kits which becomes very tedious if you rely too much on casters for dps and if your tank takes too much damage... PS. I hope at least you picked the Worn Buckler from Gilded Vale and not some crappy great shield as the guy in the video suggested.
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The bug in Crägholdt Bluffs (3.02) is fun. Can we keep the buffed stats?
I think the bug happens also with normal saves...
- TCS Paladin Weapon
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The bug in Crägholdt Bluffs (3.02) is fun. Can we keep the buffed stats?
These guys stack 3 abilities: sword and shield style -> high def/ref confident aim -> high constant dmg and all grazes converted to hits critical defense -> all crits converted to hits and all hits converted to grazes
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Dexterity
I forgot about the Belt of Chimes which gives +25conc and can be obtained from a minor adventure.
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Dexterity
Well, you tested an endgame build with a high level bounty and I suggested the best option for that. My point however was you don't have to drop mig/con to optimize a monk, but instead his resolve. Before getting the amulet you can always use a priest with Holy Meditation or Celebrant's Gloves. And if you solo it's best to keep res at 10 with items, dex at 3 and spread your points between mig, con, per and int. In ch.2 you can get rather fast the ring from Darzir which allows droping base resolve to 7 and then run with 17 base in your 4 main stats.
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Dexterity
Of course monks shouldn't drop mig/con, the optimum is to dump res and use instead an item with +conc (try Lost Periapt of the Winding Path) like I said previously.
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Dexterity
It's not clichée builds, it's optimized builds. You can always pick a different route, but it won't be better. PS. I remember this fighter build you mention, but he soloed only on easy...
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Solo Rogue POTD ?
You need more than 10 stealth to backstab... Ideally you want stealth lvl = (enemy lvl + 3) to maximize your stealthing potential. Also for TCS you don't need to do every encounter - in fact many people who picked rogues did it because they were able to skip more encounters than any other class... You should focus on killing casters/ranged attackers first. The melee attackers can be killed 1 by 1 at choke points if you have stunning/prone weapons. If none of that works then use confusion scrolls or use hit&run with a bow...
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Dexterity
On ranged characters con/res are low priority - you don't have to choose between dex and per. The only debate is for melee characters (who can also dump con/res once you have defensive mindweb)... Tanks can dump dex/int and once your their defenses are maxed they can lower con and increase int. Rogues can dump int/res (when they get the aggro they run - they don't need conc). Int helps only their afflictions which aren't needed in a party. Barbs/monks can dump dex (dw and their speed buff will compensate) and once they get items with +conc (Celebrant's Gloves, Lost Periapt of the Winding Path) they can dump res too. Also all characters have a limited number of special abilities and if you want to make them count you don't want them to miss/graze - and for that per>dex... PS. With firearms I would never bother without the quick switch trick - and for that you don't need dex or any kind of speed.
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Adra Dragon [Spoiler Warning]
Personally I found amusing the fact that a monk goes to the prostitutes...
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The Ultimate Checklist/Llengrath suggestions
Llengrath isn't very difficult because you don't have to tank. You pick Persistance, Shoot on the Run, Marksman, Fast Runner and you run around shooting them using your pets/summons as distractions. AoE spells won't hit you but you have to make sure that you can resist/tank the targeted ranged attacks they have (even if they won't be able to use them often on you if you keep on running)
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Offensive Fighter Talents worth taking on solo?
In my first post about the attack speed 2.0 I was wrong about DW part - I added the correction later (https://forums.obsidian.net/topic/83777-attack-speed-20/?p=1795215) but I couldn't edit the first post anymore. In fact each weapon has its own speed and the bonuses on a weapon don't affect the other. In your case you'll have: recovery (both weapons): 50%(base for DW) + 50%(plate) - 20%(armored grace) - 15%(durgan) = 65% speed weapon 1: 1.2(enchantment) x 1.15(durgan) x 1.15(gloves) - 1 + 0.2(talent) = 79% speed weapon 2: 1.15(durgan) x 1.15(gloves) - 1 + 0.2(talent) = 52% Which means the speed enchanted weapon will attack with no recovery, while the other one will have 13% recovery...
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Comtessa's Gage
Like for confident aim you see nothing on the character sheet. I had to do it the hard way checking enough hits and trying to understand the description "25% damage range guaranteed" - it reduces the difference between the max and min damage (the damage range) by 25% (the min damage is increased by 25% of that difference) - now it makes more sense and it's also what I observed during the test...
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Dexterity
Ok, here's MIG vs PER... We'll see what happens over 100swings... First let's call relative accuracy (RA) the difference between your accuracy and enemy's defense. 1) if RA<0 then at least 15 attacks are misses and +1per adds a hit instead of a miss every 100 attacks 2) if 0<RA<15 then 0-15 attacks are misses and +1per adds a crit instead of a miss every 100 attacks 3) if 15<RA<50 then you never miss and +1per adds a crit instead of a graze every 100 attacks Most melee fighters can do 200+%dmg/hit and 280+%dmg/crit, thus 1per adds at least 200-280% dmg every 100 attacks. In the first case +1mig adds at most 3%x85=255%dmg while +1per adds 200%dmg every 100 attacks In the second case +1mig adds 255-300%dmg while +1per adds 280%dmg every 100 attacks In the third case +1mig adds 300%dmg while +1per adds 230%dmg every 100 attacks For spells or when the damage modifiers are small the accuracy adds less dps. For classes like fighters, rogues and even ciphers the accuracy can add even more dps than mig.
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Comtessa's Gage
I tested a little more the buff from Comtessa's Gage and here's how it works... If you do 26-38dmg with your sabre the game does 38-26=12 and adds 25% of that to your min dmg - with the buff you will do 29-38dmg instead of 26-38. Overall it's a 4.5% multiplicative increase of your melee dps. The class who benefits the most from it is of course the rogue... Confident Aim works diferently - it increases your min damage by 20% - in the sabre example that would be 31.2-38dmg - which is a 8% multiplicative increase in dps... I'm not sure however how they stack with each other...
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Dexterity
Dex in theory adds a straightforward increase of your total DPS, however things are not that simple... Here's an example: Let's say your superb weapon does on average 20dmg every hit with 10mig/dex. With 20mig it will do 24dmg every hit instead - that's a 20% increase in dps. Now if you increase your dex by 10 your dps will be increased by a straightforward 30% which is better than 20%... But... What happens when you hit an enemy with 15DR? With 10mig/dex you'll do 5dmg/hit while with 20mig you"ll do 9dmg/hit - that's a 80% increase in dps from mig which is far better than the 30% increase from the dex...
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Opener ability count
When you're out of the aggro range of the enemies and you fire your weapon the combat will start only if you hit them. And since projectiles don't travel instantly the game will consider you out of combat and your per encounter abilities will be refreshed.