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One2Many

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About One2Many

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    (3) Conjurer

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    Edge of the Abyss, or Walmart?...can't tell.

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  1. Thanks! That's an excellent idea about copy/paste. Much appreciated. Edit: Actually, since Trial of Iron overwrites its save when you exit the game, don't think there's any way to copy/paste. If anybody has any further suggestions, they're very welcome.
  2. Apologies if this has been previously addressed, but not having much luck with the search function. Currently am playing Trial of Iron and have reached the point where I can enter the Pit, though I have a few outstanding character questlines and all of the White March to go. I understand that Trial of Iron mode only allows one save game, and have read that in this mode, the final pre-Pit autosave before the endgame is overwritten during the course of finishing the game in the dungeons below. But most of this information is from posts dated 2015, so wondering--Is this still the case, that is, if I want to play White March or other unfinished content with my Trial of Iron party, should I plan on doing so before jumping in? Thanks very much for anyone who can help me with this. I would very much like to complete the main storyline before playing the expansion.
  3. 1) Planescape:Torment 2) Arcanum(flawed, but I love it anyway) 3) Wizardry 8 I'd definitely give PoE, BG1&2, the Might and Magics and Icewind Dale honorable mentions, as well.
  4. Can anyone tell me if the game checks your main character's base stats or your stats as affected by items/boons/etc for conversation options? IE, if I have 12 innate Resolve and an item that gives me +3 Resolve--can I pass a Resolve 15 check? Thanks in advance for any help.
  5. Thanks v. much. I will save the stronghold for another playthrough then, other than the minimum necessary to advance the game. Really appreciate the help.
  6. Sorry if this topic has been previously covered but I am new to the game and just trying to absorb everything. Obviously, to get to Defiance Bay, I have to build the corresponding structure, but other than that, can I just walk away from this pile of increasingly entangling responsibilities? (I am role-playing an anarchist-artist who would never choose to become a 'Lord of the Manor,' and also, the amount of time devoted to dealing with everything stronghold-related was extremely distracting for me in an earlier test run. ) So, I suppose my actual question is, if I walk away after building the first structure, will I still have to deal with the bandits, the ensuing events and quests, the politics, etc? I can see that as something worth doing at some point, but I'd prefer not to on this first playthrough. Thanks in advance for any insight, and thanks to Obsidian and community backers as well for this superb RPG.
  7. if you think Trollourn makes forums "fun" you need to stick with that forum you originally quoted from. (w00t) V. is the reason i rarely go to rpg forums anymore--not that anyone cares- he's always there, always hijacking everyone's threads with his Bioware obsession, always ROOFLing..okay, maybe occasionally he's funny, but first you have to suffer through an endless monologue of why he's right and everyone who doesn't agree with him is totally and completely a "moron" --and i'm leaving again before he lambasts me with some insane and illogical megacrap --!! btw, your post was extremely amusing and very indicative of life on the internet.
  8. Appreciate the non-spoilers. I thought the story sounded solid and original. Combat level sounds about right for me--I don't mind a little fetch & carry or meaningful dialogue options, but I think combat is easier for most games to do successfully. Thanks for the input.
  9. Well, I'm doing my usual pre-weekend crawl thru the internet searching for crpgs--this one has apparently just shipped in the U.S. It's supposed to have been out in Europe for awhile. Reading the description, it's hard to tell how much "'RPG" is in the mix. I know combat is realtime--just curious how combat-heavy it might be. I'd be interested in any feedback. Also, anybody heard of a turn-based fantasy strategy game called The Dominions? I believe it's Swedish.
  10. To return somewhat to topic: Baldur's Gate is a fine game and a landmark series in crpg's, but it did not do everything right--no game does. Hearing it extolled endlessly for it's perfection is tiresome. Unfortunately, there are Bioware fans just like there are Trekkies--beings worshipping at a shrine which they somehow feel gives them validation. To say that Baldur's Gate did eveything better than IWD is partisan and inaccurate. My early post in this thread was an attempt to get some positivity going for what I feel was a very under-rated game. I don't play very many games over twice, (let alone ten times or a hundred times ) and if I enjoy one more the second play though, I think it deserves a word of praise. But why is it necessary for BG's prestige to have to put down IWD, it's developers, it's publishers, etc ad nauseum? Can't both games co-exist on their own merits?
  11. I have to agree that if you are looking for story-driven games, Arcanum. Fallout and Planescape:Torment have to top the list. Baldur's Gate is more of a lifestyle than a game-I have sampled each and finished only the original and TOSC-the endless micromanagement of characters through huge long-loading maps tossed the replayability for me and having infinite options to fetch and carry and argue with scripted NPCs is not more interesting to me than strategic combat. But anyone who is into rpg's at all has to consider this a landmark series. Divine Divinity does indeed feel pretty story-driven, contains some memorable characters and is very dialogue heavy for a title that is probably most properly classed as an action rpg. Diablo and D2 are addictive and challenging games but I can't in all conscience endorse them as story-driven. The best cinematic cutscenes evar tho. NWN kind of falls in here for me, too, being all about lewt and making your character into a god. NWN does have a somewhat stronger story element, but realtime and crummy dialogue options make it basically combat driven. Lionheart?????? Like ToEE, marred by the spectre of what it could have been if not ruthlessly shafted by developer/publisher problems and the need for greed. Both those games had some great strengths and possibilities but end up just leaving you feeling...used.
  12. As ar as the music I am clueless, but totally agree about the game experience. Due to the absolute lack of decent pc games right now I decided to replay IWD/HOW. I am at Lower Dorn's Deep at the moment, and I can't say how much more I am enjoying this game the second time through. This game has been dismissed as hack n slash and a "dungeon-crawler" as if that was some kind of stigma. Personally, I appreciate these qualities--the gameplay is fluid and transitions well with a variety of challenges, and the element of strategy, so often neglected in recent games, is crucial to survival. I remember liking the fact that I could roll my whole party at the time, but now it really stands out as a major feature after playing so many games with minimal involvement in character creation and the dreary cartoon cut-out Chosen One PC thing. If this game came out today, it would be RPG of the year.(not that there is any competition)
  13. Since the HoMM series has absolutely nothing to do with CRPG's, and since Nival is a totally different developer than those you cited, I fail to see how your comments have relevance. Are you suggesting that every game that Unisoft publishes will have a bug which erases your hard drive? That is fatuous at best. For those who have played this series, the fact that it is not dead is a good thing. Perhaps it won't be the same as it was, but at least they have picked a developer who has done turn-based and has some potential to reincarnate the general jist of the game.
  14. Well, the link to the official Ubisoft site appears real, and the date of the news announcement is March 30th so i am hoping this is the real deal. Ubisoft did buy the rights to all of 3DO's Heroes properties back when that studio folded, so it can be expected that eventually they will release some Heroes games. 2006 would be nice, tho. More info on the release at Celestial Heavens, the HoMM fansite: http://www.celestialheavens.com/index.php
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