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Ineth

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Ineth last won the day on December 2 2015

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About Ineth

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  1. It increases accuracy of your cannons Thanks. I didn't do that, so that might explain why it always took so many turns until I finally managed to sink the other ship. Well, if you invest in some combat speed upgrades, you won't have to press the 1 key quite as often before you can board... Oh yes. Ideally, you'd just choose a move, and then both your action and the opponen'ts action would play out without additional key presses, and then it would prompt you for your next move.
  2. Yes, loading and saving is considerably faster for me in PoE2 compared to PoE1 (on the same computer). In other respects, performance in worse in PoE2 though (framerate/stuttering issues).
  3. I too haven't found the ship-to-ship combat very satisfying so far. So now I tend to just keep clicking "full speed ahead" until I can board the other ship, and then fight it out using normal party combat. My ship sustains little to no damage this way. Why hold for a turn?
  4. Not if they really didn't promise that the skipped paychecks would be repayed. Avellone nowhere insunuates that the employees had a legal right to be repayed - he simply recounts that he considered it the morally right thing to do, and was shocked how the other owners reacted. Well, the Codex guys are specifically asking him about individual people... Also, he had positive things to say about all four of the people you listed (including Fenstermaker) so I don't see it as malicious that he's talking about them. Maybe he could have been (again), who knows? I don't think i
  5. Wanted to check in on Deadfire hype, and got sucked into this instead... Ain't nobody got time to read the whole RPG Codex thread, but I've searched for posts by Avellone and think I managed to catch most of them. Even though we all like Obsidian's games here, I don't think we should pretend that there can't possibly be anything wrong with how the saussage is made, and I find the immediately-jumping-to-the-defense-of-the-company-and-denouncing-the-whistleblower fanboy bite reflex exhibited by some here, a bit premature. Below is a summary of what I've seen Chris Avellone claiming, with
  6. Obsidian made the mistake of adding some anime vibes to their latest companion concept, and it emboldened the weeaboos to crawl out of the woodwork and infest the Pillars fan community with anime culture. I recommend fumigation.
  7. Josh Sawyer also gave this answer this on the reddit AMA: Q: Are you guys planning to make some more lighthearted quests/encounters for Deadfire? PoE was quite grim from the moment you enter Gilded Vale all the way to the end and was pretty depressing at times! A: Yeah, we're trying to lighten the mood a little overall. That means more humor in reply lines, more humor in quest NPCs and companions, and just funnier situations along the way. It's still not going to be a barrel of laughs, but there should be more variation.
  8. Would "Cadegund" make sense as an Aedyran/Dyrwoodan name? Consider that when she was introduced in the first kickstarter, much of the setting (including the languages of Eora) hadn't been properly developed yet. Edér was still called Edair, and Zahua was still called Forton.
  9. Maybe the fact that you built them as tanks, is the problem. Defensive builds naturally feel less active than offensive builds. Try the Lady of Pain fighter build (0-recovery variant, with Charge ability): It's one of the strongest damage-dealing builds I've seen, and it's fun to play. At mid levels, it always felt great when her Frenzy+Consecrated Ground combo kicked in, and I usually positioned as many of my other characters as possible near her so that they would be affected by the Consecrated Ground. At high levels, opening combat by one-shotting an enemy or two with Charge, felt visc
  10. Pledges tend to come in fastest near the start and end of these crowd-funding campaigns: (source) (source) So I suspect that Deadfire will actually reach some of those new stretchgoals. Probably not the $5M one, but who knows...
  11. If it is as morhilane described, I think it can actually make Wizards less repetitive than in PoE1. In PoE1, Wizards (after a certain level) spam their few low-level per-encounter spells in almost every single battle, simply because they're "free" - even if they might not be the most ideal thing to cast in any specific situation. If all their spells become per-encounter, Wizards will be able to actually cast whichever spell is most ideal in any given situation (based on the types of enemies and the battlefield situation), or even alternate between similarly good choices just for the fu
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