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Everything posted by Kaylon
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If you want to keep them after Cilant Lys you can use the console command ManageParty to remove them before the scripted scene - that will keep them alive and you can use them again. However there will be an awkward scene when Aufra asks about her sister (who can be with you) and you have to tell her she's dead...
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I tried this some time ago when the neverending invisibility bug of the Cape of the Master Mystic was not fixed yet. So I was able to use Finishing Blow while being invisible. But as I said: it didn't work. I got some really weird numbers then. Somebody should try (with an arquebus) if this is still the case. Well, from stealth it certainly works...
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Actually, the +20% from Scion of Flame doesn't work like a regular +X% damage, it is a genuine multiplier. So for Firebrand, you first compute the damage after applying all regular +X% damage bonuses, and *that* gets multiplied by 1.2. No. It's just a weapon doing elemental damage - the 20% is added to the other bonuses. For spells too, the 20% bonus is added to the mig bonus...
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To backstab with firebrand you have to use an invisibility ability and if you try to use other abilities (like finishing blow) it will cancel the invisibility and you won't get a backstab. You can backstab and use finishing blow at the same time only from stealth - which is possible with the arquebus. The arquebus can also be durganized which nullifies the critical hit penalty. With the arquebus you get: +30% multiplicative dmg from lash+talent +10% more dmg from legendary bonus +10% dmg cloak with ranged dmg bonus +50% dmg from devastating blow bonus and up to 250% multiplicative bonus from finishing+devastating blow + more dmg from Killer's Work gloves (http://forums.obsidian.net/topic/78239-abilities-various-other-damage-related-mechanics-revealed/?p=1693768) With firebrand you get instead +20% dmg from scion of flame +15% dmg from two handed style +20% dmg from reckless assault +50% critical dmg from annihilation And to what was already said you can add also: +40% flanking damage (resting +item) +30% multiplicative dmg (chant) +50% crit dmg (merciless hand+dungeon delver+item) Aumauas/dwarves can reach in theory 21(base)+3(talents)+4(item)+3(resting)+2(whore)+10(champion's boon)=43 Humans can reach 42 and godlike 41. Since you can't use stealth and fighting spirit at the same time you have to pick a death godlike for his death's usher which works with finishing blow. Also you can't get +3mig from resting if you want the 30%flanking bonus... The biggest hit with firebrand will be probably in the 500-600range, while the arquebus should be able to hit over 1200+.
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You don't need 18 base PER/INT/RES for the best conversation options. I would lower dex to 3 and let eveything else at 15. As the game advances you'll have items and other bonuses to pass any check you want. Maybe you can even lower your CON and increase INT when you're comfortable with your summons tanking. And of course, until you get Pallegina, you'll have to pick Eder to help you with the tanking.
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Just Pause Button, PLEASE
Kaylon replied to Alweth's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
For me the reason are a few scripted fights where auto pause isn't working. The obvious example is the fight with Thaos where you have to do Alt+TAB to be able to pause the fight right at the beginning. -
Can you describe the tactics used with each of the classes you mentioned against the alpine dragon? And videos are just tutorials - a picture is worth a thousand words - it has nothing to do with being some superhero. PS. Also you don't need to use a save of your TCS for videos - with the console you can create any character you want, with the items you need, teleport him to any area and kill any enemy you like... I did never use console for this game, don't see the reason to do that, also i have better things to do, that make console char just to put screen from fight that i already won around 10 times solo with almost all char. If you do not believe that someone could beat the game with druid that is your problem:) there is a glitch to alpine dragon fight, just stay surrounded by ice blights and he won't hit you. With high defenses blight won't hit you either. If You stay on the north, the spectres won't see you and you can cast stag horn on him until death. Also most fun alpine dragon char in my opinion is chanter. I call it benny hill tactics :D Just put +3speed boots and run circle with slash/burn chant :D dragon won't hit you cause you are faster and he will run after you, when chant slowly kill him xD Also for alpine dragon solo cleric is best in my opinion, he just rape him with his fire spells. But i did not solo potd cleric, cause he sux at start :/ As for dual dragon the key to victory is ring with dominate spell, and we can dominate flying one, so ther one and xuartrip will take him down, When he is out, just take out other dragon from distance. Alse if we use that shield from dying monk quest and have def around 120, sorcerrer's orb spell from xuartrip should be retailed and they just kill themselves xD I just explained why people post videos (and how to make them). It has nothing to do with me wanting some proof or screenshot from you - I really don't care if you really did it or not because there are so many exploits and bugs making TCS pointless. Also, what's the point to come bragging about your TCS runs if you don't provide some useful informations about how you did it?
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Can you describe the tactics used with each of the classes you mentioned against the alpine dragon? And videos are just tutorials - a picture is worth a thousand words - it has nothing to do with being some superhero. PS. Also you don't need to use a save of your TCS for videos - with the console you can create any character you want, with the items you need, teleport him to any area and kill any enemy you like...
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When you reload a save game the enemies in the area having fighter abilities will get them again and if you save while in the area (doesn't matter how) they'll keep their modified stats in the new save. A workaround is to change the area when you want to save (preferably to a cleared area or at least without enemies with shields)
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Have you beat the hardest encounters (dragons/WM bounties)? - that's how you see if your character is strong. Without doing that it's just wishful thinking...
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Feign Death is very nice for backstab and with 30int you can even have 12s of free backstabbing (however anything but auto attacks will break the invisibility) - but before you have to lay down for 20s which is very bad when you play in a party... However there's a trick - if you wear an armor with the Break Out enchantment (Blaidh Golain, Pike's Pride) you will reduce the prone duration by 50% (unfortunately only the base duration is halfed) giving you also 5s of god mode... Blaidh Golain has however a better synergy in a party with a 3int rogue - the prone part will be reduced to only 1.5s and you'll have 5s of god mode + 3.9s of invisibility... Of course at lv15, with a party, all that is pretty pointless when you can have god mode for the entire party with the Defensive Mindweb trick...
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Personally I find the paladin build from the video horrible and also redundant with your priest. Also in potd you can have only 2 resting kits which becomes very tedious if you rely too much on casters for dps and if your tank takes too much damage... PS. I hope at least you picked the Worn Buckler from Gilded Vale and not some crappy great shield as the guy in the video suggested.