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Kaylon

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Everything posted by Kaylon

  1. Use AreaTransition px1_0204_durgans_battery_forge North1 to jump to the last level of Durgan's battery, then you can restore the forge and unlock WM2.
  2. I did Magran's Faithful with a chanter and with a few paralysis scrolls they go down really fast.
  3. You can add also Mob Justice + Sagani's Effigy and Cloak of the Excavator (the bonus from Cloak of the Frozen Hunt is suppressed by the one from the armor). PS. I don't know if it's possible to stack Marking+Coordinating from multiple paladins.
  4. The upscaled content adds another 10-12 to all enemies defenses/accuracy if I remember well, so it's like the difference between hard and potd.
  5. While casters have some great AoE dmg I'm not sure their limited number of spells is enough to kill everything.
  6. Yes SI works while withdrawn, but there's no way to keep a summon/charmed enemy for very long (animated weapons maybe...). I know for sure that SI doesn't work vs Magran's Faithful because they have very high reflex/dr and they also use moonwells if you do aoe damage - you finish by taking more damage than them. However the paladin is able to tank and kill them slowly one by one, also they're more vulnerable to confusion because the priests are very squishy and they get killed quickly.
  7. Tested upscaled Brynlod with chanter and paladin with no kiting/splitting. With the chanter it's very simple - you just drink potions while waiting for dragon trashed to kill everything (it takes 4-5 minutes). With the paladin it's much harder - SI is barely enough to kill a few mages and you have to kill the rest at melee (it took close to 10min)
  8. I think posting ideas or strategies with each class is already a good start. When someone manages to beat the encounter he can give the details of the tactic used or post a video (so other people can try it). We can then make a poll with the builds who beat the challenge and the people can vote for the most effective, reliable, etc...
  9. Personally, for the best solo build I would pick the hardest encounter (for me upscaled Brynlod) and then try to come with the best strategy (any item/consumable available solo allowed) without kiting/splitting involved...
  10. I doubt the withdraw trick works because the combat ends when there's no enemy to fight. It should only work for scripted encounters when you stay in combat until all enemies are dead.
  11. It depends if scrolls are allowed... With enough confusion scrolls you don't have to tank and it's just a matter of helping enemies kill each other efficiently. Without scrolls I think a ranger or a rogue with Sabra Marie are among the best classes to kill these bounties through kiting... Without kiting I doubt any class but the paladin can tank these bounties upscaled...
  12. Maths should be enough, but there are also 2 possible ways to test as a party: - you can use the same party for both and watch how fast they beat an encounter as a party (based on the group synergy) - you can use the best party for each character (for buffs/heals) and then see how fast they kill alone all the enemies Obviously a solo build is different from a party build and you can't claim a class adds more dps to a party just because he kills some enemies faster. (And it would be unfair to ask Boeroer how fast his chanter can kill Magran's Faithful. )
  13. Like I said, the chanter has the advantage of the greater AoE, but his damage is far behind the barbarian. The base damage of Dragon Trashed is 20dmg evey 3s (10slash+10fire), and with 3 stacks (lv16 and 30int) it becomes every 1s - that damage can only be increased by might. Tidefall base dmg is 17 slash/thrust + 4.25*(1+mig bonus) raw + 4.25 lash and all that is increased by might and all the melee bonuses you can get. With deleterious alacrity you can swing even a 2h weapon once per second. Add to that more criticals with higher damage and you can have a better understanding of their relative dps potential.
  14. Not really, the advantage of the chanter is the big AoE with very little investment, but the dps is just average even at lv16 with 30int/mig compared to what a barb can achieve. The dps of a barbarian with Tidefall, Firebrand or Reaping Knives is 2-3 times higher.
  15. I wasn't very excited by the story either and I had a hard time to go into the game because I found the rules not very intuitive/clear. I didn't like either the fact that my character felt weak - with average stats/items - while some monsters had unfair advantages and used cheap tactics even at low levels (stun/blind on hit, very high armor and damage, etc...). Over the time, once I started too understand the rules, I discovered it was possible to build some epic characters with the right build/items. And when you are more familiar with the lore/game you become also more invested/attached to your character.
  16. Use summons/figurines to distract the sirens while you're dealing with the others.
  17. The difficulty of the act3 was adjusted with WM2 - probably they forgot to update the bestiary.
  18. Nothing comes close to the story of Planescape:Torment. And it's also the only game where I actually cared about my companions.
  19. Check which weapon does the carnage hits. If it's Spelltongue then you should steal enough time. If the carnage hits are done with the other weapon then it steals nothing. Landed 18 hits with a HoF just now (I checked and all carnage hit were with spelltongue,) and got about 4 seconds to my durations, and then 23 Spelltongue hits for 6 or so on another. So about 0.2-0.25 to durations per hit. Does that sound about right? I don't know if it's right or not, but if all hits were done using Spelltongue then this is the best you can get. If you hit buffed enemies the duration will increase much more.
  20. No, it's a bug. Both hands attacks use the same weapon for carnage hits - not sure how the game picks which weapon is used.
  21. Check which weapon does the carnage hits. If it's Spelltongue then you should steal enough time. If the carnage hits are done with the other weapon then it steals nothing.
  22. Bash attacks have 50% less recovery than normal attacks. Until you get Sacred Immolation you should build your paladin for burst damage - you can improve Flames of Devotion (especially if you're Goldpact/Bleak Walker) and use high damage weapons (Firebrand/arquebus/arbalest) to 1-2shot an enemy at the beginning of a fight.
  23. First you should buff/equip Eder to be able to tank them - if you don't have Rymrgrand mantle (rng loot) then you should be able to craft a potion of Bulwark against the elements to reduce their cold damage to MIN. Once all enemies are clustered together (try to find a spot where they can't surround Eder), buff the accuracy of Aloth (Eldritch Aim) and cast a few Fan of Flames which will kill most of them.

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