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Kaylon

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Everything posted by Kaylon

  1. Impressive! Do you know if it's possible to do all bounties using your Shadowing Beyond trick? PS. It would be nice if you could add more timestamps links to your video (for bounties and maybe some tough low level fights)
  2. The AI is very limited and uses only basic abilities to facilitate the gameplay. I think it uses only pre-WM spells/abilities and if they don't appear in the script description then they probably will never be used. It's better to focus on auto attacks and passive abilities instead...
  3. If the AI is set on aggresive they will use their offensive abilities ASAP if available. For the other abilities (buffs, heals, protections) the AI decides if/when they're needed based on your party afflictions, health, etc... You should count 90% of the time on autoattacks and passives... PS. The AI seems to never use Sacred Immolation (and I don't know if something can trigger it)
  4. No micro at all, just autoattack at the beginning of the fight... Only the AI can use abilities/spells...
  5. Considering a lazy management approach (autoattack using AI) what party composition/builds (using official companions) do you think would be the most effective (beat the toughest encounters)?
  6. Silver Flash has 47% to proc if all pellets hit/crit and then the proc should not be resisted either... Also DR penetration doesn't work with lashes which means Intense Flames & weapon lash will be basically useless against 12+DR in the case of a blunderbuss. Another option is to have multiple exceptional arquebuses with slayer enchantement and switch them depending on the creature type.
  7. From your explanation it seems the way accuracy is affecting your damage is only an approximation. Example: 15<your accuracy-enemy's defense<50 means you can never miss and every points of accuracy will decrease your number of grazes by 1, while increasing the number of criticals by 1. ie over 100 attacks you will gain the difference in damage between a critical and a graze. This difference is 100% (which translates to an average 1% dmg increase) if you don't have any critical dmg bonus. If you have the Doemenel bonus, a durganized weapon and possibly the annihilation enchantment the difference between a critical and a graze becomes 210%, which means each point in accuracy will increase your average dmg by 2.1%...
  8. Yes, it seems there's a bug in the calculator with Sure Handed Ila - it doesn't apply the 20% recovery reduction, just the reload reduction...
  9. Fists are fast weapons (in theory you could use only 2 weapon types for the calculator). For the recovery it depends what dexterity you have - with less than 6dex you should always see it, while with higher dexterity it will start being skipped (and it should be 0.7frames, not 7frames ).
  10. That's not what I said... With normal durganized weapons, gauntlets of swift action and two weapon talent you can't have any recovery penalty - thus the best you can wear are durganized robes/monks outfits. Also the Iron Circle adds another 5% recovery penalty in your case which makes you even slower. If you're using instead durganized weapons with speed enchantment (Strike Hard, Last Blade of the Forge, Rimecutter, Danulya) then you can wear up to durganized breastplate. If you want to reach 0% recovery while using also Vulnerable Attack, then you're limited to durganized padded...
  11. Just with durganized weapons, gauntlets of swift action and two weapons style you can't have any recovery penalty from armor if you want 0% attack recovery. If you have weapons with speed then you can use up to durganized breastplate and still have 0% recovery. If you want also to use vulnerable attack then you have to limit yourself to padded.
  12. I said both wearing plate and using speed potion...
  13. BoEP+Sanguine Plate would work well also on a barbarian with Blood Lust and Vulnerable Attack. If you open the fight with Heart of Fury it's very easy to trigger Blood Lust which coupled with frenzy puts you at nearly 0% recovery even with Vulnerable Attack.
  14. Well, the idea is that a dual wielder can't attack faster by drinking a haste potion, while a 2h will... (becoming the highest dps option in the game)If the 2h has no armour on You want to know the best dps option for a rogue in plate under DAoM? With dual sabres you can reach 0% recovery with Vulnerable Attack activated. With the Blade of the Endless Paths you can also reach 0% recovery (but without Vulnerable Attack). Both options have 5DR penetration and attack with the same speed. With 2x legendary Bittercut with Spirit of Decay you have 35% more dmg bonus than with a superb BoEP. A rogue chaining death blows deals 365%+dmg with BoEP and 400%+dmg with 2x Bittercuts - ie 62dmg vs 54dmg (without lashes).
  15. Well, the idea is that a dual wielder can't attack faster by drinking a haste potion, while a 2h will... (becoming the highest dps option in the game)
  16. Durgan enchanted weapons, Gauntlets of Swift Action and Two Weapons Style are enough to reach 0% recovery while dual wielding if you don't have other recovery penalties (armor, Vulnerable Attack, etc). With 2h weapons it's not possible to reach 0% recovery without buffs.
  17. Frenzy gives 33% attack speed, not 25%... Besides the dual damage type, Tidefall has also the advantage it can be enchanted to legendary. Criticals favor Tidefall, while grazes favor BoEP... Considering the hit to crit conversion you can always add 0.2*0.5*90%=9%dmg or 0.2*0.5*120%=12%dmg (if you have the Doemenel bonus) to the total damage.
  18. The break points appear because of rounding and because the game is limited to 30 frames. A 2h without speed enchantment can't reach 0% recovery in theory because what I listed puts you at 1.6% recovery. In practice however things happen differently... The base recovery for a 2h weapon is 1.66s and 1.6% of it means 0.027s, while a frame represents 0.033s. With 3dex the recovery will become .027/.79=0.034s>0.033s and since the recovery takes more than 1 frame it will always be displayed. If you add more dexterity and depending on how the game rounds the numbers the game skips that frame - from what I observed 20dex is enough to skip that last frame, while 10dex isn't enough for example. The break point (when the last frame is skipped) is somewhere between 10 and 20... Obviously 2 weapons allows wearing heavy armor, but I was talking about pure dps (and in some situations, like under Defensive Mindweb or strong CC, armor doesn't matter anymore). The average damage difference between 1h and 2h (with 0% bonus damage) is 3.5+2.5 from Two-Handed Style. If both attack with the same speed it's clear that 2h>1h+Vulnerable Attack and the difference will increase when you add more damage bonuses and it's amplified even more by the lash. If you take dual Bittercuts (40% dmg bonus ie 5.4 more dmg than regular weapons) + Vulnerable Attack even a regular 2h weapon will out dps them once you have over 100% dmg bonus (before the saber nerf things were different of course). With the Blade of Endless Paths you can also take Vulnerable Attack (for a total of 10DR penetration) while keeping 0% recovery, while Tidefall with +10-15raw dmg is above anything else.
  19. I did a little test with Tidefall - with 20dex (not sure where is the break point), Gauntlets of Swift Action, durgan enchantment and DAoM you have no recovery (without armor of course) - which means you can attack just as fast as a dual wielder.
  20. Checked some random items in v3.05 and the loot tables seem unchanged (I still found the Gloves of Manipulation on Day 4 in the chest near the bed in Raedric's Hold, Rymrgrand's Mantle in the Black Hound Inn on Day 20, etc...)
  21. I found the answers myself The Immune Boost enchantment reduces only the tick rate of poison/disease and has no effect on paralysis. Items with defense against paralysis/poison stack against blowgun's effect. Grazes are completely nullified by the duration reduction of Fenwalkers. Of course this eliminates only the paralysis effect, but you still take damage... The best counter remains Aila Braccia + high deflection (+ ranged deflection).
  22. You should watch videos where people solo the hardest encounters with the class of your choice and see their builds/strategies. (In the builds section there are no builds optimized for solo.) PS. The priest has very powerful spells but most of them are fire based which means he struggles against enemies resistant/immune to fire. Also because he lacks good CC spells he's very dependent on scrolls.

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