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Everything posted by Kaylon
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The aura requires endurance below 26% which makes it pretty useless. Taste of the hunt is more effective on a barbarian because of carnage. However DMS is pretty crappy for HoF because it can't trigger more than once per attack and the damage of the shield is weak compared to a normal weapon, resulting in low damage overall.
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Some prestige hirelings are even weaker (like the aedirian lady who gives 6prestige)... From what I observed prestige/security are affecting only your income when you collect the money (prestige increases the amount you receive and the security diminishes the losses to bandits). Anyway the stronghold attacks stop after 4-5 attempts I think...
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The mercenaries you can hire are low level and don't scale with your level, unlike the attackers. The result is they are more like distractions and won't help very much. Also keep in mind that attacks can happen in the courtyard or in the throne room and you have to pick your mercenaries carefully if you want them to be where you need them. Personally I never use them because it's just another way to lose money. You can avoid these attacks by not upgrading your keep and waiting until you're high level and you can deal with them easily. Or you can prepare for these fights and deal with them like you would do with a normal encounter. In the courtyard you have plenty of space to run and you can kite/split them easily. In the throne room it's more trickier but you can split them even there or find a better spot to fight them - the secret is to start the fight stealthed (you need high stealth sometimes or else you're uncovered before you can position yourself).
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Fights where you can run are easy for any class - you just need time. What matters for the Ultimate is to find a way to deal with the few fights where you can't run - for that you need reliable defense or CC. In the end, with scrolls of confusion and paralysis, any class can find a way to deal with these encounters.
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You should put points in dexterity only if you're a class (usually ranged) who can ignore stats like constitution or resolve. The rogue also can work with low might at high level if he's able to chain Death Blows over and over. At high level, the enemies against which your dps counts, have high DR (over 15) which removes 100-150% of your weapon damage (or more if they also have high defenses and you graze often). That means you will deal less than 100% weapon damage and might will increase your dps more than dexterity in these situations.
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Of course it's impossible to completely avoid paralysis at this early stage of the game (just like phantoms stun). Your aim is to reduce them as much as possible to avoid perma paralysis and make fights manageable. PS. Fenwalkers are a nice pair of boots (can be obtained the soonest in Defiance Bay) which increase your defense to paralysis and also reduce its duration
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I never tested how spells work and I'm not sure I understand how recovery works for them. Having 2 weapons gives 50% recovery for spells too, or you can have 50% recovery only with fists? That means 15% attack speed from gloves and 50% from DAoM would allow wearing up to durgan enchanted scale and be able to cast spells with 0% recovery?
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While DR penetration is good too have there are simply better talents or items to increase your damage. In some cases having DR penetration doesn't help at all (enemies with no DR or very high DR) and people pick speed, damage increase or accuracy which work in all situations.
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What's your build? Until now I tried a build which maximizes the experience gained, but it isn't the way to go because the enemies become stronger faster (while your equipment and weapons don't follow)... This game encourages you to stay low level as much as possible to avoid having to fight too strong enemies...
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Yes SI works while withdrawn, but there's no way to keep a summon/charmed enemy for very long (animated weapons maybe...). I know for sure that SI doesn't work vs Magran's Faithful because they have very high reflex/dr and they also use moonwells if you do aoe damage - you finish by taking more damage than them. However the paladin is able to tank and kill them slowly one by one, also they're more vulnerable to confusion because the priests are very squishy and they get killed quickly.
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Tested upscaled Brynlod with chanter and paladin with no kiting/splitting. With the chanter it's very simple - you just drink potions while waiting for dragon trashed to kill everything (it takes 4-5 minutes). With the paladin it's much harder - SI is barely enough to kill a few mages and you have to kill the rest at melee (it took close to 10min)