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Everything posted by Kaylon
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20% dmg means only 2.7 more dmg compared to the other weapons. That puts regular sabres behind hammers and swords. For pure dps the speed enchantment will be the next best thing after wounding and weapons like Rimecutter, Strike Hard, Last Blade of the White Forge and maybe Bittercut will fight for the best 2nd place - depending on the build/class...
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Survival Bug [3.03]
Kaylon replied to Jojobobo's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I remember trying to obtain the flanking 3 bonus using scrolls and even though the game allowed me to select it (and later even without the scroll), I was finishing only with flanking 2 on my character's portrait. For the fun try to post a screen with a rogue having flanking 3 bonus without using +2 survival bonus from caed nua... -
Survival Bug [3.03]
Kaylon replied to Jojobobo's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
It looks like you get the bonus but you don't. And scrolls don't help anymore either. -
Tested for the fun paladin solo vs adra dragon with the last patch, but without WM1&2 installed, and it's by far the hardest fight in the game. All the changes/nerfs to paladins made this fight very different from what it was before 2.0. Before 2.0 you had just to use food and with Drawn in Spring you could easily take her down without even using a single potion. After 3.0 you have to use potions like crazy to stay alive and be able to outlast her...
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Tested again wounding vs immune enemies and it works (however I had negative duration vs them - not sure if it was because of my very low INT - and all the wounding damage was done instantly). The optimal lash damage for Persistence would be corrode (to avoid enemies with immunities to both pierce/lash dmg), while for Drawn in Spring is fire. That will ensure at least 50% of your weapon damage no matter what DR/immunities your enemies have.
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Yes, I factored the MIN damage. For Persistence you have 1.15*1.15*-1+.2=52.2% speed, thus you're left with 47.8% recovery. And for RoGF you have 1.15*1.15*1.2*-1+.2=78.7% speed, thus you're left with 22.3% recovery. The base recovery of Persistance is 1.66s which means you're left with 1.66*.478=.79s and the base recovery of RoGF is 2.5s which means you're left with 2.5*.223=.56s. The attack+recovery phase of Persistence 1+.79=1.79s is reduced by the dex bonus to 1.79/1.51=1.19s and for RoGF 1.5+.56=2.06s which is further reduced by dex to 2.06/1.51=1.36s.
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For the set-up Arranvin used the numbers are a bit different actually. Damage per shot after DR comes to 8.4 Pierce + 8.4 Raw + 4.3 Corrode + 4.3 Burn = 25.3 total for Persistance, and 14.9 Pierce + 6.2 Burn + 6.2 Corrode = 27.3 total damage for Rain. At the very least you seem to be missing the +20% hit-to-crit conversion, but I'm also not sure whether you are accounting for the 20% minimum damage after DR reduction. I have attack durations at 1.39 and 1.55 seconds respectively, and 60 * 25.3 / 1.39 = 1094.6 and 60 * 27.3 / 1.55 = 1059.5 damage output for 30 seconds I reported above as well (I'm using the underlying unrounded values for computation, obviously). My computations are not for fast mode, just normal mode; and Arranvin couldn't have used Fast mode either, since he tested during combat. I computed the expected damage for my own tests in the same way as well, which as noted matched the observed results very well and suggests that my computations are sound. Yeah, I was tired and watched the olympics at the same time... However I don't understand how do you get so much lash dmg... After corrections I have: - for Persistence 12.5*(.28*1.48+.47*1.98+.24*2.78)=25.2pierce, 6.3corrode, 6.3burn, 8.4raw and after DR 8.2pierce, 2.1corrode, 2.1burn and 8.4raw (20.8 dmg total) - for RoGF 16.5*(.35*1.48+.40*1.98+.24*2.78)=32.6pierce, 8.2corrode, 8.2burn and after DR 14.6pierce, 3.7corrode, 3.7burn (22dmg total) And for the delays (gloves+durgan+chant): - for Persistence (1+1.66*(1-.52))/1.51=1.19s - for RoGF (1.5+2.5*(1-.79))/1.51=1.34s And over 30s Persistence would do 1048.7dmg, while RoGF 985.1dmg... PS. Corrected speed...
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With 118acc vs 104def you should have on average 1%miss, 35%grazes, 50%hits and 14%crits with ROGF and 1%misses, 28%grazes, 57%hits and 14%crits with Persistence. The average damage per hit would be: - for Persistence 12.5*(.28*1.48+.57*1.98+.14*2.78)=22.4pierce, 5.6corrode, 5.6burn, 7.5raw and after DR 7pierce, 1.1corrode, 1.1burn and 7.5raw (16.7 total) - for RoGF 16.5*(.35*1.48+.50*1.98+.14*2.78)=31.3pierce, 7.9corrode, 7.9burn and after DR 13.5pierce, 1.6corrode, 1.6burn (16.7 total) The delay between shots would be: - for Persistence (1+1.66*(1-.38))/1.51=1.34s - for RoGF (1.5+2.5*(1-.66))/1.51=1.56s Over 30s that would make 747dmg for Persistence vs 642 for RoGF with Twinned Arrows. The advantage should be clearly on Persistence side, however my numbers are much lower than the ones from the test - maybe you used Fast Mode...
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Another question... You said the tank had 18DR - but was the general DR or the pierce DR? Because what matters is the pierce DR... However it's possible that speedbuff + fire lash vs very high DR give an edge to the Rain of Godagh Field. PS. Also since the ranger has very few means to increase his ranged damage (besides might/weapon enchantments) there's a reason you don't use the Stalker's Torc or the cloak with 10% ranged dmg? Also you should consider Apprentice's Sneak Attack too...
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Before 2.0 accuracy was very hard to boost and bosses very hard to hit... Lenas Er was superb, had rending and the stacking defense debuff which were considered all very good enchantments. It's true however that people (included myself) weren't aware about all the game mechanics and about the way wounding worked... At that time I tried to kill the adra dragon with a hatchet (and decided I had to use scrolls to be able to do it solo) and only later I discovered the power of Drawn in Spring...
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Persistence can be legendary, durgan enchanted and can have also a lash. For single target damage Persistence is clearly the winner. The nice thing about Stormcaller is the proc which is triggered pretty often with Twinned Arrows and Driving Flight. PS. Beat by Boeroer... PPS. Unfortunately wounding (same as lashes) does nothing vs targets immune to pierce...