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Kaylon

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Everything posted by Kaylon

  1. Well, the Wounding Shot damage is indeed calculated after DR, however the wounding enchantment is applied like a lash before DR.
  2. Persistence can be legendary, durgan enchanted and can have also a lash. For single target damage Persistence is clearly the winner. The nice thing about Stormcaller is the proc which is triggered pretty often with Twinned Arrows and Driving Flight. PS. Beat by Boeroer... PPS. Unfortunately wounding (same as lashes) does nothing vs targets immune to pierce...
  3. If you cast confusion at the start of the fight you can avoid being targeted and you have the time to cast all your spells without being interrupted.
  4. Riposte with 2 weapons under Defensive Mindweb is huge...
  5. I don't know if all that is intended or not, but the scroll of confusion has also a fixed duration now.
  6. As a cipher you should always start the fight with a firearm (arquebus, pistol,...) and then switch to a bow or an implement. Warbows are good but the damage is greatly reduced vs enemies resistant to thrust. The best weapon to complement your war bow is the Engwithan Scepter (does crush/slash damage and has a speed enchantment) and can be obtained as soon as you start ch.2. While the Golden Gaze does slightly better damage because it fires 2 low damage projectiles, it suffers from the same problem as the blunderbuss vs high DR targets (enemy's DR will count twice in its case) and it's slower than a scepter. PS. Golden Gaze is best used by your wizard who can trigger Expose Vulnerabilities often thanks to his Blast ability.
  7. HoF also has -5acc penalty and affects the area around your target, while Vengeful Defeat affects the area around you. The drawbacks with Spelltongue are it lowers the output dmg of HoF and it can increase also the duration of some debuffs...
  8. HoF just gives 25%dmg. Only Barbaric Blow gives crit dmg bonus.
  9. But if reach wm1 you can get one hat that gives -2 to int and reach 1 And isn't there a drug that gives you -4(?) INT? Blacsonn ? Or the new Carow Golan? I saw something... Hmm, you'd think one of them does, I'll check tonight. And perhaps even better, one might give an INT penalty as drug crash. In combination with the WM1 hat that should indeed get the job done, gives a nice MIG and CON bonus too. And the Dandy Hat of the Diseased Yak, pre-Stalwart... it'll be glorious! Though I'd have to use a hireling for this of course, he'd be to dumb to speak so not much of a protagonist. Of course this is contingent on the possibility of stats even becoming negative in the first place, can they? 1 is the min you can have for a stat.
  10. Death Usher and Bloody Slaughter trigger under 10%end (and Bloody Slaughter does nothing for grazes...). Which means you don't need them if you can already remove 10% of the enemy's endurance with a single hit (you'll just see bigger hits which just overkill your target). 90% of the enemies have under 300end and maybe 1% have over 500end (a few very high level creatures). My barb, for example, was dealing 50dmg with carnage (without counting the damage from Combusting Wounds) wich means he could finish anyway a monster with less than 500end if they had only 10% left. Also Fighting Spirit (+helmet) is hard to beat for a barbarian - +15%dmg/+7acc for HOF&Vengeful Defeat is huge... Drawn in Spring is close to sabres but still behind Bittercut, Resolution or Purgatory when you compare the dmg per hit... With Drawn in Spring my barb would do, on average and before DR, 33slash+10corrode+13raw per hit, while Bittercut does 51slash+15corrode per hit (and Bittercut will have higher dmg if targets are weak to corrode). From a dmg/hit point of view the order is Legendary Bittercut > Legendary Resolution > Legendary Purgatory > Exceptional Slaying Sabre > Legendary Drawn in Spring.
  11. It's not possible to have 50+ wounds on a single enemy because with Tidefall you can hit an enemy maybe 6-7 times on average. Also if the hits are done at the same time the dots can't all be displayed since they tick at the same time, but they should be there and they all stack.
  12. The loot should be the same on all difficulties. However I remember it already happened when some people, for some strange reason, had different results.
  13. You can test it, but I think the bonus applies only to the enemy you target, not the ones who take damage.
  14. I don't know, it has to do probably with the fact that it's based on a percentage of the weapon's damage. Wounding Shot and Runner's Wounding Shot don't have their damage affected by INT either (however their wounding percentage is applied to the final damage, after the DR - probably the devs considered the damage too high if it worked like a lash)
  15. The left door is larger and it's not possible to block them there reliably (only if they have pathing issues) - you better go into a corner. My first attempts were also on the left side because the initial idea was to split them and on that side you have more space to run. Also I was fearing that once I attack Raedric all the doors will open and guards from other rooms would aggro me, so I thought the most isolated place was the best choice. But once I understood I had to fight only the guys in the throne room I tried to find the best place to fight them...
  16. INT doesn't affect the damage of wounding, only its duration - in fact it's better to have only 3INT because the dmg is dealt faster. However MIG affects the wounding damage twice (first because it's based on the total damage dealt by the weapon and secondly because each tick is again affected by might) - that's why wounding is even more effective with high MIG.
  17. Here's a video I made a while ago on how you can solo Raedric with a paladin, maybe you'll get some new ideas... https://youtu.be/5K0kDxZpRsw
  18. For me HoF is fine like it is - my video makes it seem overpowered, but to achieve that result it took lots of testing and planning... PS. If I would have to redo my build I would take Bloodlust instead of Blood Thirst and Two Weapon Style instead of Gallant's Focus - combined with Frenzy it allows to be at nearly 0% recovery for more than a single hit. Barbaric Blow could also be replaced by Aprentice's Sneak Attack - once the enemies are clustered together you can use a Scroll of Paralysis before jumping in the middle for even more fun.
  19. When under 50% endurance you're supposed to get +5 accuracy which never happens...
  20. This barb really struggles to kill a single guy, but he can kill easily 10 of them - that's a little ironic, no? The monk would have a much harder time because they will use healing spells and you can't afford to trade blows with them for very long...
  21. Yes, fast weapons become less effective vs enemies with high DR (15+) with a single exception - Drawn in Spring.
  22. Unfortunately you can't have the enemies clustered like that in all the fights and that's when it really gets hard. And enemies with lots of stuns, paralysis, roots, prones can be very painful too (Durgan's battery lv3 is very very hard with all the abductions, paralysis, stuns, roots...).
  23. Here's the video https://youtu.be/HSakyeWsN48 PS. This was with scaled content and I was a bit lucky because I wasn't blinded. If you don't play with scaled content they're much easier.
  24. The alpine has 145 Acc with his breath and 155 with the prone from his tail. With WM2 items it's easier to tank him, however if you're prone and flanked he can kill you even with a graze because he has sneak attack and deathblows. SI becomes less effective against enemies with high DR and reflexes, that's why people drop INT.
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