- What Wizard Build Works Best Post 2.0?
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What Wizard Build Works Best Post 2.0?
Wow that's some interesting news. I wasn't aware that attacks could delay spells, and this explains completely why my priest and wizard would often stall when I would need them to cast something that could save my party. Thanks for that. Is there a better ranged alternative that would allow them to do a little bit of damage without getting too far into the fray? I know that pistols, crossbows and arquebus all have long reload animations and I'd rather not put a bow in their hands as it seems to do no damage whatsoever. Am I wrong in this regard? Are there good bows that wouldn't force my priest to fumble with a crossbow bolt while the rest of the party was getting obliterated?
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What Wizard Build Works Best Post 2.0?
Thanks for all the input fellas, I've decided to do just as you suggested and made my new druid bear and added a shield/1hander setup to my priest in addition to an arquebus in case crap starts flying fanward. I guess I'll keep the wizard weak since he benefits so much from the other stats and I think with this setup I can keep him breathing long enough. After looking over all of the self-buff spells, I'm surprised there isn't a solo melee wizard guide or something.
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What Wizard Build Works Best Post 2.0?
I recently fired up my POE again after a long break and noticed that with 2.0 patch the monsters generally don't even look in the direction of a "spank and tank" style tank that does no damage... Which was much to my chagrin as that is what my party was built around - Eder was a punching bag wearing nokia phone-level armor while the other 5 would swoon and faint if they so much as feel the wind of a weak fart. So my strategy was to send in Eder while he gets tickled, and my backline throws AOE without regard for him as he could take a beating and keep on ticking. So now I must restart (I wasn't far into the game anyway and I don't mind it) with a more balanced party and what I want to know is what is the ideal balance of stats for a backline caster? My party is as such: Frontline: PC Monk Paladin Ranger pet for backup Backline: Priest (support caster) Wizard Ranger Druid (mainly focused on AOE damage) How tanky does a backline caster need to be (and what weapons should he or she be using) to avoid the aforementioned swooning? As a follow up question, is two tanky melee (plus ranger pet) enough for the post 2.0 era?