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Grumpy Sorc

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About Grumpy Sorc

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    history of art, cinema, music, photography, various books, rpg games.
  1. I've used the following things: Before the battle: all food, Gaze of the Adragan Trap, Chill Fog. In the battle: Buffs - Prayer against Treachery ( granted by the flail Forgotten Tears of Beloved ), Arcane Veil, Deleterious Alacrity of Motion, Llengrath's Safeguard, Llengrath's Displaced Image. Nukes - Minoletta's Precisely Piersing Burst, Torrent of Flame, and ( optional ) Ninagauth's Shadowflame. Other spells - Citzal's Spirit Lance, Substantial Phantom ( optional ), and Citzal's Martial Power ( I've refreshed some buffs before ). Figurines - Scarab, Spider, Lamp. Gear - light armor & fast casting seems more reasonable, so it was Gwisk Glas ( Durgan-Reinforced ), Gauntlets of Swift Action, The Dunryd Demon, two Rings of Wizardry, Lilith's Shawl, Forgotten Tears of Beloved, Boots of Speed and Girdle of Eoten Constitution.
  2. You can try to equip your Priest with a hatchet ( +5 deflection ) and a small shield. It would be better for the simple fact - Priest is a non-stop caster/buffer and a half-tank, its place in the middle of your party ( third/fourth position ). Of course you can play as you wish and use Priest as a melee/range warrior, but in this case your party members are deprived of the most useful buffs.
  3. I can't recruit Kana and others because it's solo playthrough. Anyway I've stopped playing ranger for a while. Too many reloads. A single-target class, that works only with the split-strategy, everything else must be skipped. Maybe my ranger build and battle strategy are wrong. It would be great to watch a video with any ranger vs some Durgan's Battery spirit's pack.
  4. Thanks for the answer. Is the Drawn in Spring the best against Adra Dragon? It's a slashing weapon, the dragon has some slash DR. So maybe any rapier or stiletto would have been better...
  5. Great^^ Is it necessary to min/max the attributes? My second question is, can your paladin handle everything ( all encounters, bounties, packs, etc ) in this game?
  6. Some piercing weapon ( like The Rain of Godagh Field, Tall Grass or summoned Kitzal's Spirit Lance ) will be good against the dragon. Also, corrode spells, spells with any pierce or crush effect, various buffs/debuffs ( Devotions for the Faithful, Dire Blessing, Expose Vulnerabilities, etc. ). Confusion is OK too. Consumable - Scrolls of Paralyses and Valor, Potions of Deleterious Alacrity of Motion. The easiest way to win - Scrolls of Paralyses spamming. P.S. Just in case ( spoiler alert ! ) - Adra Dragon has immunity to Burn, Shock, Petrified, Terrified, Prone, Stuck, and DR 21 against Slash and Freeze ( PoE Bestiary info ).
  7. Indeed. Then Galadriel is a cipher ( or chanter, however all elves are "chanters" ), Glorfindel is maybe a paladin.^^
  8. My TCS ranger became a biggest time-eater at level 8-9. Every battle takes a lot of time. Too much... I've spent 2+ hours trying to kill a shade/spectre pack in the Ondra's Gift Lighthouse. At last killed them after 4 or 5 reloads using all available figurines (4) and Ray of Fire scrolls. Nonsense.. I don't want to skip every combat side-quests or bounties and play only for the achievement icon. At the same time I can't handle easiest bounties without long "kiting", "divide", "kill 'em all one by one", etc. It's funny though sometimes. I've tried to pull Sly Cyrdel's outlaws on Gramrfel's bad guys. It was an epic clash.^^ I try to compare wizard & ranger for TCS, and the conclusion is... "equality of opportunity" among the classes is a myth, or I just don't understand something.
  9. You're welcome ^^ Still playing TCS a ranger... It's hard to describe how epic/funny my playthrough level 4-5 was. My ranger had no any chance with the bandits who stole the Smith's Shipment - near trolls killed them. I knew there are four phantoms in the reception hall of Caed Nua. It will be problem because it means a perma stun. Well, it was the perma stun. I've tried everything but couldn't deceive AI here. At some point ( after 7+ reloads ) it seemed impossible to pass... At last an AoE trap and a couple of shots worked out well. By lucky chance the phantoms stopped to stun my wolf and attacked the ranger. It was a chance - my "almost dead" wolf hastened to the end of the hall ( near the Steward statue ). My char fell down very quick, ghosts are flew away, the fight was over. My animal and "me" were in different parts of the hall. No rest, no way out. I made a decision to save game... two of the phantoms are left. Luckily, my useless ranger suddenly got a Robin Hood ability for a while - several critical shoots. The end. After a WWII with spiders in the jail I met Maerwald. Everybody knows Maerwald, a mad fellow with a couple of cheapo spells. Kill him in 5 sec and forget. Nope, not for my ranger. I saw almost "a sorcerer of dreadful power". Besides, ( a surprise! ) these flame blights had pierce immunity. I wasn't ready to rumble So, after 5-6 reloads I just pulled some beetles from another room, fortunately the beetles started to fight Maerwald & his minions and killed each other while my ranger hid in a corner with 15 endurance. The road to Defiance Bay and some easy level up's are open
  10. My spellcasting/range tactic was quite simple - in most cases it was... 1) Aloth ( starting battle in stealth mode ) - Confusion or Ninagauth's Shadowflame 2) Grieving Mother - Amplified Wave 3) Hiravias - Calling the World's Maw or Relentless Storm 4) Durance - Crowns for the Faithful ( if it still looks like a serious battle ) or Devotions for the Faithful 5) Sagani - Binding Roots on the most tough melee enemy or boss 6) main char's chants - Sure-Handed Ila & Aefyllath Everybody is confused, fighting each other or prone/stunned/paralyzed, etc. A few seconds and everybody is disabled/covered with debuffs from top to toe. A chaos... in which I can't see a good job for any melee, except only Sagani's fox and maybe Aloth with his Citzal's combo. But it seems much easier to finish off "survivors" with a huge AoE like the Storm of Holy Fire. Sorry for my poor English ( isn't my native language). P.S. Probably a "mannequin" beating is something funny... I used scroll of Paralyze and Gaze of the Adragan on the Dragons - Adra Dragon ( confused almost everyone in the area and paralized the dragon ) and Alpine Dragon ( petrified the dragon and confused its retinue ). Both are destroyed.
  11. Maybe I'm wrong, but after my successful Triple Crown playthrough I find that spellcasting & range companions are better than melee in every conceivable way. My party - main char ( chanter-tank ), Aloth, Durance, Hiravias, Grieving Mother and Sagani. When I've hired Eder, Devil of Caroc, Pallegina and Zahua - every time something went wrong. They are just too vulnerable for enemies and too slow with their single-target attacks.
  12. In a nutshell, I played solo wizard as a melee based on the following spells: 1) Concelhaut's Parasitic Staff 2) Citzal's combo ( Lance & Martial Power ) 3) Self buffs - Mirrored Image, Deleterious Alacrity of Motion, Llengrath's Safeguard 4) Summons - Essential & Substantial Phantoms ( must-have because it's an additional save ) 5) Control and disable - Chill Fog, Bewildering Spectacle, Expose Vulnerabilities, Arduous Delay of Motion, Confusion ( the most useful ), Ninagauth's Shadowflame, Ryngrim's Enervating Terror, Arkemyr's Capricious Hex, Gaze of the Adragan 6) Nukes - sometimes old good fireballs or any others with fast casting, just haven't got time to use a lot of damage spells Talents - Arcane&Hardened Veil, Weapon Focus: Soldier, Two-Handed Weapon, Interrupting Blows, Apprentice's Sneak Attack. Seventh talent is optional ( I got Deep Pockets just in case ). I've used figurines in almost every battle, and from time to time consumable stuff ( food, bottles, scrolls ). Attributes: I don't like min-maxing, so... a completely average role-playing configuration^^ : Mig 10 Con 12 Dex 10 Per 15 Int 15 Res 15 There was a big re-spec in Stalvart to save two villagers ( and a ring ) from the burning house. Skills - athletics 2, lore 8, mechanics 12, survival 2. Gear - an enchanted Aedyre Clothing at the beginning and Gwisk Glas ( Durgan-Reinforced ) at the end, the Dunryd Demon, Lilith's Shawl, Gauntless of Swift Action, Girdle of Eoten Constitution, Telda's Ring & Ring of the Selonan, Boots of Speed ( or Shod-in-Faith ), Tall Grass just in case and... Calico Cat^^
  13. Thank you all for the comments. I've tried to play a ranger... it's ridiculously, annoyingly hard in comparison with a wizard. Just don't know what to do between level 4 & 5 - my animal companion is dying very quickly, a summoned animat cannot help ( at the same time, it helped me a lot, when I played a wizard solo ), my ranger itself is just a full glass with no damage. Of course, first of all I need to reach Defiance Bay, but It seems impossible to handle Od Nua ghosts outside and especially inside.
  14. Hello there, Triple Crown has been finished today and I think about Triple Crown Solo. Which class is better? I've already finished Solo PotD ( not Iron/Expert, just PotD ) playing a wizard, wouldn't say that it was very difficult, but there is too much difference between the save/load immortality and Trial of Iron, where one-shot can blow my char away. Wizards are such a "glass" at the start of any battle. I probably would have taken a dual wielding paladin.. but really not sure that I can handle some encounters ( for example, some bounties or lagufaeth and spirit packs in The White March locations ). What do you think? Any advice/suggestion, and also links to special guides will be greatly appreciated. P.S. Sorry for my poor English.
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