Jump to content
  • Sign Up

Wodjee

Members
  • Content Count

    23
  • Joined

  • Last visited

Community Reputation

29 Excellent

About Wodjee

  • Rank
    (1) Prestidigitator

Badges

  • Deadfire Backer Badge
  • Deadfire Fig Backer

Recent Profile Visitors

311 profile views
  1. Well I've never played something else than rogues, so I cannot really compare
  2. Yeah well already a bit easier at level 16 . But yeah those knowdowns are hard to handle even more if you get fully locked down for too long ... But I can't blame enemies for that, I'm doing the same. I imagine them in tavern drinking beers and saying the same about us locking them down until death
  3. In trial of Iron mode, once you jumped inside the pit, you cannot go back because it will not generate automatically the savegame "Burial Isle (PRE-ENGAME)" as it usually does when you are not on Trial of Iron mode. Hope this helps.
  4. Looks like some of you are trying the run and get blocked along the way. I just released a video showing off a few tries on Nalrend fight. Don't hesistate to ask for more if you get stuck at some point !
  5. As you can't AoE your enemies to death with a rogue, you can always try to sneak up behind them
  6. I was making fun of it anyway. The thing is if you really wanted to know which one is the "best" class of this game, you should evaluate every situation and its occurence within the game and analyze performance of every class in these situations, compile all the data in an big excel file and set a ranking out of it to define which is the overall best one ! But I guess noone will ever take the time to do it . And still you can interpreter statics in many different ways. Maybe Obsidian is somehow using such kind of data in order to "balance" classes between each others. So this thread is more about sharing the feeling of everyone about class efficiency more than a scientific evidences based paper ! I've been playing many different RPG games and usually picking up the rogue class. My overall feeling is the rogue class can be very weak on one hand and very strong on the other hand. Basically it is only very powerful at the moment they are locking and taking down a single target. At all other moments its usually quite weak, whenever we talk about PvE or PvP. But honestly that's why I find this class very fun to play, only intense moments, because you either kill someone very fast or die very fast
  7. So according to your perception, It means I got The Ultimate achievement in less than 10 hours run with the weakest class (by far) of the game ... /hurray !
  8. If you want to get some inspiration about how to handle a solo play as a rogue, you can have a look at my run to get The Ultimate achievement. You can find the full run on the following link :
  9. I would not say it is impossible, but it will greatly reduce your chances to lock down enemies. As I'm starting with 3 constitution, my heatlh is very low. As long as you lock down enemies, the probability to get hit is low. Once you get Sap ability, this becomes less useful, except against Alpine Dragon who is immune to stuns. It also help you to have more often two debuffs that counts for Deathblows. So probably doable, but you may have to restart more often from the very begining if you get killed because you could not lock down enemies (Trial of Iron for the win !)
  10. Helm - None as I picked up Godlike race. Tunic - Äru-Brekr for first part of the run, because I like every move speed boost and I think it is a good trade off between resistance without a losing too much recovery speed - Blaidh Golan for the dragons fights at the end, because it has a low recovery speed penality and it can save your life if you are locked down in a stun or prone (the DR loss does not make much different on huge dragons hits) Feet - Boots of Stealth on the first half of the run when doing stealth moves and Shod in Faith during fights for the healing. - Boots of Speed, because mobility is essential for a rogue ! Pet - Concelhaut's skull, is there any other pet that actually does something ? Rings - Ring of Changing Heart, for its Dominate ability with 2 charges - Gwyn's Band of Union, because Intellect is my favorite attribute ! Be careful when Instill Doubt triggers, because if you are under Shadowing beyond effect, this will get you out of stealth ! (Same for Shod In Faith) - The Ring of Wonder, a life (run) saver with Second chance when you play with Trial of Iron ) Neck - Lilith's Shawl, for preception bonus and its faster to get than the Mantle of Excavator Hands - Manipulation gloves, when you must disarm traps and open locked chests - Rotfinger Gloves, definitely my favorite gloves because it gives you a double debuff for Sneak attack and Deathblows (and it spreads around!). Also for the AoE ability which you lack a lot as a rogue ! Waist - Looped rope, +20 defense on all very annoying attacks is interesting, even more when you drop defensive attributes like I did in this run (Constitution and Resolve) Weapons set 1 - We Toki, for the prone ability - Godansthunyr, for the stun ability Weapons set 2 - Unlabored blade, mainly for its Healing Chain ability (2 charges, that helps healing yourself during fights) - Steadfast, for a few moves that requires Immunity to Frightened and Terrified For most of the fights I used the Weapon set 1. The only fight where I switched Godansthunyr with Unlabored blade was against the Alpine Dragon because it is immune to stuns (also the dagger probably have the highest accuracy in the game). There is also at the begining of the Llengrath fight where I put weapons set 2 on, because it allows me to have 116 accuracy on Dominate so whatever your roll is, it 100% guarantees at least a graze against the Bog Cult Apprentice (he has 100 Will). Also the Steadfast prevents you from being Frightened which could make your accuarcy drop to 106.
  11. Hi Guys, First of all, let me thank you Obsidian for releasing such an awesome game, that probably makes everyone like me (former player of Infinity engine based RPGs) being able to step by back into childhood by playing this kind of wonderful games ! I stopped playing Pillars Of Eternity like a year ago, until I learnt about backers campaign on DeadFire, which just made me want to play it again ! (By the way, I personally do not care about the actual Deadfire release date, but please try to polish this game as much as you can : it's just going be an awesome game !) After getting back to Pillars of Eternity, I realized that made a lot of different runs that cover most aspects of the game, until I learnt about "The Ultimate" achievement that is probably the only thing that I was missing. So I decided to try it out ! Of course I could not try it with something else than a rogue, because it has always been my favorite class ! To push it a bit farther I decided to start the achievement with 3 base constitution and tried to do the run with the mindset of reducing its overall duration as much as I could (the idea behind it, was to allow some of you to try it without spending too much time). After countless (really countless) hours of strategy fine tuning, I can proudly announce that I could get it done. You can find the full run on YouTube : -- Do not watch it if you don't want to get spoiled! -- The full run lasts about 10 hours. You will be able to see that the idea was to avoid fights as much as possible to save some time and also try to work on pulling from fights only what is necessary to get the achievement. The goal of putting very low constitution as a rogue is to be able to kill opponents before they can actually hit you back ! I tried to apply splitting strategy on most fights, because as a rogue you can land very high damage but mainly on a single enemy. I hope you will enjoy watching it. If you try it by yourself and get stuck at some point, don't hesitate to ask for advices ! Let me know if you could get "The Ultimate" achievement by following it ! /Cheers
  12. 1) I've tried to use Shadowing Beyond trick for all bounties, but some of them just seem to be harder than others, I think that is because of the following reasons : Sometimes you just don't have enough space to move around. Also if the enemy you try to pull out is a caster, his aggro check range depends on the attack he tries to trigger, which makes him lose aggro far away from you. So it really depends on what spells is being triggered when you get into combat. But you can try to do it on the ones I could not pull out properly, maybe you find a consistent way to do it. 2) I've just added timestamps for all the low level fights and bounties.
  13. Very nice! My heart skipped a beat a few times in the llengrath fight when you got paralysed, when you caught the tail end of the flying dragon's breath and when the slower dragon at the end was about blow your face off with a breath before you got him down. Well the fight with Llengrath that is recorded in this run did not go so well ! For some reasons the Xaurips group that is with the Bog Lurker usually does not aggro when I attack Llengrath, so I usually never get any paralyzing attacks (Concelhaut get them ). Also for the dragon breath I got a bit too close before landing sap, which also never happened to me before...
×
×
  • Create New...